Update and fix changelog (#755)

* Update changelog

* Merge multiple mesh mentions and fix issue numbers
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@ -11,22 +11,22 @@ to view all changes since the `0.2.1` release.
## Unreleased
### Added
- [Mesh overhaul with custom vertex attributes][616] for `Mesh`
- Any vertex attribute can now be added over `mesh.attributes.insert()`. For example: `mesh.attributes.insert(Cow::Borrowed(Mesh::ATTRIBUTE_POSITION), points.into())`.
- For missing attributes (requested by shader, but not defined by mesh), Bevy will provide a zero-filled fallback buffer.
- [Touch Input][696]
- [Do not depend on spirv on wasm32 target][689]
- [Another fast compile flag for macOS][552]
- [Mesh overhaul with custom vertex attributes][599]
- [Introduce Mouse capture API][679]
- [`bevy_input::touch`: implement touch input][696]
- [D-pad support on MacOS][653]
- [Support for Android file system][723]
- [app: PluginGroups and DefaultPlugins][744]
- `PluginGroup` is a collection of plugins where each plugin can be enabled or disabled.
- [Support to get gamepad button/trigger values using `Axis<GamepadButton>`][683]
- [Expose Winit decorations][627]
- [Enable changing window settings at runtime][644]
- [Expose a pointer of EventLoopProxy to process custom messages][674]
- [Add a way to specify padding/ margins between sprites in a TextureAtlas][460]
- [Add remove bundle to `bevy_ecs::Commands`][579]
- [Add `bevy_ecs::Commands::remove` for bundles][579]
- [impl `Default` for `TextureFormat`][675]
- [Expose current_entity in ChildBuilder][595]
- [`AppBuilder::add_thread_local_resource`][671]
@ -38,14 +38,21 @@ to view all changes since the `0.2.1` release.
- Index buffer specialization
- [Allows the use of U32 indices in Mesh index buffers in addition to the usual U16 indices][568]
- [Switch to u32 indices by default][572]
- More instructions for system dependences
- More instructions for system dependencies
- [Add `systemd-devel` for Fedora Linux dependencies][528]
- [Add `libudev-dev` to Ubuntu dependencies][538]
- [Add Void Linux to linux dependencies file][645]
- [WSL2 instructions][727]
- [Suggest `-Zrun-dsymutil-no` for faster compilation on MacOS][552]
### Changed
- [ecs: ergonomic query.iter(), remove locks, add QuerySets][741]
- `query.iter()` is now a real iterator!
- `QuerySet` allows working with conflicting queries and is checked at compile-time.
- [Rename `query.entity()` and `query.get()`][752]
- `query.get::<Component>(entity)` is now `query.get_component::<Component>(entity)`
- `query.entity(entity)` is now `query.get(entity)`
- [Asset system rework and GLTF scene loading][693]
- [Introduces WASM implementation of `AssetIo`][703]
- [Move transform data out of Mat4][596]
@ -58,28 +65,20 @@ to view all changes since the `0.2.1` release.
- [Use `FnOnce` in `Commands` and `ChildBuilder` where possible][535]
- [Runners explicitly call `App.initialize()`][690]
- [sRGB awareness for `Color`][616]
- Color is now assumed to be provided in the non-linear sRGB colorspace, and constructors such as
`Color::rgb` and `Color::rgba` will be converted to linear sRGB under-the-hood.
- This allows drop-in use of colors from most applications.
- Color is now assumed to be provided in the non-linear sRGB colorspace.
Constructors such as `Color::rgb` and `Color::rgba` will be converted to linear sRGB.
- New methods `Color::rgb_linear` and `Color::rgba_linear` will accept colors already in linear sRGB (the old behavior)
- Individual color-components must now be accessed through setters and getters: `.r`, `.g`, `.b`, `.a`, `.set_r`, `.set_g`, `.set_b`, `.set_a`, and the corresponding methods with the `*_linear` suffix.
- Breaking Change: [Mesh overhaul with custom vertex attributes][616] for `Mesh`
- Individual color-components must now be accessed through setters and getters.
- [`Mesh` overhaul with custom vertex attributes][599]
- Removed `VertexAttribute`, `Vertex`, `AsVertexBufferDescriptor`.
- Despawning an entity multiple times causes a debug-level log message to be emitted instead of a panic [649] [651]
- Breaking Change: Migrated to rodio 0.12, this means:
- Individual color-components must now be accessed through setters and getters:
`.r`, `.g`, `.b`, `.a`, `.set_r`, `.set_g`, `.set_b`, `.set_a`, and the corresponding methods with the `*_linear` suffix.
- For missing attributes (requested by shader, but not defined by mesh), Bevy will provide a zero-filled fallback buffer.
- Any vertex attribute can now be added over `mesh.attributes.insert()`. `mesh.attributes.insert(Cow::Borrowed(Mesh::ATTRIBUTE_POSITION), points.into())`
- Despawning an entity multiple times causes a debug-level log message to be emitted instead of a panic: [#649][649], [#651][651]
- [Migrated to Rodio 0.12][692]
- Playing an mp3 no longer sometimes panics in debug mode
- New method of playing audio can be found in the audio example (an intermediary `Audio` struct is used instead of `AudioOutput` directly)
- New method of playing audio can be found in the examples.
### Fixed
[599]: https://github.com/bevyengine/bevy/pull/599
[696]: https://github.com/bevyengine/bevy/pull/696
[689]: https://github.com/bevyengine/bevy/pull/689
- [Properly update bind group ids when setting dynamic bindings][560]
- [Properly exit the app on AppExit event][610]
- [Fix FloatOrd hash being different for different NaN values][618]
@ -87,6 +86,9 @@ to view all changes since the `0.2.1` release.
- [Update camera_system to fix issue with late camera addition][488]
- [Register `IndexFormat` as a property][664]
- [Fix breakout example bug][685]
- [Fix PreviousParent lag by merging parent update systems][713]
- [Fix bug of connection event of gamepad at startup][730]
- [Fix wavy text][725]
[397]: https://github.com/bevyengine/bevy/pull/397
[460]: https://github.com/bevyengine/bevy/pull/460
@ -106,6 +108,7 @@ to view all changes since the `0.2.1` release.
[595]: https://github.com/bevyengine/bevy/pull/595
[596]: https://github.com/bevyengine/bevy/pull/596
[597]: https://github.com/bevyengine/bevy/pull/597
[599]: https://github.com/bevyengine/bevy/pull/599
[610]: https://github.com/bevyengine/bevy/pull/610
[616]: https://github.com/bevyengine/bevy/pull/616
[618]: https://github.com/bevyengine/bevy/pull/618
@ -134,6 +137,15 @@ to view all changes since the `0.2.1` release.
[700]: https://github.com/bevyengine/bevy/pull/700
[703]: https://github.com/bevyengine/bevy/pull/703
[711]: https://github.com/bevyengine/bevy/pull/711
[713]: https://github.com/bevyengine/bevy/pull/713
[723]: https://github.com/bevyengine/bevy/pull/723
[725]: https://github.com/bevyengine/bevy/pull/725
[727]: https://github.com/bevyengine/bevy/pull/727
[730]: https://github.com/bevyengine/bevy/pull/730
[741]: https://github.com/bevyengine/bevy/pull/741
[744]: https://github.com/bevyengine/bevy/pull/744
[752]: https://github.com/bevyengine/bevy/pull/752
## Version 0.2.1 (2020-9-20)