Correctly check physical size when updating winit (#13942)

Fixes #13701

After `winit` upgrade to `0.31`, windows were no longer correctly
resizing. This appears to just have been a simple mistake, where the new
physical size was being sourced from the `winit` window rather than on
the incoming `Window` component.

## Testing

Tested on macOS, but I'm curious whether this was also broken on other
platforms.
This commit is contained in:
charlotte 2024-06-20 04:22:47 -07:00 committed by François
parent cf66df1d0d
commit e73063e1d5
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@ -223,7 +223,10 @@ pub(crate) fn changed_windows(
}
if window.resolution != cache.window.resolution {
let mut physical_size = winit_window.inner_size();
let mut physical_size = PhysicalSize::new(
window.resolution.physical_width(),
window.resolution.physical_height(),
);
let cached_physical_size = PhysicalSize::new(
cache.window.physical_width(),