set required-features for example light_textures & clustered_decals (#19913)
# Objective - Example `light_textures` exit if feature `pbr_light_textures` is not enabled. this is checked in code instead of using `required-features` - Same for `clustered_decals` and `par_clustered_decals` - Those examples are also using `eprintln` - Those examples are using `process:exit` to exit ## Solution - Use `required-features` - Use logs - Use `AppExit`
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@ -4426,6 +4426,7 @@ wasm = true
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name = "clustered_decals"
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path = "examples/3d/clustered_decals.rs"
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doc-scrape-examples = true
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required-features = ["pbr_clustered_decals"]
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[package.metadata.example.clustered_decals]
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name = "Clustered Decals"
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@ -4437,6 +4438,7 @@ wasm = false
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name = "light_textures"
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path = "examples/3d/light_textures.rs"
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doc-scrape-examples = true
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required-features = ["pbr_light_textures"]
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[package.metadata.example.light_textures]
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name = "Light Textures"
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@ -2,7 +2,6 @@
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use std::f32::consts::{FRAC_PI_3, PI};
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use std::fmt::{self, Formatter};
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use std::process;
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use bevy::{
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color::palettes::css::{LIME, ORANGE_RED, SILVER},
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@ -163,16 +162,10 @@ fn setup(
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, CustomDecalExtension>>>,
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) {
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// Error out if the clustered decals feature isn't enabled
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if !cfg!(feature = "pbr_clustered_decals") {
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eprintln!("Bevy was compiled without clustered decal support. Run with `--features=pbr_clustered_decals` to enable.");
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process::exit(1);
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}
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// Error out if clustered decals aren't supported on the current platform.
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if !decal::clustered::clustered_decals_are_usable(&render_device, &render_adapter) {
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eprintln!("Clustered decals aren't usable on this platform.");
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process::exit(1);
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error!("Clustered decals aren't usable on this platform.");
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commands.send_event(AppExit::error());
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}
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spawn_cube(&mut commands, &mut meshes, &mut materials);
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@ -2,7 +2,6 @@
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use std::f32::consts::{FRAC_PI_2, FRAC_PI_3, FRAC_PI_4, PI};
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use std::fmt::{self, Formatter};
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use std::process;
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use bevy::{
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color::palettes::css::{SILVER, YELLOW},
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@ -155,16 +154,10 @@ fn setup(
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// Error out if the light textures feature isn't enabled
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if !cfg!(feature = "pbr_light_textures") {
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eprintln!("Bevy was compiled without light texture support. Run with `--features=pbr_light_textures` to enable.");
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process::exit(1);
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}
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// Error out if clustered decals (and so light textures) aren't supported on the current platform.
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if !decal::clustered::clustered_decals_are_usable(&render_device, &render_adapter) {
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eprintln!("Light textures aren't usable on this platform.");
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process::exit(1);
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error!("Light textures aren't usable on this platform.");
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commands.send_event(AppExit::error());
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}
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spawn_cubes(&mut commands, &mut meshes, &mut materials);
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