use RenderContext in ResourceProviders. make RenderContext contain a read-only view of global resources. Merge RenderContext changes back into global resources.

This commit is contained in:
Carter Anderson 2020-04-10 01:39:38 -07:00
parent a7605b2d7a
commit de2fb1fca2
14 changed files with 376 additions and 260 deletions

View File

@ -44,7 +44,7 @@ impl DrawTarget for UiDrawTarget {
.. ..
})) = renderer.get_resource_info(ui_instances_buffer) })) = renderer.get_resource_info(ui_instances_buffer)
{ {
Some(array_info.item_count) Some(array_info.item_capacity)
} else { } else {
None None
} }

View File

@ -24,6 +24,14 @@ pub struct RenderResources {
} }
impl RenderResources { impl RenderResources {
pub fn consume(&mut self, render_resources: RenderResources) {
// TODO: this is brittle. consider a single change-stream-based approach instead?
self.texture_to_resource.extend(render_resources.texture_to_resource);
self.texture_to_sampler_resource.extend(render_resources.texture_to_sampler_resource);
self.mesh_to_vertices_resource.extend(render_resources.mesh_to_vertices_resource);
self.mesh_to_indices_resource.extend(render_resources.mesh_to_indices_resource);
}
pub fn set_texture_resource(&mut self, texture: Handle<Texture>, resource: RenderResource) { pub fn set_texture_resource(&mut self, texture: Handle<Texture>, resource: RenderResource) {
self.texture_to_resource.insert(texture, resource); self.texture_to_resource.insert(texture, resource);
} }

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@ -1,35 +1,9 @@
use super::RenderResourceAssignmentsId;
use crate::render_resource::BufferUsage; use crate::render_resource::BufferUsage;
use std::collections::HashMap;
#[derive(Default, Debug)] #[derive(Default, Debug)]
pub struct BufferArrayInfo { pub struct BufferArrayInfo {
pub item_count: usize,
pub item_size: usize, pub item_size: usize,
pub item_capacity: usize, pub item_capacity: usize,
pub indices: HashMap<RenderResourceAssignmentsId, usize>,
pub current_index: usize,
}
impl BufferArrayInfo {
pub fn get_index(&self, id: RenderResourceAssignmentsId) -> Option<usize> {
self.indices.get(&id).map(|offset| *offset)
}
pub fn get_or_assign_index(&mut self, id: RenderResourceAssignmentsId) -> usize {
if let Some(offset) = self.indices.get(&id) {
*offset
} else {
if self.current_index == self.item_capacity {
panic!("no empty slots available in array");
}
let index = self.current_index;
self.indices.insert(id, index);
self.current_index += 1;
index
}
}
} }
#[derive(Debug)] #[derive(Debug)]

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@ -1,19 +1,19 @@
use crate::renderer::Renderer; use crate::{renderer_2::RenderContext};
use legion::prelude::*; use legion::prelude::*;
pub trait ResourceProvider { pub trait ResourceProvider {
fn initialize( fn initialize(
&mut self, &mut self,
_renderer: &mut dyn Renderer, _renderer: &mut dyn RenderContext,
_world: &mut World, _world: &mut World,
_resources: &Resources, _resources: &Resources,
) { ) {
} }
fn update(&mut self, _renderer: &mut dyn Renderer, _world: &mut World, _resources: &Resources) { fn update(&mut self, _render_context: &mut dyn RenderContext, _world: &mut World, _resources: &Resources) {
} }
fn finish_update( fn finish_update(
&mut self, &mut self,
_renderer: &mut dyn Renderer, _render_context: &mut dyn RenderContext,
_world: &mut World, _world: &mut World,
_resources: &Resources, _resources: &Resources,
) { ) {

View File

@ -7,7 +7,7 @@ use crate::{
resource_name, BufferInfo, BufferUsage, RenderResource, RenderResourceAssignments, resource_name, BufferInfo, BufferUsage, RenderResource, RenderResourceAssignments,
ResourceProvider, ResourceProvider,
}, },
renderer::Renderer, renderer_2::RenderContext,
}; };
use legion::prelude::*; use legion::prelude::*;
@ -32,11 +32,11 @@ impl Camera2dResourceProvider {
impl ResourceProvider for Camera2dResourceProvider { impl ResourceProvider for Camera2dResourceProvider {
fn initialize( fn initialize(
&mut self, &mut self,
renderer: &mut dyn Renderer, render_context: &mut dyn RenderContext,
_world: &mut World, _world: &mut World,
resources: &Resources, resources: &Resources,
) { ) {
let buffer = renderer.create_buffer(BufferInfo { let buffer = render_context.create_buffer(BufferInfo {
size: std::mem::size_of::<[[f32; 4]; 4]>(), size: std::mem::size_of::<[[f32; 4]; 4]>(),
buffer_usage: BufferUsage::COPY_DST | BufferUsage::UNIFORM, buffer_usage: BufferUsage::COPY_DST | BufferUsage::UNIFORM,
..Default::default() ..Default::default()
@ -48,7 +48,12 @@ impl ResourceProvider for Camera2dResourceProvider {
self.camera_buffer = Some(buffer); self.camera_buffer = Some(buffer);
} }
fn update(&mut self, renderer: &mut dyn Renderer, world: &mut World, resources: &Resources) { fn update(
&mut self,
render_context: &mut dyn RenderContext,
world: &mut World,
resources: &Resources,
) {
let window_resized_events = resources.get::<Events<WindowResized>>().unwrap(); let window_resized_events = resources.get::<Events<WindowResized>>().unwrap();
let primary_window_resized_event = window_resized_events let primary_window_resized_event = window_resized_events
.iter(&mut self.window_resized_event_reader) .iter(&mut self.window_resized_event_reader)
@ -67,10 +72,10 @@ impl ResourceProvider for Camera2dResourceProvider {
let camera_matrix: [[f32; 4]; 4] = camera.view_matrix.to_cols_array_2d(); let camera_matrix: [[f32; 4]; 4] = camera.view_matrix.to_cols_array_2d();
if let Some(old_tmp_buffer) = self.tmp_buffer { if let Some(old_tmp_buffer) = self.tmp_buffer {
renderer.remove_buffer(old_tmp_buffer); render_context.remove_buffer(old_tmp_buffer);
} }
self.tmp_buffer = Some(renderer.create_buffer_mapped( self.tmp_buffer = Some(render_context.create_buffer_mapped(
BufferInfo { BufferInfo {
size: matrix_size, size: matrix_size,
buffer_usage: BufferUsage::COPY_SRC, buffer_usage: BufferUsage::COPY_SRC,
@ -81,7 +86,7 @@ impl ResourceProvider for Camera2dResourceProvider {
}, },
)); ));
renderer.copy_buffer_to_buffer( render_context.copy_buffer_to_buffer(
self.tmp_buffer.unwrap(), self.tmp_buffer.unwrap(),
0, 0,
self.camera_buffer.unwrap(), self.camera_buffer.unwrap(),

