Fix push_children inserting a Children component even when no children are supplied (#14109)
# Objective
The Bevy API around manipulating hierarchies removes `Children` if the
operation results in an entity having no children. This means that
`Children` is guaranteed to hold actual children. However, the following
code unexpectedly inserts empty `Children`:
```rust
commands.entity(entity).with_children(|_| {});
```
This was discovered by @Jondolf:
https://discord.com/channels/691052431525675048/1124043933886976171/1257660865625325800
## Solution
- `with_children` is now a noop when no children were passed
## Testing
- Added a regression test
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@ -612,6 +612,10 @@ impl<'w> BuildWorldChildren for EntityWorldMut<'w> {
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}
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fn push_children(&mut self, children: &[Entity]) -> &mut Self {
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if children.is_empty() {
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return self;
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}
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let parent = self.id();
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if children.contains(&parent) {
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panic!("Cannot push entity as a child of itself.");
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@ -1242,4 +1246,14 @@ mod tests {
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let children = query.get(&world, parent).unwrap();
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assert_eq!(**children, [child]);
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}
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#[test]
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fn push_children_does_not_insert_empty_children() {
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let mut world = World::new();
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let parent = world.spawn_empty().push_children(&[]).id();
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let mut query = world.query::<&Children>();
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let children = query.get(&world, parent);
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assert!(children.is_err());
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}
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}
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