diff --git a/crates/bevy_anti_aliasing/src/dlss/mod.rs b/crates/bevy_anti_aliasing/src/dlss/mod.rs index 89c56bf771..4e621f7859 100644 --- a/crates/bevy_anti_aliasing/src/dlss/mod.rs +++ b/crates/bevy_anti_aliasing/src/dlss/mod.rs @@ -1,6 +1,6 @@ //! NVIDIA Deep Learning Super Sampling. //! -//! See https://github.com/JMS55/dlss_wgpu for licensing requirements and setup instructions. +//! See https://github.com/bevyengine/dlss_wgpu for licensing requirements and setup instructions. //! //! # Usage //! 1. Enable Bevy's `dlss` feature diff --git a/release-content/release-notes/dlss.md b/release-content/release-notes/dlss.md index 4a9828b913..3ce9cfab1f 100644 --- a/release-content/release-notes/dlss.md +++ b/release-content/release-notes/dlss.md @@ -6,7 +6,7 @@ pull_requests: [19817, 19864] For users with NVIDIA RTX GPUs, Bevy now offers yet another form of anti-aliasing: DLSS. -Try it out by running Bevy's anti_aliasing example: `cargo run --example anti_aliasing --features dlss --release` (after performing setup from https://github.com/JMS55/dlss_wgpu). +Try it out by running Bevy's anti_aliasing example: `cargo run --example anti_aliasing --features dlss --release` (after performing setup from https://github.com/bevyengine/dlss_wgpu). Compared to Bevy's built-in TAA, DLSS: * Is much higher quality