View File

@ -5,8 +5,7 @@ use crate::{
resource_name, BufferInfo, BufferUsage, RenderResource, RenderResourceAssignments, resource_name, BufferInfo, BufferUsage, RenderResource, RenderResourceAssignments,
ResourceProvider, ResourceProvider,
}, },
renderer::Renderer, ActiveCamera, Camera, renderer_2::RenderContext,
ActiveCamera, Camera,
}; };
use bevy_app::{EventReader, Events}; use bevy_app::{EventReader, Events};
@ -33,11 +32,11 @@ impl CameraResourceProvider {
impl ResourceProvider for CameraResourceProvider { impl ResourceProvider for CameraResourceProvider {
fn initialize( fn initialize(
&mut self, &mut self,
renderer: &mut dyn Renderer, render_context: &mut dyn RenderContext,
_world: &mut World, _world: &mut World,
resources: &Resources, resources: &Resources,
) { ) {
let buffer = renderer.create_buffer(BufferInfo { let buffer = render_context.create_buffer(BufferInfo {
size: std::mem::size_of::<[[f32; 4]; 4]>(), size: std::mem::size_of::<[[f32; 4]; 4]>(),
buffer_usage: BufferUsage::COPY_DST | BufferUsage::UNIFORM, buffer_usage: BufferUsage::COPY_DST | BufferUsage::UNIFORM,
..Default::default() ..Default::default()
@ -49,7 +48,7 @@ impl ResourceProvider for CameraResourceProvider {
self.camera_buffer = Some(buffer); self.camera_buffer = Some(buffer);
} }
fn update(&mut self, renderer: &mut dyn Renderer, world: &mut World, resources: &Resources) { fn update(&mut self, render_context: &mut dyn RenderContext, world: &mut World, resources: &Resources) {
let window_resized_events = resources.get::<Events<WindowResized>>().unwrap(); let window_resized_events = resources.get::<Events<WindowResized>>().unwrap();
let primary_window_resized_event = window_resized_events let primary_window_resized_event = window_resized_events
.iter(&mut self.window_resized_event_reader) .iter(&mut self.window_resized_event_reader)
@ -69,10 +68,10 @@ impl ResourceProvider for CameraResourceProvider {
(camera.view_matrix * local_to_world.0).to_cols_array_2d(); (camera.view_matrix * local_to_world.0).to_cols_array_2d();
if let Some(old_tmp_buffer) = self.tmp_buffer { if let Some(old_tmp_buffer) = self.tmp_buffer {
renderer.remove_buffer(old_tmp_buffer); render_context.remove_buffer(old_tmp_buffer);
} }
self.tmp_buffer = Some(renderer.create_buffer_mapped( self.tmp_buffer = Some(render_context.create_buffer_mapped(
BufferInfo { BufferInfo {
size: matrix_size, size: matrix_size,
buffer_usage: BufferUsage::COPY_SRC, buffer_usage: BufferUsage::COPY_SRC,
@ -83,7 +82,7 @@ impl ResourceProvider for CameraResourceProvider {
}, },
)); ));
renderer.copy_buffer_to_buffer( render_context.copy_buffer_to_buffer(
self.tmp_buffer.unwrap(), self.tmp_buffer.unwrap(),
0, 0,
self.camera_buffer.unwrap(), self.camera_buffer.unwrap(),

View File

@ -1,7 +1,6 @@
use crate::{ use crate::{
render_resource::{RenderResourceAssignments, ResourceProvider}, render_resource::{RenderResourceAssignments, ResourceProvider},
renderer::Renderer, texture::TextureDescriptor, renderer_2::RenderContext,
texture::TextureDescriptor,
}; };
use bevy_window::Windows; use bevy_window::Windows;
use legion::prelude::*; use legion::prelude::*;
@ -23,7 +22,7 @@ impl FrameTextureResourceProvider {
} }
} }
pub fn update(&mut self, renderer: &mut dyn Renderer, resources: &Resources) { pub fn update(&mut self, render_context: &mut dyn RenderContext, resources: &Resources) {
let windows = resources.get::<Windows>().unwrap(); let windows = resources.get::<Windows>().unwrap();
let window = windows.get_primary().unwrap(); let window = windows.get_primary().unwrap();
@ -36,17 +35,17 @@ impl FrameTextureResourceProvider {
let mut render_resource_assignments = let mut render_resource_assignments =
resources.get_mut::<RenderResourceAssignments>().unwrap(); resources.get_mut::<RenderResourceAssignments>().unwrap();
if let Some(old_resource) = render_resource_assignments.get(&self.name) { if let Some(old_resource) = render_resource_assignments.get(&self.name) {
renderer.remove_texture(old_resource); render_context.remove_texture(old_resource);
} }
let texture_resource = renderer.create_texture(&self.descriptor, None); let texture_resource = render_context.create_texture(&self.descriptor);
render_resource_assignments.set(&self.name, texture_resource); render_resource_assignments.set(&self.name, texture_resource);
} }
} }
} }
impl ResourceProvider for FrameTextureResourceProvider { impl ResourceProvider for FrameTextureResourceProvider {
fn update(&mut self, renderer: &mut dyn Renderer, _world: &mut World, resources: &Resources) { fn update(&mut self, render_context: &mut dyn RenderContext, _world: &mut World, resources: &Resources) {
self.update(renderer, resources) self.update(render_context, resources)
} }
} }

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@ -3,8 +3,7 @@ use crate::{
resource_name, BufferInfo, BufferUsage, RenderResource, RenderResourceAssignments, resource_name, BufferInfo, BufferUsage, RenderResource, RenderResourceAssignments,
ResourceProvider, ResourceProvider,
}, },
renderer::Renderer, Light, LightRaw, renderer_2::RenderContext,
Light, LightRaw,
}; };
use bevy_transform::prelude::{LocalToWorld, Translation}; use bevy_transform::prelude::{LocalToWorld, Translation};
use legion::prelude::*; use legion::prelude::*;
@ -39,14 +38,14 @@ impl LightResourceProvider {
impl ResourceProvider for LightResourceProvider { impl ResourceProvider for LightResourceProvider {
fn initialize( fn initialize(
&mut self, &mut self,
renderer: &mut dyn Renderer, render_context: &mut dyn RenderContext,
_world: &mut World, _world: &mut World,
resources: &Resources, resources: &Resources,
) { ) {
let light_uniform_size = let light_uniform_size =
std::mem::size_of::<LightCount>() + self.max_lights * std::mem::size_of::<LightRaw>(); std::mem::size_of::<LightCount>() + self.max_lights * std::mem::size_of::<LightRaw>();
let buffer = renderer.create_buffer(BufferInfo { let buffer = render_context.create_buffer(BufferInfo {
size: light_uniform_size, size: light_uniform_size,
buffer_usage: BufferUsage::UNIFORM | BufferUsage::COPY_SRC | BufferUsage::COPY_DST, buffer_usage: BufferUsage::UNIFORM | BufferUsage::COPY_SRC | BufferUsage::COPY_DST,
..Default::default() ..Default::default()
@ -57,7 +56,7 @@ impl ResourceProvider for LightResourceProvider {
self.light_buffer = Some(buffer); self.light_buffer = Some(buffer);
} }
fn update(&mut self, renderer: &mut dyn Renderer, world: &mut World, _resources: &Resources) { fn update(&mut self, render_context: &mut dyn RenderContext, world: &mut World, _resources: &Resources) {
if self.lights_are_dirty { if self.lights_are_dirty {
let light_query = <(Read<Light>, Read<LocalToWorld>, Read<Translation>)>::query(); let light_query = <(Read<Light>, Read<LocalToWorld>, Read<Translation>)>::query();
let light_count = light_query.iter(world).count(); let light_count = light_query.iter(world).count();
@ -72,14 +71,14 @@ impl ResourceProvider for LightResourceProvider {
let light_count_size = std::mem::size_of::<LightCount>(); let light_count_size = std::mem::size_of::<LightCount>();
if let Some(old_tmp_light_buffer) = self.tmp_light_buffer { if let Some(old_tmp_light_buffer) = self.tmp_light_buffer {
renderer.remove_buffer(old_tmp_light_buffer); render_context.remove_buffer(old_tmp_light_buffer);
} }
if let Some(old_tmp_count_buffer) = self.tmp_count_buffer { if let Some(old_tmp_count_buffer) = self.tmp_count_buffer {
renderer.remove_buffer(old_tmp_count_buffer); render_context.remove_buffer(old_tmp_count_buffer);
} }
self.tmp_light_buffer = Some(renderer.create_buffer_mapped( self.tmp_light_buffer = Some(render_context.create_buffer_mapped(
BufferInfo { BufferInfo {
size: total_size, size: total_size,
buffer_usage: BufferUsage::COPY_SRC, buffer_usage: BufferUsage::COPY_SRC,
@ -95,7 +94,7 @@ impl ResourceProvider for LightResourceProvider {
} }
}, },
)); ));
self.tmp_count_buffer = Some(renderer.create_buffer_mapped( self.tmp_count_buffer = Some(render_context.create_buffer_mapped(
BufferInfo { BufferInfo {
size: light_count_size, size: light_count_size,
buffer_usage: BufferUsage::COPY_SRC, buffer_usage: BufferUsage::COPY_SRC,
@ -106,7 +105,7 @@ impl ResourceProvider for LightResourceProvider {
}, },
)); ));
renderer.copy_buffer_to_buffer( render_context.copy_buffer_to_buffer(
self.tmp_count_buffer.unwrap(), self.tmp_count_buffer.unwrap(),
0, 0,
self.light_buffer.unwrap(), self.light_buffer.unwrap(),
@ -114,7 +113,7 @@ impl ResourceProvider for LightResourceProvider {
light_count_size as u64, light_count_size as u64,
); );
renderer.copy_buffer_to_buffer( render_context.copy_buffer_to_buffer(
self.tmp_light_buffer.unwrap(), self.tmp_light_buffer.unwrap(),
0, 0,
self.light_buffer.unwrap(), self.light_buffer.unwrap(),

