Clarify index order in TextureAtlas::from_grid (#6058)
# Objective Docs on from_grid/from_grid_with_padding aren't clear on indexing order. ## Solution Make the docs better!
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				@ -68,7 +68,8 @@ impl TextureAtlas {
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    }
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					    }
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    /// Generate a `TextureAtlas` by splitting a texture into a grid where each
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					    /// Generate a `TextureAtlas` by splitting a texture into a grid where each
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    /// `tile_size` by `tile_size` grid-cell is one of the textures in the atlas
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					    /// `tile_size` by `tile_size` grid-cell is one of the textures in the
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					    /// atlas. Resulting `TextureAtlas` is indexed left to right, top to bottom.
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    pub fn from_grid(
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					    pub fn from_grid(
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        texture: Handle<Image>,
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					        texture: Handle<Image>,
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        tile_size: Vec2,
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					        tile_size: Vec2,
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@ -81,7 +82,8 @@ impl TextureAtlas {
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    /// Generate a `TextureAtlas` by splitting a texture into a grid where each
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					    /// Generate a `TextureAtlas` by splitting a texture into a grid where each
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    /// `tile_size` by `tile_size` grid-cell is one of the textures in the
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					    /// `tile_size` by `tile_size` grid-cell is one of the textures in the
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    /// atlas. Grid cells are separated by some `padding`, and the grid starts
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					    /// atlas. Grid cells are separated by some `padding`, and the grid starts
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    /// at `offset` pixels from the top left corner.
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					    /// at `offset` pixels from the top left corner. Resulting `TextureAtlas` is
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					    /// indexed left to right, top to bottom.
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    pub fn from_grid_with_padding(
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					    pub fn from_grid_with_padding(
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        texture: Handle<Image>,
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					        texture: Handle<Image>,
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        tile_size: Vec2,
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					        tile_size: Vec2,
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