bevy_ecs: ReflectComponentFns without World (#7206)
# Objective Ability to use `ReflectComponent` methods in dynamic type contexts with no access to `&World`. This problem occurred to me when wanting to apply reflected types to an entity where the `&World` reference was already consumed by query iterator leaving only `EntityMut`. ## Solution - Remove redundant `EntityMut` or `EntityRef` lookup from `World` and `Entity` in favor of taking `EntityMut` directly in `ReflectComponentFns`. - Added `RefectComponent::contains` to determine without panic whether `apply` can be used. ## Changelog - Changed function signatures of `ReflectComponent` methods, `apply`, `remove`, `contains`, and `reflect`. ## Migration Guide - Call `World::entity` before calling into the changed `ReflectComponent` methods, most likely user already has a `EntityRef` or `EntityMut` which was being queried redundantly.
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@ -5,7 +5,10 @@ use crate::{
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component::Component,
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entity::{Entity, EntityMap, MapEntities, MapEntitiesError},
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system::Resource,
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world::{unsafe_world_cell::UnsafeWorldCell, FromWorld, World},
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world::{
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unsafe_world_cell::{UnsafeWorldCell, UnsafeWorldCellEntityRef},
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EntityMut, EntityRef, FromWorld, World,
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},
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};
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use bevy_reflect::{
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impl_from_reflect_value, impl_reflect_value, FromType, Reflect, ReflectDeserialize,
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@ -42,20 +45,25 @@ pub struct ReflectComponent(ReflectComponentFns);
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#[derive(Clone)]
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pub struct ReflectComponentFns {
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/// Function pointer implementing [`ReflectComponent::insert()`].
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pub insert: fn(&mut World, Entity, &dyn Reflect),
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pub insert: fn(&mut EntityMut, &dyn Reflect),
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/// Function pointer implementing [`ReflectComponent::apply()`].
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pub apply: fn(&mut World, Entity, &dyn Reflect),
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pub apply: fn(&mut EntityMut, &dyn Reflect),
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/// Function pointer implementing [`ReflectComponent::apply_or_insert()`].
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pub apply_or_insert: fn(&mut World, Entity, &dyn Reflect),
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pub apply_or_insert: fn(&mut EntityMut, &dyn Reflect),
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/// Function pointer implementing [`ReflectComponent::remove()`].
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pub remove: fn(&mut World, Entity),
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pub remove: fn(&mut EntityMut),
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/// Function pointer implementing [`ReflectComponent::contains()`].
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pub contains: fn(EntityRef) -> bool,
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/// Function pointer implementing [`ReflectComponent::reflect()`].
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pub reflect: fn(&World, Entity) -> Option<&dyn Reflect>,
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pub reflect: fn(EntityRef) -> Option<&dyn Reflect>,
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/// Function pointer implementing [`ReflectComponent::reflect_mut()`].
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pub reflect_mut: for<'a> fn(&'a mut EntityMut<'_>) -> Option<Mut<'a, dyn Reflect>>,
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/// Function pointer implementing [`ReflectComponent::reflect_unchecked_mut()`].
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///
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/// # Safety
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/// The function may only be called with an [`UnsafeWorldCell`] that can be used to mutably access the relevant component on the given entity.
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pub reflect_mut: unsafe fn(UnsafeWorldCell<'_>, Entity) -> Option<Mut<'_, dyn Reflect>>,
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/// The function may only be called with an [`UnsafeWorldCellEntityRef`] that can be used to mutably access the relevant component on the given entity.
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pub reflect_unchecked_mut:
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unsafe fn(UnsafeWorldCellEntityRef<'_>) -> Option<Mut<'_, dyn Reflect>>,
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/// Function pointer implementing [`ReflectComponent::copy()`].
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pub copy: fn(&World, &mut World, Entity, Entity),
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}
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@ -73,68 +81,59 @@ impl ReflectComponentFns {
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impl ReflectComponent {
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/// Insert a reflected [`Component`] into the entity like [`insert()`](crate::world::EntityMut::insert).
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///
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/// # Panics
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///
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/// Panics if there is no such entity.
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pub fn insert(&self, world: &mut World, entity: Entity, component: &dyn Reflect) {
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(self.0.insert)(world, entity, component);
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pub fn insert(&self, entity: &mut EntityMut, component: &dyn Reflect) {
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(self.0.insert)(entity, component);
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}
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/// Uses reflection to set the value of this [`Component`] type in the entity to the given value.