View File

@ -4,9 +4,8 @@ use crate::{
render_resource::{ render_resource::{
AssetBatchers, BufferInfo, BufferUsage, RenderResourceAssignments, ResourceProvider, AssetBatchers, BufferInfo, BufferUsage, RenderResourceAssignments, ResourceProvider,
}, },
renderer::Renderer,
shader::AsUniforms, shader::AsUniforms,
Renderable, Vertex, Renderable, Vertex, renderer_2::RenderContext,
}; };
use bevy_asset::{AssetStorage, Handle}; use bevy_asset::{AssetStorage, Handle};
use legion::{filter::*, prelude::*}; use legion::{filter::*, prelude::*};
@ -40,31 +39,29 @@ impl MeshResourceProvider {
} }
fn setup_mesh_resources( fn setup_mesh_resources(
renderer: &mut dyn Renderer, render_context: &mut dyn RenderContext,
mesh_storage: &mut AssetStorage<Mesh>, mesh_storage: &mut AssetStorage<Mesh>,
handle: Handle<Mesh>, handle: Handle<Mesh>,
render_resource_assignments: &mut RenderResourceAssignments, render_resource_assignments: &mut RenderResourceAssignments,
) { ) {
let (vertex_buffer, index_buffer) = if let Some(vertex_buffer) = renderer let (vertex_buffer, index_buffer) = if let Some(vertex_buffer) = render_context
.get_render_resources()
.get_mesh_vertices_resource(handle) .get_mesh_vertices_resource(handle)
{ {
( (
vertex_buffer, vertex_buffer,
renderer render_context
.get_render_resources()
.get_mesh_indices_resource(handle), .get_mesh_indices_resource(handle),
) )
} else { } else {
let mesh_asset = mesh_storage.get(&handle).unwrap(); let mesh_asset = mesh_storage.get(&handle).unwrap();
let vertex_buffer = renderer.create_buffer_with_data( let vertex_buffer = render_context.create_buffer_with_data(
BufferInfo { BufferInfo {
buffer_usage: BufferUsage::VERTEX, buffer_usage: BufferUsage::VERTEX,
..Default::default() ..Default::default()
}, },
mesh_asset.vertices.as_bytes(), mesh_asset.vertices.as_bytes(),
); );
let index_buffer = renderer.create_buffer_with_data( let index_buffer = render_context.create_buffer_with_data(
BufferInfo { BufferInfo {
buffer_usage: BufferUsage::INDEX, buffer_usage: BufferUsage::INDEX,
..Default::default() ..Default::default()
@ -72,7 +69,7 @@ impl MeshResourceProvider {
mesh_asset.indices.as_bytes(), mesh_asset.indices.as_bytes(),
); );
let render_resources = renderer.get_render_resources_mut(); let render_resources = render_context.local_render_resources_mut();
render_resources.set_mesh_vertices_resource(handle, vertex_buffer); render_resources.set_mesh_vertices_resource(handle, vertex_buffer);
render_resources.set_mesh_indices_resource(handle, index_buffer); render_resources.set_mesh_indices_resource(handle, index_buffer);
(vertex_buffer, Some(index_buffer)) (vertex_buffer, Some(index_buffer))
@ -85,7 +82,7 @@ impl MeshResourceProvider {
impl ResourceProvider for MeshResourceProvider { impl ResourceProvider for MeshResourceProvider {
fn initialize( fn initialize(
&mut self, &mut self,
_renderer: &mut dyn Renderer, _render_context: &mut dyn RenderContext,
_world: &mut World, _world: &mut World,
resources: &Resources, resources: &Resources,
) { ) {
@ -93,7 +90,7 @@ impl ResourceProvider for MeshResourceProvider {
vertex_buffer_descriptors.set(Vertex::get_vertex_buffer_descriptor().cloned().unwrap()); vertex_buffer_descriptors.set(Vertex::get_vertex_buffer_descriptor().cloned().unwrap());
} }
fn update(&mut self, _renderer: &mut dyn Renderer, world: &mut World, resources: &Resources) { fn update(&mut self, _render_context: &mut dyn RenderContext, world: &mut World, resources: &Resources) {
let mut asset_batchers = resources.get_mut::<AssetBatchers>().unwrap(); let mut asset_batchers = resources.get_mut::<AssetBatchers>().unwrap();
for (entity, (mesh_handle, _renderable)) in self.mesh_query.iter_entities_mut(world) { for (entity, (mesh_handle, _renderable)) in self.mesh_query.iter_entities_mut(world) {
asset_batchers.set_entity_handle(entity, *mesh_handle); asset_batchers.set_entity_handle(entity, *mesh_handle);
@ -102,7 +99,7 @@ impl ResourceProvider for MeshResourceProvider {
fn finish_update( fn finish_update(
&mut self, &mut self,
renderer: &mut dyn Renderer, render_context: &mut dyn RenderContext,
_world: &mut World, _world: &mut World,
resources: &Resources, resources: &Resources,
) { ) {
@ -116,7 +113,7 @@ impl ResourceProvider for MeshResourceProvider {
let handle = batch.get_handle::<Mesh>().unwrap(); let handle = batch.get_handle::<Mesh>().unwrap();
log::trace!("setup mesh for {:?}", batch.render_resource_assignments.id); log::trace!("setup mesh for {:?}", batch.render_resource_assignments.id);
Self::setup_mesh_resources( Self::setup_mesh_resources(
renderer, render_context,
&mut mesh_storage, &mut mesh_storage,
handle, handle,
&mut batch.render_resource_assignments, &mut batch.render_resource_assignments,

