Update and fix changelog (#755)
* Update changelog * Merge multiple mesh mentions and fix issue numbers
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CHANGELOG.md
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CHANGELOG.md
@ -11,22 +11,22 @@ to view all changes since the `0.2.1` release.
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## Unreleased
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## Unreleased
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### Added
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### Added
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- [Mesh overhaul with custom vertex attributes][616] for `Mesh`
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- Any vertex attribute can now be added over `mesh.attributes.insert()`. For example: `mesh.attributes.insert(Cow::Borrowed(Mesh::ATTRIBUTE_POSITION), points.into())`.
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- For missing attributes (requested by shader, but not defined by mesh), Bevy will provide a zero-filled fallback buffer.
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- [Touch Input][696]
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- [Touch Input][696]
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- [Do not depend on spirv on wasm32 target][689]
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- [Do not depend on spirv on wasm32 target][689]
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- [Another fast compile flag for macOS][552]
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- [Another fast compile flag for macOS][552]
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- [Mesh overhaul with custom vertex attributes][599]
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- [Introduce Mouse capture API][679]
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- [Introduce Mouse capture API][679]
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- [`bevy_input::touch`: implement touch input][696]
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- [`bevy_input::touch`: implement touch input][696]
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- [D-pad support on MacOS][653]
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- [D-pad support on MacOS][653]
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- [Support for Android file system][723]
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- [app: PluginGroups and DefaultPlugins][744]
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- `PluginGroup` is a collection of plugins where each plugin can be enabled or disabled.
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- [Support to get gamepad button/trigger values using `Axis<GamepadButton>`][683]
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- [Support to get gamepad button/trigger values using `Axis<GamepadButton>`][683]
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- [Expose Winit decorations][627]
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- [Expose Winit decorations][627]
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- [Enable changing window settings at runtime][644]
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- [Enable changing window settings at runtime][644]
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- [Expose a pointer of EventLoopProxy to process custom messages][674]
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- [Expose a pointer of EventLoopProxy to process custom messages][674]
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- [Add a way to specify padding/ margins between sprites in a TextureAtlas][460]
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- [Add a way to specify padding/ margins between sprites in a TextureAtlas][460]
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- [Add remove bundle to `bevy_ecs::Commands`][579]
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- [Add `bevy_ecs::Commands::remove` for bundles][579]
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- [impl `Default` for `TextureFormat`][675]
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- [impl `Default` for `TextureFormat`][675]
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- [Expose current_entity in ChildBuilder][595]
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- [Expose current_entity in ChildBuilder][595]
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- [`AppBuilder::add_thread_local_resource`][671]
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- [`AppBuilder::add_thread_local_resource`][671]
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@ -38,14 +38,21 @@ to view all changes since the `0.2.1` release.
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- Index buffer specialization
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- Index buffer specialization
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- [Allows the use of U32 indices in Mesh index buffers in addition to the usual U16 indices][568]
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- [Allows the use of U32 indices in Mesh index buffers in addition to the usual U16 indices][568]
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- [Switch to u32 indices by default][572]
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- [Switch to u32 indices by default][572]
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- More instructions for system dependences
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- More instructions for system dependencies
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- [Add `systemd-devel` for Fedora Linux dependencies][528]
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- [Add `systemd-devel` for Fedora Linux dependencies][528]
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- [Add `libudev-dev` to Ubuntu dependencies][538]
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- [Add `libudev-dev` to Ubuntu dependencies][538]
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- [Add Void Linux to linux dependencies file][645]
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- [Add Void Linux to linux dependencies file][645]
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- [WSL2 instructions][727]
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- [Suggest `-Zrun-dsymutil-no` for faster compilation on MacOS][552]
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- [Suggest `-Zrun-dsymutil-no` for faster compilation on MacOS][552]
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### Changed
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### Changed
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- [ecs: ergonomic query.iter(), remove locks, add QuerySets][741]
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- `query.iter()` is now a real iterator!
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- `QuerySet` allows working with conflicting queries and is checked at compile-time.
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- [Rename `query.entity()` and `query.get()`][752]
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- `query.get::<Component>(entity)` is now `query.get_component::<Component>(entity)`
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- `query.entity(entity)` is now `query.get(entity)`
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- [Asset system rework and GLTF scene loading][693]
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- [Asset system rework and GLTF scene loading][693]
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- [Introduces WASM implementation of `AssetIo`][703]
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- [Introduces WASM implementation of `AssetIo`][703]
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- [Move transform data out of Mat4][596]
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- [Move transform data out of Mat4][596]
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@ -58,28 +65,20 @@ to view all changes since the `0.2.1` release.
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- [Use `FnOnce` in `Commands` and `ChildBuilder` where possible][535]
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- [Use `FnOnce` in `Commands` and `ChildBuilder` where possible][535]
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- [Runners explicitly call `App.initialize()`][690]
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- [Runners explicitly call `App.initialize()`][690]
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- [sRGB awareness for `Color`][616]
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- [sRGB awareness for `Color`][616]
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- Color is now assumed to be provided in the non-linear sRGB colorspace, and constructors such as
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- Color is now assumed to be provided in the non-linear sRGB colorspace.
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`Color::rgb` and `Color::rgba` will be converted to linear sRGB under-the-hood.
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Constructors such as `Color::rgb` and `Color::rgba` will be converted to linear sRGB.
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- This allows drop-in use of colors from most applications.
