Improve soundness of CommandQueue
(#4863)
# Objective This PR aims to improve the soundness of `CommandQueue`. In particular it aims to: - make it sound to store commands that contain padding or uninitialized bytes; - avoid uses of commands after moving them in the queue's buffer (`std::mem::forget` is technically a use of its argument); - remove useless checks: `self.bytes.as_mut_ptr().is_null()` is always `false` because even `Vec`s that haven't allocated use a dangling pointer. Moreover the same pointer was used to write the command, so it ought to be valid for reads if it was for writes. ## Solution - To soundly store padding or uninitialized bytes `CommandQueue` was changed to contain a `Vec<MaybeUninit<u8>>` instead of `Vec<u8>`; - To avoid uses of the command through `std::mem::forget`, `ManuallyDrop` was used. ## Other observations While writing this PR I noticed that `CommandQueue` doesn't seem to drop the commands that weren't applied. While this is a pretty niche case (you would have to be manually using `CommandQueue`/`std::mem::swap`ping one), I wonder if it should be documented anyway.
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@ -1,21 +1,23 @@
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use std::mem::{ManuallyDrop, MaybeUninit};
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use super::Command;
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use crate::world::World;
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struct CommandMeta {
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offset: usize,
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func: unsafe fn(value: *mut u8, world: &mut World),
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func: unsafe fn(value: *mut MaybeUninit<u8>, world: &mut World),
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}
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/// A queue of [`Command`]s
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//
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// NOTE: [`CommandQueue`] is implemented via a `Vec<u8>` over a `Vec<Box<dyn Command>>`
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// NOTE: [`CommandQueue`] is implemented via a `Vec<MaybeUninit<u8>>` over a `Vec<Box<dyn Command>>`
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// as an optimization. Since commands are used frequently in systems as a way to spawn
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// entities/components/resources, and it's not currently possible to parallelize these
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// due to mutable [`World`] access, maximizing performance for [`CommandQueue`] is
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// preferred to simplicity of implementation.
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#[derive(Default)]
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pub struct CommandQueue {
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bytes: Vec<u8>,
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bytes: Vec<MaybeUninit<u8>>,
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metas: Vec<CommandMeta>,
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}
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@ -35,7 +37,7 @@ impl CommandQueue {
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/// SAFE: This function is only every called when the `command` bytes is the associated
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/// [`Commands`] `T` type. Also this only reads the data via `read_unaligned` so unaligned
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/// accesses are safe.
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unsafe fn write_command<T: Command>(command: *mut u8, world: &mut World) {
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unsafe fn write_command<T: Command>(command: *mut MaybeUninit<u8>, world: &mut World) {
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let command = command.cast::<T>().read_unaligned();
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command.write(world);
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}
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@ -48,25 +50,30 @@ impl CommandQueue {
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func: write_command::<C>,
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});
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// Use `ManuallyDrop` to forget `command` right away, avoiding
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// any use of it after the `ptr::copy_nonoverlapping`.
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let command = ManuallyDrop::new(command);
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if size > 0 {
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self.bytes.reserve(size);
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// SAFE: The internal `bytes` vector has enough storage for the
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// command (see the call the `reserve` above), and the vector has
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// its length set appropriately.
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// Also `command` is forgotten at the end of this function so that
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// when `apply` is called later, a double `drop` does not occur.
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// command (see the call the `reserve` above), the vector has
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// its length set appropriately and can contain any kind of bytes.
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// In case we're writing a ZST and the `Vec` hasn't allocated yet
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// then `as_mut_ptr` will be a dangling (non null) pointer, and
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// thus valid for ZST writes.
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// Also `command` is forgotten so that when `apply` is called
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// later, a double `drop` does not occur.
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unsafe {
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std::ptr::copy_nonoverlapping(
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&command as *const C as *const u8,
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&*command as *const C as *const MaybeUninit<u8>,
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self.bytes.as_mut_ptr().add(old_len),
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size,
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);
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self.bytes.set_len(old_len + size);
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}
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}
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std::mem::forget(command);
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}
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/// Execute the queued [`Command`]s in the world.
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@ -81,27 +88,12 @@ impl CommandQueue {
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// unnecessary allocations.
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unsafe { self.bytes.set_len(0) };
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let byte_ptr = if self.bytes.as_mut_ptr().is_null() {
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// SAFE: If the vector's buffer pointer is `null` this mean nothing has been pushed to its bytes.
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// This means either that:
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//
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// 1) There are no commands so this pointer will never be read/written from/to.
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//
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// 2) There are only zero-sized commands pushed.
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// According to https://doc.rust-lang.org/std/ptr/index.html
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// "The canonical way to obtain a pointer that is valid for zero-sized accesses is NonNull::dangling"
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// therefore it is safe to call `read_unaligned` on a pointer produced from `NonNull::dangling` for
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// zero-sized commands.
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unsafe { std::ptr::NonNull::dangling().as_mut() }
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} else {
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self.bytes.as_mut_ptr()
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};
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for meta in self.metas.drain(..) {
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// SAFE: The implementation of `write_command` is safe for the according Command type.
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// It's ok to read from `bytes.as_mut_ptr()` because we just wrote to it in `push`.
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// The bytes are safely cast to their original type, safely read, and then dropped.
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unsafe {
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(meta.func)(byte_ptr.add(meta.offset), world);
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(meta.func)(self.bytes.as_mut_ptr().add(meta.offset), world);
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}
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}
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}
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@ -234,4 +226,17 @@ mod test {
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fn test_command_is_send() {
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assert_is_send(SpawnCommand);
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}
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struct CommandWithPadding(u8, u16);
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impl Command for CommandWithPadding {
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fn write(self, _: &mut World) {}
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}
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#[cfg(miri)]
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#[test]
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fn test_uninit_bytes() {
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let mut queue = CommandQueue::default();
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queue.push(CommandWithPadding(0, 0));
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let _ = format!("{:?}", queue.bytes);
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}
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}
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