View File

@ -2,16 +2,15 @@ use crate::{
pipeline::VertexBufferDescriptors, pipeline::VertexBufferDescriptors,
render_resource::{ render_resource::{
AssetBatchers, BufferArrayInfo, BufferInfo, BufferUsage, RenderResource, AssetBatchers, BufferArrayInfo, BufferInfo, BufferUsage, RenderResource,
RenderResourceAssignments, ResourceInfo, ResourceProvider, RenderResourceAssignments, ResourceInfo, ResourceProvider, RenderResourceAssignmentsId,
}, },
renderer::Renderer,
shader::{AsUniforms, FieldBindType}, shader::{AsUniforms, FieldBindType},
texture::{SamplerDescriptor, Texture, TextureDescriptor}, texture::{SamplerDescriptor, Texture, TextureDescriptor},
Renderable, Renderable, renderer_2::RenderContext,
}; };
use bevy_asset::{AssetStorage, Handle}; use bevy_asset::{AssetStorage, Handle};
use legion::{filter::*, prelude::*}; use legion::{filter::*, prelude::*};
use std::marker::PhantomData; use std::{collections::HashMap, marker::PhantomData};
pub const BIND_BUFFER_ALIGNMENT: usize = 256; pub const BIND_BUFFER_ALIGNMENT: usize = 256;
#[derive(Debug)] #[derive(Debug)]
@ -22,6 +21,28 @@ struct BufferArrayStatus {
staging_buffer_offset: usize, staging_buffer_offset: usize,
queued_buffer_writes: Vec<QueuedBufferWrite>, queued_buffer_writes: Vec<QueuedBufferWrite>,
buffer: Option<RenderResource>, buffer: Option<RenderResource>,
current_item_count: usize,
current_item_capacity: usize,
indices: HashMap<RenderResourceAssignmentsId, usize>,
current_index: usize,
}
impl BufferArrayStatus {
pub fn get_or_assign_index(&mut self, id: RenderResourceAssignmentsId) -> usize {
if let Some(offset) = self.indices.get(&id) {
*offset
} else {
if self.current_index == self.current_item_capacity {
panic!("no empty slots available in array");
}
let index = self.current_index;
self.indices.insert(id, index);
self.current_index += 1;
index
}
}
} }
#[derive(Debug)] #[derive(Debug)]
@ -173,6 +194,10 @@ where
item_size: f(), item_size: f(),
staging_buffer_offset: 0, staging_buffer_offset: 0,
buffer: None, buffer: None,
current_index: 0,
current_item_capacity: 0,
current_item_count: 0,
indices: HashMap::new(),
}) })
} }
} }
@ -211,6 +236,10 @@ where
item_size: size, item_size: size,
staging_buffer_offset: 0, staging_buffer_offset: 0,
buffer: None, buffer: None,
current_index: 0,
current_item_count: 0,
current_item_capacity: 0,
indices: HashMap::new(),
}, },
)) ))
} }
@ -236,7 +265,7 @@ where
fn setup_uniform_resources( fn setup_uniform_resources(
&mut self, &mut self,
uniforms: &T, uniforms: &T,
renderer: &mut dyn Renderer, render_context: &mut dyn RenderContext,
resources: &Resources, resources: &Resources,
render_resource_assignments: &mut RenderResourceAssignments, render_resource_assignments: &mut RenderResourceAssignments,
staging_buffer: &mut [u8], staging_buffer: &mut [u8],
@ -250,13 +279,13 @@ where
let (target_buffer, target_offset) = if self.use_dynamic_uniforms { let (target_buffer, target_offset) = if self.use_dynamic_uniforms {
let buffer = uniform_buffer_status.buffer.unwrap(); let buffer = uniform_buffer_status.buffer.unwrap();
if let Some(ResourceInfo::Buffer(BufferInfo { if let Some(ResourceInfo::Buffer(BufferInfo {
array_info: Some(ref mut array_info), array_info: Some(ref array_info),
is_dynamic: true, is_dynamic: true,
.. ..
})) = renderer.get_resource_info_mut(buffer) })) = render_context.get_resource_info(buffer)
{ {
let index = let index =
array_info.get_or_assign_index(render_resource_assignments.id); uniform_buffer_status.get_or_assign_index(render_resource_assignments.id);
render_resource_assignments.set_indexed( render_resource_assignments.set_indexed(
&field_info.uniform_name, &field_info.uniform_name,
buffer, buffer,
@ -272,7 +301,7 @@ where
{ {
Some(render_resource) => render_resource, Some(render_resource) => render_resource,
None => { None => {
let resource = renderer.create_buffer(BufferInfo { let resource = render_context.create_buffer(BufferInfo {
size, size,
buffer_usage: BufferUsage::COPY_DST | BufferUsage::UNIFORM, buffer_usage: BufferUsage::COPY_DST | BufferUsage::UNIFORM,
..Default::default() ..Default::default()
@ -326,14 +355,12 @@ where
let texture_handle = uniforms let texture_handle = uniforms
.get_uniform_texture(&field_info.texture_name) .get_uniform_texture(&field_info.texture_name)
.unwrap(); .unwrap();
let (texture_resource, sampler_resource) = match renderer let (texture_resource, sampler_resource) = match render_context
.get_render_resources()
.get_texture_resource(texture_handle) .get_texture_resource(texture_handle)
{ {
Some(texture_resource) => ( Some(texture_resource) => (
texture_resource, texture_resource,
renderer render_context
.get_render_resources()
.get_texture_sampler_resource(texture_handle) .get_texture_sampler_resource(texture_handle)
.unwrap(), .unwrap(),
), ),
@ -343,12 +370,12 @@ where
let texture_descriptor: TextureDescriptor = texture.into(); let texture_descriptor: TextureDescriptor = texture.into();
let texture_resource = let texture_resource =
renderer.create_texture(&texture_descriptor, Some(&texture.data)); render_context.create_texture_with_data(&texture_descriptor, &texture.data);
let sampler_descriptor: SamplerDescriptor = texture.into(); let sampler_descriptor: SamplerDescriptor = texture.into();
let sampler_resource = renderer.create_sampler(&sampler_descriptor); let sampler_resource = render_context.create_sampler(&sampler_descriptor);
let render_resources = renderer.get_render_resources_mut(); let render_resources = render_context.local_render_resources_mut();
render_resources.set_texture_resource(texture_handle, texture_resource); render_resources.set_texture_resource(texture_handle, texture_resource);
render_resources render_resources
.set_texture_sampler_resource(texture_handle, sampler_resource); .set_texture_sampler_resource(texture_handle, sampler_resource);
@ -368,7 +395,7 @@ where
&mut self, &mut self,
world: &mut World, world: &mut World,
resources: &Resources, resources: &Resources,
renderer: &mut dyn Renderer, render_context: &mut dyn RenderContext,
staging_buffer: &mut [u8], staging_buffer: &mut [u8],
) { ) {
let query_finish = self.query_finish.take().unwrap(); let query_finish = self.query_finish.take().unwrap();
@ -385,7 +412,7 @@ where
} else { } else {
self.setup_uniform_resources( self.setup_uniform_resources(
&uniforms, &uniforms,
renderer, render_context,
resources, resources,
&mut renderable.render_resource_assignments, &mut renderable.render_resource_assignments,
staging_buffer, staging_buffer,
@ -400,7 +427,7 @@ where
&mut self, &mut self,
world: &mut World, world: &mut World,
resources: &Resources, resources: &Resources,
renderer: &mut dyn Renderer, render_context: &mut dyn RenderContext,
staging_buffer: &mut [u8], staging_buffer: &mut [u8],
) { ) {
let assets = resources.get::<AssetStorage<T>>(); let assets = resources.get::<AssetStorage<T>>();
@ -416,7 +443,7 @@ where
.expect("Handle points to a non-existent resource"); .expect("Handle points to a non-existent resource");
self.setup_uniform_resources( self.setup_uniform_resources(
&uniforms, &uniforms,
renderer, render_context,
resources, resources,
&mut renderable.render_resource_assignments, &mut renderable.render_resource_assignments,
staging_buffer, staging_buffer,
@ -432,7 +459,7 @@ where
&mut self, &mut self,
_world: &mut World, _world: &mut World,
resources: &Resources, resources: &Resources,
renderer: &mut dyn Renderer, render_context: &mut dyn RenderContext,
staging_buffer: &mut [u8], staging_buffer: &mut [u8],
) { ) {
// update batch resources. this needs to run in "finish_update" because batches aren't finalized across // update batch resources. this needs to run in "finish_update" because batches aren't finalized across
@ -451,7 +478,7 @@ where
if let Some(uniforms) = asset_storage.get(&handle) { if let Some(uniforms) = asset_storage.get(&handle) {
self.setup_uniform_resources( self.setup_uniform_resources(
uniforms, uniforms,
renderer, render_context,
resources, resources,
&mut batch.render_resource_assignments, &mut batch.render_resource_assignments,
staging_buffer, staging_buffer,
@ -463,11 +490,11 @@ where
} }
} }
fn setup_buffer_arrays(&mut self, renderer: &mut dyn Renderer) { fn setup_buffer_arrays(&mut self, render_context: &mut dyn RenderContext) {
for buffer_array_status in self.uniform_buffer_status.iter_mut() { for buffer_array_status in self.uniform_buffer_status.iter_mut() {
if let Some((_name, buffer_array_status)) = buffer_array_status { if let Some((_name, buffer_array_status)) = buffer_array_status {
if self.use_dynamic_uniforms { if self.use_dynamic_uniforms {
Self::setup_buffer_array(buffer_array_status, renderer, true); Self::setup_buffer_array(buffer_array_status, render_context, true);
} }
buffer_array_status.queued_buffer_writes = buffer_array_status.queued_buffer_writes =
@ -476,20 +503,20 @@ where
} }
if let Some(ref mut buffer_array_status) = self.instance_buffer_status { if let Some(ref mut buffer_array_status) = self.instance_buffer_status {
Self::setup_buffer_array(buffer_array_status, renderer, false); Self::setup_buffer_array(buffer_array_status, render_context, false);
} }
} }
fn setup_buffer_array( fn setup_buffer_array(
buffer_array_status: &mut BufferArrayStatus, buffer_array_status: &mut BufferArrayStatus,
renderer: &mut dyn Renderer, render_context: &mut dyn RenderContext,
align: bool, align: bool,
) { ) {
let new_capacity = if let Some(buffer) = buffer_array_status.buffer { let new_capacity = if let Some(buffer) = buffer_array_status.buffer {
if let Some(ResourceInfo::Buffer(BufferInfo { if let Some(ResourceInfo::Buffer(BufferInfo {
array_info: Some(array_info), array_info: Some(array_info),
.. ..
})) = renderer.get_resource_info_mut(buffer) })) = render_context.get_resource_info(buffer)
{ {
if array_info.item_capacity < buffer_array_status.new_item_count { if array_info.item_capacity < buffer_array_status.new_item_count {
// over capacity. lets resize // over capacity. lets resize
@ -517,10 +544,9 @@ where
let total_size = item_size * new_capacity; let total_size = item_size * new_capacity;
let buffer = renderer.create_buffer(BufferInfo { let buffer = render_context.create_buffer(BufferInfo {
array_info: Some(BufferArrayInfo { array_info: Some(BufferArrayInfo {
item_capacity: new_capacity, item_capacity: new_capacity,
item_count: buffer_array_status.new_item_count,
item_size, item_size,
..Default::default() ..Default::default()
}), }),
@ -529,6 +555,8 @@ where
is_dynamic: true, is_dynamic: true,
}); });
buffer_array_status.current_item_capacity = new_capacity;
log::trace!( log::trace!(
"creating buffer for uniform {}. size: {} item_capacity: {} item_size: {}", "creating buffer for uniform {}. size: {} item_capacity: {} item_size: {}",
std::any::type_name::<T>(), std::any::type_name::<T>(),
@ -567,7 +595,7 @@ where
fn copy_staging_buffer_to_final_buffers( fn copy_staging_buffer_to_final_buffers(
&mut self, &mut self,
renderer: &mut dyn Renderer, render_context: &mut dyn RenderContext,
staging_buffer: RenderResource, staging_buffer: RenderResource,
) { ) {
for uniform_buffer_status in self.uniform_buffer_status.iter_mut() { for uniform_buffer_status in self.uniform_buffer_status.iter_mut() {
@ -578,7 +606,7 @@ where
.drain(..) .drain(..)
.enumerate() .enumerate()
{ {
renderer.copy_buffer_to_buffer( render_context.copy_buffer_to_buffer(
staging_buffer, staging_buffer,
(start + (i * buffer_array_status.item_size)) as u64, (start + (i * buffer_array_status.item_size)) as u64,
queued_buffer_write.buffer, queued_buffer_write.buffer,
@ -597,16 +625,16 @@ where
{ {
fn initialize( fn initialize(
&mut self, &mut self,
renderer: &mut dyn Renderer, render_context: &mut dyn RenderContext,
world: &mut World, world: &mut World,
resources: &Resources, resources: &Resources,
) { ) {
let mut vertex_buffer_descriptors = resources.get_mut::<VertexBufferDescriptors>().unwrap(); let mut vertex_buffer_descriptors = resources.get_mut::<VertexBufferDescriptors>().unwrap();
self.initialize_vertex_buffer_descriptor(&mut vertex_buffer_descriptors); self.initialize_vertex_buffer_descriptor(&mut vertex_buffer_descriptors);
self.update(renderer, world, resources); self.update(render_context, world, resources);
} }
fn update(&mut self, _renderer: &mut dyn Renderer, world: &mut World, resources: &Resources) { fn update(&mut self, _render_context: &mut dyn RenderContext, world: &mut World, resources: &Resources) {
self.reset_buffer_array_status_counts(); self.reset_buffer_array_status_counts();
self.update_uniforms_info(world); self.update_uniforms_info(world);
self.update_uniform_handles_info(world, resources); self.update_uniform_handles_info(world, resources);
@ -614,21 +642,21 @@ where
fn finish_update( fn finish_update(
&mut self, &mut self,
renderer: &mut dyn Renderer, render_context: &mut dyn RenderContext,
world: &mut World, world: &mut World,
resources: &Resources, resources: &Resources,
) { ) {
// TODO: when setting batch shader_defs, add INSTANCING // TODO: when setting batch shader_defs, add INSTANCING
self.setup_buffer_arrays(renderer); self.setup_buffer_arrays(render_context);
let staging_buffer_size = self.update_staging_buffer_offsets(); let staging_buffer_size = self.update_staging_buffer_offsets();
if staging_buffer_size == 0 { if staging_buffer_size == 0 {
let mut staging_buffer: [u8; 0] = []; let mut staging_buffer: [u8; 0] = [];
self.setup_uniforms_resources(world, resources, renderer, &mut staging_buffer); self.setup_uniforms_resources(world, resources, render_context, &mut staging_buffer);
self.setup_handles_resources(world, resources, renderer, &mut staging_buffer); self.setup_handles_resources(world, resources, render_context, &mut staging_buffer);
// self.setup_batched_resources(world, resources, renderer, &mut staging_buffer); // self.setup_batched_resources(world, resources, renderer, &mut staging_buffer);
} else { } else {
let staging_buffer = renderer.create_buffer_mapped( let staging_buffer = render_context.create_buffer_mapped(
BufferInfo { BufferInfo {
buffer_usage: BufferUsage::COPY_SRC, buffer_usage: BufferUsage::COPY_SRC,
size: staging_buffer_size, size: staging_buffer_size,
@ -641,8 +669,8 @@ where
}, },
); );
self.copy_staging_buffer_to_final_buffers(renderer, staging_buffer); self.copy_staging_buffer_to_final_buffers(render_context, staging_buffer);
renderer.remove_buffer(staging_buffer); render_context.remove_buffer(staging_buffer);
} }
} }
} }