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///
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/// # Panics
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///
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/// Panics if there is no [`Component`] of the given type or the `entity` does not exist.
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pub fn apply(&self, world: &mut World, entity: Entity, component: &dyn Reflect) {
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(self.0.apply)(world, entity, component);
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/// Panics if there is no [`Component`] of the given type.
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pub fn apply(&self, entity: &mut EntityMut, component: &dyn Reflect) {
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(self.0.apply)(entity, component);
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}
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/// Uses reflection to set the value of this [`Component`] type in the entity to the given value or insert a new one if it does not exist.
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///
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/// # Panics
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///
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/// Panics if the `entity` does not exist.
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pub fn apply_or_insert(&self, world: &mut World, entity: Entity, component: &dyn Reflect) {
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(self.0.apply_or_insert)(world, entity, component);
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pub fn apply_or_insert(&self, entity: &mut EntityMut, component: &dyn Reflect) {
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(self.0.apply_or_insert)(entity, component);
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}
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/// Removes this [`Component`] type from the entity. Does nothing if it doesn't exist.
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///
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/// # Panics
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///
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/// Panics if there is no [`Component`] of the given type or the `entity` does not exist.
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pub fn remove(&self, world: &mut World, entity: Entity) {
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(self.0.remove)(world, entity);
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/// Panics if there is no [`Component`] of the given type.
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pub fn remove(&self, entity: &mut EntityMut) {
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(self.0.remove)(entity);
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}
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/// Returns whether entity contains this [`Component`]
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pub fn contains(&self, entity: EntityRef) -> bool {
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(self.0.contains)(entity)
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}
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/// Gets the value of this [`Component`] type from the entity as a reflected reference.
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pub fn reflect<'a>(&self, world: &'a World, entity: Entity) -> Option<&'a dyn Reflect> {
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(self.0.reflect)(world, entity)
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pub fn reflect<'a>(&self, entity: EntityRef<'a>) -> Option<&'a dyn Reflect> {
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(self.0.reflect)(entity)
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}
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/// Gets the value of this [`Component`] type from the entity as a mutable reflected reference.
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pub fn reflect_mut<'a>(
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&self,
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world: &'a mut World,
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entity: Entity,
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) -> Option<Mut<'a, dyn Reflect>> {
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// SAFETY: unique world access
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unsafe { (self.0.reflect_mut)(world.as_unsafe_world_cell(), entity) }
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pub fn reflect_mut<'a>(&self, entity: &'a mut EntityMut<'_>) -> Option<Mut<'a, dyn Reflect>> {
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(self.0.reflect_mut)(entity)
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}
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/// # Safety
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/// This method does not prevent you from having two mutable pointers to the same data,
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/// violating Rust's aliasing rules. To avoid this:
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/// * Only call this method with a [`UnsafeWorldCell`] that may be used to mutably access the component on the entity `entity`
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/// * Only call this method with a [`UnsafeWorldCellEntityRef`] that may be used to mutably access the component on the entity `entity`
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/// * Don't call this method more than once in the same scope for a given [`Component`].
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pub unsafe fn reflect_unchecked_mut<'a>(
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&self,
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world: UnsafeWorldCell<'a>,
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entity: Entity,
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entity: UnsafeWorldCellEntityRef<'a>,
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) -> Option<Mut<'a, dyn Reflect>> {
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// SAFETY: safety requirements deferred to caller
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(self.0.reflect_mut)(world, entity)
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(self.0.reflect_unchecked_mut)(entity)
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}
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/// Gets the value of this [`Component`] type from entity from `source_world` and [applies](Self::apply()) it to the value of this [`Component`] type in entity in `destination_world`.