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- New methods `Color::rgb_linear` and `Color::rgba_linear` will accept colors already in linear sRGB (the old behavior)
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- New methods `Color::rgb_linear` and `Color::rgba_linear` will accept colors already in linear sRGB (the old behavior)
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- Individual color-components must now be accessed through setters and getters: `.r`, `.g`, `.b`, `.a`, `.set_r`, `.set_g`, `.set_b`, `.set_a`, and the corresponding methods with the `*_linear` suffix.
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- Individual color-components must now be accessed through setters and getters.
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- Breaking Change: [Mesh overhaul with custom vertex attributes][616] for `Mesh`
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- [`Mesh` overhaul with custom vertex attributes][599]
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- Removed `VertexAttribute`, `Vertex`, `AsVertexBufferDescriptor`.
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- Removed `VertexAttribute`, `Vertex`, `AsVertexBufferDescriptor`.
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- For missing attributes (requested by shader, but not defined by mesh), Bevy will provide a zero-filled fallback buffer.
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- Despawning an entity multiple times causes a debug-level log message to be emitted instead of a panic [649] [651]
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- Any vertex attribute can now be added over `mesh.attributes.insert()`. `mesh.attributes.insert(Cow::Borrowed(Mesh::ATTRIBUTE_POSITION), points.into())`
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- Breaking Change: Migrated to rodio 0.12, this means:
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- Individual color-components must now be accessed through setters and getters:
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`.r`, `.g`, `.b`, `.a`, `.set_r`, `.set_g`, `.set_b`, `.set_a`, and the corresponding methods with the `*_linear` suffix.
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- Despawning an entity multiple times causes a debug-level log message to be emitted instead of a panic: [#649][649], [#651][651]
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- Despawning an entity multiple times causes a debug-level log message to be emitted instead of a panic: [#649][649], [#651][651]
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- [Migrated to Rodio 0.12][692]
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- [Migrated to Rodio 0.12][692]
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- Playing an mp3 no longer sometimes panics in debug mode
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- New method of playing audio can be found in the examples.
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- New method of playing audio can be found in the audio example (an intermediary `Audio` struct is used instead of `AudioOutput` directly)
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### Fixed
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### Fixed
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[599]: https://github.com/bevyengine/bevy/pull/599
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[696]: https://github.com/bevyengine/bevy/pull/696
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[689]: https://github.com/bevyengine/bevy/pull/689
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- [Properly update bind group ids when setting dynamic bindings][560]
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- [Properly update bind group ids when setting dynamic bindings][560]
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- [Properly exit the app on AppExit event][610]
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- [Properly exit the app on AppExit event][610]
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- [Fix FloatOrd hash being different for different NaN values][618]
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- [Fix FloatOrd hash being different for different NaN values][618]
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@ -87,6 +86,9 @@ to view all changes since the `0.2.1` release.
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- [Update camera_system to fix issue with late camera addition][488]
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- [Update camera_system to fix issue with late camera addition][488]
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- [Register `IndexFormat` as a property][664]
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- [Register `IndexFormat` as a property][664]
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- [Fix breakout example bug][685]
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- [Fix breakout example bug][685]
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- [Fix PreviousParent lag by merging parent update systems][713]
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- [Fix bug of connection event of gamepad at startup][730]
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- [Fix wavy text][725]
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[397]: https://github.com/bevyengine/bevy/pull/397
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[397]: https://github.com/bevyengine/bevy/pull/397
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[460]: https://github.com/bevyengine/bevy/pull/460
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[460]: https://github.com/bevyengine/bevy/pull/460
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@ -106,6 +108,7 @@ to view all changes since the `0.2.1` release.
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[595]: https://github.com/bevyengine/bevy/pull/595
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[595]: https://github.com/bevyengine/bevy/pull/595
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[596]: https://github.com/bevyengine/bevy/pull/596
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[596]: https://github.com/bevyengine/bevy/pull/596
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[597]: https://github.com/bevyengine/bevy/pull/597
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[597]: https://github.com/bevyengine/bevy/pull/597
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[599]: https://github.com/bevyengine/bevy/pull/599
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[610]: https://github.com/bevyengine/bevy/pull/610
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[610]: https://github.com/bevyengine/bevy/pull/610
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[616]: https://github.com/bevyengine/bevy/pull/616
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[616]: https://github.com/bevyengine/bevy/pull/616
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[618]: https://github.com/bevyengine/bevy/pull/618
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[618]: https://github.com/bevyengine/bevy/pull/618
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@ -134,6 +137,15 @@ to view all changes since the `0.2.1` release.
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[700]: https://github.com/bevyengine/bevy/pull/700
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[700]: https://github.com/bevyengine/bevy/pull/700
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[703]: https://github.com/bevyengine/bevy/pull/703
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[703]: https://github.com/bevyengine/bevy/pull/703
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[711]: https://github.com/bevyengine/bevy/pull/711
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[711]: https://github.com/bevyengine/bevy/pull/711
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[713]: https://github.com/bevyengine/bevy/pull/713
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[723]: https://github.com/bevyengine/bevy/pull/723
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[725]: https://github.com/bevyengine/bevy/pull/725
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[727]: https://github.com/bevyengine/bevy/pull/727
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[730]: https://github.com/bevyengine/bevy/pull/730
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[741]: https://github.com/bevyengine/bevy/pull/741
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[744]: https://github.com/bevyengine/bevy/pull/744
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[752]: https://github.com/bevyengine/bevy/pull/752
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## Version 0.2.1 (2020-9-20)
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## Version 0.2.1 (2020-9-20)
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