View File

@ -2,8 +2,9 @@ use crate::{
render_resource::{ render_resource::{
BufferInfo, RenderResource, RenderResources, ResourceInfo, BufferInfo, RenderResource, RenderResources, ResourceInfo,
}, },
texture::{SamplerDescriptor, TextureDescriptor}, texture::{SamplerDescriptor, TextureDescriptor, Texture}, mesh::Mesh,
}; };
use bevy_asset::Handle;
pub trait RenderContext { pub trait RenderContext {
fn create_sampler(&mut self, sampler_descriptor: &SamplerDescriptor) -> RenderResource; fn create_sampler(&mut self, sampler_descriptor: &SamplerDescriptor) -> RenderResource;
@ -22,9 +23,13 @@ pub trait RenderContext {
fn remove_texture(&mut self, resource: RenderResource); fn remove_texture(&mut self, resource: RenderResource);
fn remove_sampler(&mut self, resource: RenderResource); fn remove_sampler(&mut self, resource: RenderResource);
fn get_resource_info(&self, resource: RenderResource) -> Option<&ResourceInfo>; fn get_resource_info(&self, resource: RenderResource) -> Option<&ResourceInfo>;
fn get_resource_info_mut(&mut self, resource: RenderResource) -> Option<&mut ResourceInfo>; fn get_local_resource_info(&self, resource: RenderResource) -> Option<&ResourceInfo>;
fn render_resources(&self) -> &RenderResources; fn local_render_resources(&self) -> &RenderResources;
fn render_resources_mut(&mut self) -> &mut RenderResources; fn local_render_resources_mut(&mut self) -> &mut RenderResources;
fn get_texture_resource(&self, texture: Handle<Texture>) -> Option<RenderResource>;
fn get_texture_sampler_resource(&self, texture: Handle<Texture>) -> Option<RenderResource>;
fn get_mesh_vertices_resource(&self, mesh: Handle<Mesh>) -> Option<RenderResource>;
fn get_mesh_indices_resource(&self, mesh: Handle<Mesh>) -> Option<RenderResource>;
// fn setup_render_pipeline( // fn setup_render_pipeline(
// &mut self, // &mut self,
// pipeline_handle: Handle<PipelineDescriptor>, // pipeline_handle: Handle<PipelineDescriptor>,
@ -40,7 +45,7 @@ pub trait RenderContext {
fn create_texture_with_data( fn create_texture_with_data(
&mut self, &mut self,
texture_descriptor: &TextureDescriptor, texture_descriptor: &TextureDescriptor,
bytes: Option<&[u8]>, bytes: &[u8],
) -> RenderResource; ) -> RenderResource;
fn copy_buffer_to_buffer( fn copy_buffer_to_buffer(
&mut self, &mut self,

