tweak add_children
This commit is contained in:
		
							parent
							
								
									8eec5653b6
								
							
						
					
					
						commit
						e4550aaab2
					
				| @ -38,9 +38,9 @@ fn setup(world: &mut World, resources: &mut Resources) { | ||||
|             ..Default::default() | ||||
|         }) | ||||
|         .add(Rotator) | ||||
|         .add_children(|child_builder| { | ||||
|         .add_children(|builder| { | ||||
|             // cube
 | ||||
|             child_builder.add_entity(MeshEntity { | ||||
|             builder.add_entity(MeshEntity { | ||||
|                 mesh: cube_handle, | ||||
|                 material: StandardMaterial { | ||||
|                     albedo: math::vec4(0.5, 0.4, 0.3, 1.0).into(), | ||||
|  | ||||
| @ -111,8 +111,8 @@ fn setup(world: &mut World, resources: &mut Resources) { | ||||
|                 math::vec4(0.1, 0.1, 1.0, 1.0), | ||||
|             ), | ||||
|         }) | ||||
|         .add_children(|child_builder| { | ||||
|             child_builder.add_entity(UiEntity { | ||||
|         .add_children(|builder| { | ||||
|             builder.add_entity(UiEntity { | ||||
|                 node: Node::new( | ||||
|                     math::vec2(0.0, 0.0), | ||||
|                     Anchors::new(0.0, 1.0, 0.0, 1.0), | ||||
|  | ||||
| @ -72,18 +72,15 @@ impl<'a> WorldBuilder<'a> { | ||||
|         self | ||||
|     } | ||||
| 
 | ||||
|     pub fn add_children(self, build_children: impl Fn(WorldBuilder) -> WorldBuilder) -> Self { | ||||
|         let mut child_builder = WorldBuilder { | ||||
|             world: self.world, | ||||
|             parent_entity: self.current_entity, | ||||
|             current_entity: None, | ||||
|         }; | ||||
|     pub fn add_children(mut self, build_children: impl Fn(WorldBuilder) -> WorldBuilder) -> Self { | ||||
|         self.parent_entity = self.current_entity; | ||||
|         self.current_entity = None; | ||||
| 
 | ||||
|         child_builder = build_children(child_builder); | ||||
|         self = build_children(self); | ||||
| 
 | ||||
|         child_builder.current_entity = child_builder.parent_entity; | ||||
|         child_builder.parent_entity = None; | ||||
|         child_builder | ||||
|         self.current_entity = self.parent_entity; | ||||
|         self.parent_entity = None; | ||||
|         self | ||||
|     } | ||||
| 
 | ||||
|     fn add_parent_to_current_entity(&mut self) { | ||||
|  | ||||
		Loading…
	
		Reference in New Issue
	
	Block a user
	 Carter Anderson
						Carter Anderson