remove all uses of "conceptual entity"
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@ -418,7 +418,7 @@ impl EntityGeneration {
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/// Aliasing can happen without warning.
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/// Holding onto a [`Entity`] id corresponding to an entity well after that entity was despawned can cause un-intuitive behavior for both ordering, and comparing in general.
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/// To prevent these bugs, it is generally best practice to stop holding an [`Entity`] or [`EntityGeneration`] value as soon as you know it has been despawned.
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/// If you must do otherwise, do not assume the [`Entity`] corresponds to the same conceptual entity it originally did.
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/// If you must do otherwise, do not assume the [`Entity`] id corresponds to the same entity it originally did.
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/// See [`EntityGeneration`]'s docs for more information about aliasing and why it occurs.
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///
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/// # Stability warning
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@ -1344,11 +1344,12 @@ pub struct EntityLocation {
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pub table_row: TableRow,
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}
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/// An [`Entity`] id may or may not correspond to a valid conceptual entity.
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/// If it does, the conceptual entity may or may not have a location.
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/// An [`Entity`] id may or may not correspond to an entity; the entity may have been despawned, etc.
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/// If it does correspond to an entity, that entity may or may not have a location.
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/// If it has no location, the [`EntityLocation`] will be `None`.
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/// An location of `None` means the entity effectively does not exist; it has an id, but is not participating in the ECS.
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/// This is different from a location in the empty archetype, which is participating (queryable, etc) but just happens to have no components.
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/// For more information about what a `None` location means, see the module [docs](crate::entity).
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///
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/// Setting a location to `None` is often helpful when you want to destruct an entity or yank it from the ECS without allowing another system to reuse the id for something else.
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/// It is also useful for reserving an id; commands will often allocate an `Entity` but not provide it a location until the command is applied.
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@ -1063,10 +1063,11 @@ impl World {
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(fetcher, commands)
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}
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/// Spawns an [`Entity`] that is void/null.
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/// The returned entity id is valid and unique, but it does not correspond to any conceptual entity yet.
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/// The conceptual entity does not exist, and using the id as if it did may produce errors.
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/// Spawns an [`Entity`] that is null.
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/// The returned entity id is valid and unique, but it is not yet constructed.
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/// Using the id as if it were constructed may produce errors.
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/// It can not be queried, and it has no [`EntityLocation`](crate::entity::EntityLocation).
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/// See [entity docs](crate::entity) for more information about null entities and construction.
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///
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/// This is different from empty entities, which do exist in the world;
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/// they just happen to have no components.
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