View File

@ -3,9 +3,10 @@ use crate::WgpuResources;
use bevy_render::{ use bevy_render::{
render_resource::{BufferInfo, RenderResource, RenderResources, ResourceInfo}, render_resource::{BufferInfo, RenderResource, RenderResources, ResourceInfo},
renderer_2::RenderContext, renderer_2::RenderContext,
texture::{SamplerDescriptor, TextureDescriptor}, texture::{SamplerDescriptor, TextureDescriptor, Texture}, mesh::Mesh,
}; };
use std::sync::Arc; use std::sync::Arc;
use bevy_asset::Handle;
#[derive(Default)] #[derive(Default)]
struct LazyCommandEncoder { struct LazyCommandEncoder {
@ -30,37 +31,50 @@ impl LazyCommandEncoder {
} }
} }
pub struct WgpuRenderContext { pub struct WgpuRenderContext<'a> {
pub device: Arc<wgpu::Device>, pub device: Arc<wgpu::Device>,
local_wgpu_resources: WgpuResources,
command_encoder: LazyCommandEncoder, command_encoder: LazyCommandEncoder,
wgpu_resources: WgpuResources, global_wgpu_resources: &'a WgpuResources,
removed_resources: Vec<RenderResource>,
} }
impl WgpuRenderContext { impl<'a> WgpuRenderContext<'a> {
pub fn new(device: Arc<wgpu::Device>) -> Self { pub fn new(device: Arc<wgpu::Device>, global_wgpu_resources: &'a WgpuResources) -> Self {
WgpuRenderContext { WgpuRenderContext {
device, device,
global_wgpu_resources: global_wgpu_resources,
command_encoder: LazyCommandEncoder::default(), command_encoder: LazyCommandEncoder::default(),
wgpu_resources: WgpuResources::default(), local_wgpu_resources: WgpuResources::default(),
removed_resources: Vec::new(),
} }
} }
pub fn finish(&mut self) -> Option<wgpu::CommandBuffer> { pub fn finish(mut self) -> (Option<wgpu::CommandBuffer>, WgpuResources) {
self.command_encoder.take().map(|encoder| encoder.finish()) (self.command_encoder.take().map(|encoder| encoder.finish()), self.local_wgpu_resources)
}
fn get_buffer<'b>(render_resource: RenderResource, local_resources: &'b WgpuResources, global_resources: &'b WgpuResources) -> Option<&'b wgpu::Buffer> {
let buffer = local_resources.buffers.get(&render_resource);
if buffer.is_some() {
return buffer;
}
global_resources.buffers.get(&render_resource)
} }
} }
impl RenderContext for WgpuRenderContext { impl<'a> RenderContext for WgpuRenderContext<'a> {
fn create_sampler(&mut self, sampler_descriptor: &SamplerDescriptor) -> RenderResource { fn create_sampler(&mut self, sampler_descriptor: &SamplerDescriptor) -> RenderResource {
self.wgpu_resources self.local_wgpu_resources
.create_sampler(&self.device, sampler_descriptor) .create_sampler(&self.device, sampler_descriptor)
} }
fn create_texture(&mut self, texture_descriptor: &TextureDescriptor) -> RenderResource { fn create_texture(&mut self, texture_descriptor: &TextureDescriptor) -> RenderResource {
self.wgpu_resources self.local_wgpu_resources
.create_texture(&self.device, texture_descriptor) .create_texture(&self.device, texture_descriptor)
} }
fn create_buffer(&mut self, buffer_info: BufferInfo) -> RenderResource { fn create_buffer(&mut self, buffer_info: BufferInfo) -> RenderResource {
self.wgpu_resources.create_buffer(&self.device, buffer_info) self.local_wgpu_resources.create_buffer(&self.device, buffer_info)
} }
// TODO: clean this up // TODO: clean this up
@ -74,14 +88,15 @@ impl RenderContext for WgpuRenderContext {
self, self,
setup_data, setup_data,
); );
self.wgpu_resources.assign_buffer(buffer, buffer_info) self.local_wgpu_resources.assign_buffer(buffer, buffer_info)
} }
fn create_texture_with_data( fn create_texture_with_data(
&mut self, &mut self,
texture_descriptor: &TextureDescriptor, texture_descriptor: &TextureDescriptor,
bytes: Option<&[u8]>, bytes: &[u8],
) -> RenderResource { ) -> RenderResource {
self.wgpu_resources.create_texture_with_data( self.local_wgpu_resources.create_texture_with_data(
&self.device, &self.device,
self.command_encoder.get_or_create(&self.device), self.command_encoder.get_or_create(&self.device),
texture_descriptor, texture_descriptor,
@ -89,25 +104,75 @@ impl RenderContext for WgpuRenderContext {
) )
} }
fn remove_buffer(&mut self, resource: RenderResource) { fn remove_buffer(&mut self, resource: RenderResource) {
self.wgpu_resources.remove_buffer(resource); self.local_wgpu_resources.remove_buffer(resource);
self.removed_resources.push(resource);
} }
fn remove_texture(&mut self, resource: RenderResource) { fn remove_texture(&mut self, resource: RenderResource) {
self.wgpu_resources.remove_texture(resource); self.local_wgpu_resources.remove_texture(resource);
self.removed_resources.push(resource);
} }
fn remove_sampler(&mut self, resource: RenderResource) { fn remove_sampler(&mut self, resource: RenderResource) {
self.wgpu_resources.remove_sampler(resource); self.local_wgpu_resources.remove_sampler(resource);
self.removed_resources.push(resource);
} }
// TODO: this pattern is redundant and a bit confusing. make this cleaner if you can
fn get_texture_resource(&self, texture: Handle<Texture>) -> Option<RenderResource> {
let local = self.local_wgpu_resources.render_resources.get_texture_resource(texture);
if local.is_some() {
return local;
}
self.global_wgpu_resources.render_resources.get_texture_resource(texture)
}
fn get_texture_sampler_resource(&self, texture: Handle<Texture>) -> Option<RenderResource> {
let local = self.local_wgpu_resources.render_resources.get_texture_sampler_resource(texture);
if local.is_some() {
return local;
}
self.global_wgpu_resources.render_resources.get_texture_sampler_resource(texture)
}
fn get_mesh_vertices_resource(&self, mesh: Handle<Mesh>) -> Option<RenderResource> {
let local = self.local_wgpu_resources.render_resources.get_mesh_vertices_resource(mesh);
if local.is_some() {
return local;
}
self.global_wgpu_resources.render_resources.get_mesh_vertices_resource(mesh)
}
fn get_mesh_indices_resource(&self, mesh: Handle<Mesh>) -> Option<RenderResource> {
let local = self.local_wgpu_resources.render_resources.get_mesh_indices_resource(mesh);
if local.is_some() {
return local;
}
self.global_wgpu_resources.render_resources.get_mesh_indices_resource(mesh)
}
fn get_resource_info(&self, resource: RenderResource) -> Option<&ResourceInfo> { fn get_resource_info(&self, resource: RenderResource) -> Option<&ResourceInfo> {
self.wgpu_resources.resource_info.get(&resource) let local_info = self.local_wgpu_resources.get_resource_info(resource);
if local_info.is_some() {
return local_info;
}
self.global_wgpu_resources.get_resource_info(resource)
} }
fn get_resource_info_mut(&mut self, resource: RenderResource) -> Option<&mut ResourceInfo> {
self.wgpu_resources.resource_info.get_mut(&resource)
fn get_local_resource_info(&self, resource: RenderResource) -> Option<&ResourceInfo> {
self.local_wgpu_resources.resource_info.get(&resource)
} }
fn render_resources(&self) -> &RenderResources {
&self.wgpu_resources.render_resources fn local_render_resources(&self) -> &RenderResources {
&self.local_wgpu_resources.render_resources
} }
fn render_resources_mut(&mut self) -> &mut RenderResources { fn local_render_resources_mut(&mut self) -> &mut RenderResources {
&mut self.wgpu_resources.render_resources &mut self.local_wgpu_resources.render_resources
} }
fn copy_buffer_to_buffer( fn copy_buffer_to_buffer(
&mut self, &mut self,
@ -117,17 +182,13 @@ impl RenderContext for WgpuRenderContext {
destination_offset: u64, destination_offset: u64,
size: u64, size: u64,
) { ) {
self.wgpu_resources.copy_buffer_to_buffer( let command_encoder = self.command_encoder.get_or_create(&self.device);
self.command_encoder.get_or_create(&self.device), let source_buffer = Self::get_buffer(source_buffer, &self.local_wgpu_resources, &self.global_wgpu_resources).unwrap();
source_buffer, let destination_buffer = Self::get_buffer(destination_buffer, &self.local_wgpu_resources, &self.global_wgpu_resources).unwrap();
source_offset, command_encoder.copy_buffer_to_buffer(source_buffer, source_offset, destination_buffer, destination_offset, size);
destination_buffer,
destination_offset,
size,
);
} }
fn create_buffer_with_data(&mut self, buffer_info: BufferInfo, data: &[u8]) -> RenderResource { fn create_buffer_with_data(&mut self, buffer_info: BufferInfo, data: &[u8]) -> RenderResource {
self.wgpu_resources self.local_wgpu_resources
.create_buffer_with_data(&self.device, buffer_info, data) .create_buffer_with_data(&self.device, buffer_info, data)
} }
} }