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@ -176,27 +175,28 @@ impl ReflectComponent {
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impl<C: Component + Reflect + FromWorld> FromType<C> for ReflectComponent {
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fn from_type() -> Self {
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ReflectComponent(ReflectComponentFns {
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insert: |world, entity, reflected_component| {
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let mut component = C::from_world(world);
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insert: |entity, reflected_component| {
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let mut component = entity.world_scope(|world| C::from_world(world));
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component.apply(reflected_component);
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world.entity_mut(entity).insert(component);
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entity.insert(component);
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},
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apply: |world, entity, reflected_component| {
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let mut component = world.get_mut::<C>(entity).unwrap();
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apply: |entity, reflected_component| {
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let mut component = entity.get_mut::<C>().unwrap();
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component.apply(reflected_component);
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},
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apply_or_insert: |world, entity, reflected_component| {
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if let Some(mut component) = world.get_mut::<C>(entity) {
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apply_or_insert: |entity, reflected_component| {
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if let Some(mut component) = entity.get_mut::<C>() {
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component.apply(reflected_component);
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} else {
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let mut component = C::from_world(world);
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let mut component = entity.world_scope(|world| C::from_world(world));
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component.apply(reflected_component);
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world.entity_mut(entity).insert(component);
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entity.insert(component);
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}
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},
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remove: |world, entity| {
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world.entity_mut(entity).remove::<C>();
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remove: |entity| {
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entity.remove::<C>();
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},
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contains: |entity| entity.contains::<C>(),
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copy: |source_world, destination_world, source_entity, destination_entity| {
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let source_component = source_world.get::<C>(source_entity).unwrap();
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let mut destination_component = C::from_world(destination_world);
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@ -205,18 +205,18 @@ impl<C: Component + Reflect + FromWorld> FromType<C> for ReflectComponent {
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.entity_mut(destination_entity)
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.insert(destination_component);
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},
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reflect: |world, entity| {
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world
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.get_entity(entity)?
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.get::<C>()
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.map(|c| c as &dyn Reflect)
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reflect: |entity| entity.get::<C>().map(|c| c as &dyn Reflect),
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reflect_mut: |entity| {
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entity.get_mut::<C>().map(|c| Mut {
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value: c.value as &mut dyn Reflect,
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ticks: c.ticks,
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})
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},
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reflect_mut: |world, entity| {
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// SAFETY: reflect_mut is an unsafe function pointer used by
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// 1. `reflect_unchecked_mut` which must be called with an UnsafeWorldCell with access to the the component `C` on the `entity`, and
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// 2. `reflect_mut`, which has mutable world access
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reflect_unchecked_mut: |entity| {
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// SAFETY: reflect_unchecked_mut is an unsafe function pointer used by
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// `reflect_unchecked_mut` which must be called with an UnsafeWorldCellEntityRef with access to the the component `C` on the `entity`
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unsafe {
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world.get_entity(entity)?.get_mut::<C>().map(|c| Mut {
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entity.get_mut::<C>().map(|c| Mut {
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value: c.value as &mut dyn Reflect,
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ticks: c.ticks,
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})
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@ -71,6 +71,7 @@ impl DynamicScene {
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let entity = *entity_map
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.entry(bevy_ecs::entity::Entity::from_raw(scene_entity.entity))
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.or_insert_with(|| world.spawn_empty().id());
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let entity_mut = &mut world.entity_mut(entity);
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// Apply/ add each component to the given entity.
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for component in &scene_entity.components {
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@ -89,7 +90,7 @@ impl DynamicScene {
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// If the entity already has the given component attached,
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// just apply the (possibly) new value, otherwise add the
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// component to the entity.
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reflect_component.apply_or_insert(world, entity, &**component);
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reflect_component.apply_or_insert(entity_mut, &**component);
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}
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}
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@ -124,19 +124,18 @@ impl<'w> DynamicSceneBuilder<'w> {
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components: Vec::new(),
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};
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for component_id in self.original_world.entity(entity).archetype().components() {
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let entity = self.original_world.entity(entity);
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for component_id in entity.archetype().components() {
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let reflect_component = self
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.original_world
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.components()
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.get_info(component_id)
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.and_then(|info| type_registry.get(info.type_id().unwrap()))
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.and_then(|registration| registration.data::<ReflectComponent>());
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.and_then(|registration| registration.data::<ReflectComponent>())
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.and_then(|reflect_component| reflect_component.reflect(entity));
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if let Some(reflect_component) = reflect_component {
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if let Some(component) = reflect_component.reflect(self.original_world, entity)
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{
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entry.components.push(component.clone_value());
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}
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entry.components.push(reflect_component.clone_value());
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}
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}
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self.extracted_scene.insert(index, entry);
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