View File

@ -13,14 +13,14 @@ use bevy_render::{
pipeline::{update_shader_assignments, PipelineCompiler, PipelineDescriptor}, pipeline::{update_shader_assignments, PipelineCompiler, PipelineDescriptor},
render_graph::RenderGraph, render_graph::RenderGraph,
render_resource::{ render_resource::{
resource_name, BufferInfo, BufferUsage, RenderResource, RenderResourceAssignments, resource_name, BufferInfo, RenderResource, RenderResourceAssignments,
RenderResources, ResourceInfo, RenderResources, ResourceInfo,
}, },
renderer::Renderer, renderer::Renderer,
shader::Shader, shader::Shader,
texture::{SamplerDescriptor, TextureDescriptor}, texture::{SamplerDescriptor, TextureDescriptor},
}; };
use bevy_window::{Window, WindowCreated, WindowResized, Windows}; use bevy_window::{WindowCreated, WindowResized, Windows};
use legion::prelude::*; use legion::prelude::*;
use std::{ use std::{
collections::{HashMap, HashSet}, collections::{HashMap, HashSet},
@ -75,15 +75,6 @@ impl WgpuRenderer {
} }
} }
fn initialize(&mut self, world: &mut World, resources: &mut Resources) {
if self.intialized {
return;
}
self.initialize_resource_providers(world, resources);
self.intialized = true;
}
pub fn create_render_pass<'a, 'b>( pub fn create_render_pass<'a, 'b>(
wgpu_resources: &'a WgpuResources, wgpu_resources: &'a WgpuResources,
pass_descriptor: &PassDescriptor, pass_descriptor: &PassDescriptor,
@ -220,30 +211,29 @@ impl WgpuRenderer {
} }
} }
pub fn initialize_resource_providers(&mut self, world: &mut World, resources: &mut Resources) { pub fn initialize_resource_providers(
self.encoder = Some( world: &mut World,
self.device resources: &mut Resources,
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }), render_context: &mut WgpuRenderContext,
); ) {
let mut render_graph = resources.get_mut::<RenderGraph>().unwrap(); let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
for resource_provider in render_graph.resource_providers.iter_mut() { for resource_provider in render_graph.resource_providers.iter_mut() {
resource_provider.initialize(self, world, resources); resource_provider.initialize(render_context, world, resources);
} }
// consume current encoder
let command_buffer = self.encoder.take().unwrap().finish();
self.queue.submit(&[command_buffer]);
} }
pub fn update_resource_providers(&mut self, world: &mut World, resources: &mut Resources) { pub fn update_resource_providers(
world: &mut World,
resources: &mut Resources,
render_context: &mut WgpuRenderContext,
) {
let mut render_graph = resources.get_mut::<RenderGraph>().unwrap(); let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
for resource_provider in render_graph.resource_providers.iter_mut() { for resource_provider in render_graph.resource_providers.iter_mut() {
resource_provider.update(self, world, resources); resource_provider.update(render_context, world, resources);
} }
for resource_provider in render_graph.resource_providers.iter_mut() { for resource_provider in render_graph.resource_providers.iter_mut() {
resource_provider.finish_update(self, world, resources); resource_provider.finish_update(render_context, world, resources);
} }
} }
@ -257,14 +247,19 @@ impl WgpuRenderer {
} }
} }
pub fn handle_window_resized_events(&mut self, resources: &mut Resources) { pub fn handle_window_resized_events(
resources: &mut Resources,
device: &wgpu::Device,
wgpu_resources: &mut WgpuResources,
window_resized_event_reader: &mut EventReader<WindowResized>,
) {
let windows = resources.get::<Windows>().unwrap(); let windows = resources.get::<Windows>().unwrap();
let window_resized_events = resources.get::<Events<WindowResized>>().unwrap(); let window_resized_events = resources.get::<Events<WindowResized>>().unwrap();
let mut handled_windows = HashSet::new(); let mut handled_windows = HashSet::new();
// iterate in reverse order so we can handle the latest window resize event first for each window. // iterate in reverse order so we can handle the latest window resize event first for each window.
// we skip earlier events for the same window because it results in redundant work // we skip earlier events for the same window because it results in redundant work
for window_resized_event in window_resized_events for window_resized_event in window_resized_events
.iter(&mut self.window_resized_event_reader) .iter(window_resized_event_reader)
.rev() .rev()
{ {
if handled_windows.contains(&window_resized_event.id) { if handled_windows.contains(&window_resized_event.id) {
@ -275,18 +270,23 @@ impl WgpuRenderer {
.get(window_resized_event.id) .get(window_resized_event.id)
.expect("Received window resized event for non-existent window"); .expect("Received window resized event for non-existent window");
self.setup_swap_chain(window); // TODO: consider making this a WgpuRenderContext method
wgpu_resources
.create_window_swap_chain(device, window);
handled_windows.insert(window_resized_event.id); handled_windows.insert(window_resized_event.id);
} }
} }
pub fn handle_window_created_events(&mut self, resources: &mut Resources) { pub fn handle_window_created_events(
resources: &mut Resources,
device: &wgpu::Device,
wgpu_resources: &mut WgpuResources,
window_created_event_reader: &mut EventReader<WindowCreated>,
) {
let windows = resources.get::<Windows>().unwrap(); let windows = resources.get::<Windows>().unwrap();
let window_created_events = resources.get::<Events<WindowCreated>>().unwrap(); let window_created_events = resources.get::<Events<WindowCreated>>().unwrap();
for window_created_event in for window_created_event in window_created_events.iter(window_created_event_reader) {
window_created_events.iter(&mut self.window_created_event_reader)
{
let window = windows let window = windows
.get(window_created_event.id) .get(window_created_event.id)
.expect("Received window created event for non-existent window"); .expect("Received window created event for non-existent window");
@ -295,30 +295,12 @@ impl WgpuRenderer {
let winit_windows = resources.get::<bevy_winit::WinitWindows>().unwrap(); let winit_windows = resources.get::<bevy_winit::WinitWindows>().unwrap();
let primary_winit_window = winit_windows.get_window(window.id).unwrap(); let primary_winit_window = winit_windows.get_window(window.id).unwrap();
let surface = wgpu::Surface::create(primary_winit_window.deref()); let surface = wgpu::Surface::create(primary_winit_window.deref());
self.wgpu_resources wgpu_resources.set_window_surface(window.id, surface);
.window_surfaces wgpu_resources.create_window_swap_chain(device, window);
.insert(window.id, surface);
self.setup_swap_chain(window);
} }
} }
} }
fn setup_swap_chain(&mut self, window: &Window) {
let surface = self
.wgpu_resources
.window_surfaces
.get(&window.id)
.expect("Received window resized event for window without a wgpu surface");
let swap_chain_descriptor: wgpu::SwapChainDescriptor = window.wgpu_into();
let swap_chain = self
.device
.create_swap_chain(surface, &swap_chain_descriptor);
self.wgpu_resources
.window_swap_chains
.insert(window.id, swap_chain);
}
fn get_swap_chain_outputs( fn get_swap_chain_outputs(
&mut self, &mut self,
resources: &Resources, resources: &Resources,
@ -349,16 +331,28 @@ impl WgpuRenderer {
impl Renderer for WgpuRenderer { impl Renderer for WgpuRenderer {
fn update(&mut self, world: &mut World, resources: &mut Resources) { fn update(&mut self, world: &mut World, resources: &mut Resources) {
self.initialize(world, resources); Self::handle_window_created_events(
self.handle_window_created_events(resources); resources,
self.handle_window_resized_events(resources); &self.device,
&mut self.wgpu_resources,
&mut self.window_created_event_reader,
);
Self::handle_window_resized_events(
resources,
&self.device,
&mut self.wgpu_resources,
&mut self.window_resized_event_reader,
);
let mut render_context = WgpuRenderContext::new(self.device.clone(), &self.wgpu_resources);
if !self.intialized {
Self::initialize_resource_providers(world, resources, &mut render_context);
self.intialized = true;
}
// TODO: this self.encoder handoff is a bit gross, but its here to give resource providers access to buffer copies without // TODO: this self.encoder handoff is a bit gross, but its here to give resource providers access to buffer copies without
// exposing the wgpu renderer internals to ResourceProvider traits. if this can be made cleaner that would be pretty cool. // exposing the wgpu renderer internals to ResourceProvider traits. if this can be made cleaner that would be pretty cool.
self.encoder = Some(
self.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }),
);
// use bevy_render::renderer_2::RenderContext; // use bevy_render::renderer_2::RenderContext;
// let thread_count = 5; // let thread_count = 5;
@ -397,10 +391,21 @@ impl Renderer for WgpuRenderer {
// self.queue.submit(&command_buffers); // self.queue.submit(&command_buffers);
self.update_resource_providers(world, resources); Self::update_resource_providers(world, resources, &mut render_context);
let (buffer, wgpu_resources) = render_context.finish();
self.wgpu_resources
.consume(wgpu_resources);
if let Some(buffer) = buffer {
self.queue.submit(&[buffer]);
}
self.encoder = Some(
self.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }),
);
update_shader_assignments(world, resources, self); update_shader_assignments(world, resources, self);
self.create_queued_textures(resources); self.create_queued_textures(resources);
let mut encoder = self.encoder.take().unwrap(); let mut encoder = self.encoder.take().unwrap();
// setup draw targets // setup draw targets
@ -524,12 +529,17 @@ impl Renderer for WgpuRenderer {
texture_descriptor: &TextureDescriptor, texture_descriptor: &TextureDescriptor,
bytes: Option<&[u8]>, bytes: Option<&[u8]>,
) -> RenderResource { ) -> RenderResource {
self.wgpu_resources.create_texture_with_data( if let Some(bytes) = bytes {
&self.device, self.wgpu_resources.create_texture_with_data(
self.encoder.as_mut().unwrap(), &self.device,
texture_descriptor, self.encoder.as_mut().unwrap(),
bytes, texture_descriptor,
) bytes,
)
} else {
self.wgpu_resources
.create_texture(&self.device, texture_descriptor)
}
} }
fn remove_texture(&mut self, resource: RenderResource) { fn remove_texture(&mut self, resource: RenderResource) {

View File

@ -8,10 +8,11 @@ use bevy_render::{
RenderResources, ResourceInfo, RenderResources, ResourceInfo,
}, },
renderer::Renderer, renderer::Renderer,
renderer_2::RenderContext,
shader::Shader, shader::Shader,
texture::{SamplerDescriptor, TextureDescriptor}, renderer_2::RenderContext, texture::{SamplerDescriptor, TextureDescriptor},
}; };
use bevy_window::WindowId; use bevy_window::{Window, WindowId};
use std::collections::HashMap; use std::collections::HashMap;
#[derive(Default)] #[derive(Default)]
@ -21,6 +22,7 @@ pub struct WgpuBindGroupInfo {
#[derive(Default)] #[derive(Default)]
pub struct WgpuResources { pub struct WgpuResources {
// TODO: remove this from WgpuResources. it doesn't need to be here
pub render_resources: RenderResources, pub render_resources: RenderResources,
pub window_surfaces: HashMap<WindowId, wgpu::Surface>, pub window_surfaces: HashMap<WindowId, wgpu::Surface>,
pub window_swap_chains: HashMap<WindowId, wgpu::SwapChain>, pub window_swap_chains: HashMap<WindowId, wgpu::SwapChain>,
@ -34,6 +36,41 @@ pub struct WgpuResources {
} }
impl WgpuResources { impl WgpuResources {
pub fn consume(&mut self, wgpu_resources: WgpuResources) {
// TODO: this is brittle. consider a single change-stream-based approach instead?
self.render_resources
.consume(wgpu_resources.render_resources);
self.window_surfaces.extend(wgpu_resources.window_surfaces);
self.window_swap_chains
.extend(wgpu_resources.window_swap_chains);
self.buffers.extend(wgpu_resources.buffers);
self.textures.extend(wgpu_resources.textures);
self.samplers.extend(wgpu_resources.samplers);
self.resource_info.extend(wgpu_resources.resource_info);
self.shader_modules.extend(wgpu_resources.shader_modules);
self.bind_groups.extend(wgpu_resources.bind_groups);
self.bind_group_layouts
.extend(wgpu_resources.bind_group_layouts);
}
pub fn set_window_surface(&mut self, window_id: WindowId, surface: wgpu::Surface) {
self.window_surfaces.insert(window_id, surface);
}
pub fn get_window_surface(&mut self, window_id: WindowId) -> Option<&wgpu::Surface> {
self.window_surfaces.get(&window_id)
}
pub fn create_window_swap_chain(&mut self, device: &wgpu::Device, window: &Window) {
let swap_chain_descriptor: wgpu::SwapChainDescriptor = window.wgpu_into();
let surface = self
.window_surfaces
.get(&window.id)
.expect("No surface found for window");
let swap_chain = device.create_swap_chain(surface, &swap_chain_descriptor);
self.window_swap_chains.insert(window.id, swap_chain);
}
pub fn add_resource_info(&mut self, resource: RenderResource, resource_info: ResourceInfo) { pub fn add_resource_info(&mut self, resource: RenderResource, resource_info: ResourceInfo) {
self.resource_info.insert(resource, resource_info); self.resource_info.insert(resource, resource_info);
} }
@ -198,13 +235,11 @@ impl WgpuResources {
setup_data: &mut dyn FnMut(&mut [u8], &mut dyn Renderer), setup_data: &mut dyn FnMut(&mut [u8], &mut dyn Renderer),
) -> wgpu::Buffer { ) -> wgpu::Buffer {
let device = renderer.device.clone(); let device = renderer.device.clone();
let mut mapped = device.create_buffer_mapped( let mut mapped = device.create_buffer_mapped(&wgpu::BufferDescriptor {
&wgpu::BufferDescriptor { size: buffer_info.size as u64,
size: buffer_info.size as u64, usage: buffer_info.buffer_usage.wgpu_into(),
usage: buffer_info.buffer_usage.wgpu_into(), label: None,
label: None, });
}
);
setup_data(&mut mapped.data, renderer); setup_data(&mut mapped.data, renderer);
mapped.finish() mapped.finish()
} }
@ -216,13 +251,11 @@ impl WgpuResources {
setup_data: &mut dyn FnMut(&mut [u8], &mut dyn RenderContext), setup_data: &mut dyn FnMut(&mut [u8], &mut dyn RenderContext),
) -> wgpu::Buffer { ) -> wgpu::Buffer {
let device = render_context.device.clone(); let device = render_context.device.clone();
let mut mapped = device.create_buffer_mapped( let mut mapped = device.create_buffer_mapped(&wgpu::BufferDescriptor {
&wgpu::BufferDescriptor { size: buffer_info.size as u64,
size: buffer_info.size as u64, usage: buffer_info.buffer_usage.wgpu_into(),
usage: buffer_info.buffer_usage.wgpu_into(), label: None,
label: None, });
}
);
setup_data(&mut mapped.data, render_context); setup_data(&mut mapped.data, render_context);
mapped.finish() mapped.finish()
} }
@ -285,29 +318,27 @@ impl WgpuResources {
device: &wgpu::Device, device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder, encoder: &mut wgpu::CommandEncoder,
texture_descriptor: &TextureDescriptor, texture_descriptor: &TextureDescriptor,
bytes: Option<&[u8]>, bytes: &[u8],
) -> RenderResource { ) -> RenderResource {
let descriptor: wgpu::TextureDescriptor = (*texture_descriptor).wgpu_into(); let descriptor: wgpu::TextureDescriptor = (*texture_descriptor).wgpu_into();
let texture = device.create_texture(&descriptor); let texture = device.create_texture(&descriptor);
let texture_view = texture.create_default_view(); let texture_view = texture.create_default_view();
if let Some(bytes) = bytes { let temp_buf = device.create_buffer_with_data(bytes, wgpu::BufferUsage::COPY_SRC);
let temp_buf = device.create_buffer_with_data(bytes, wgpu::BufferUsage::COPY_SRC); encoder.copy_buffer_to_texture(
encoder.copy_buffer_to_texture( wgpu::BufferCopyView {
wgpu::BufferCopyView { buffer: &temp_buf,
buffer: &temp_buf, offset: 0,
offset: 0, bytes_per_row: 4 * descriptor.size.width,
bytes_per_row: 4 * descriptor.size.width, rows_per_image: 0, // NOTE: Example sets this to 0, but should it be height?
rows_per_image: 0, // NOTE: Example sets this to 0, but should it be height? },
}, wgpu::TextureCopyView {
wgpu::TextureCopyView { texture: &texture,
texture: &texture, mip_level: 0,
mip_level: 0, array_layer: 0,
array_layer: 0, origin: wgpu::Origin3d { x: 0, y: 0, z: 0 },
origin: wgpu::Origin3d { x: 0, y: 0, z: 0 }, },
}, descriptor.size,
descriptor.size, );
);
}
let resource = RenderResource::new(); let resource = RenderResource::new();
self.add_resource_info(resource, ResourceInfo::Texture); self.add_resource_info(resource, ResourceInfo::Texture);