Fix hue mixing for Lcha and Oklcha (#14468)
				
					
				
			# Objective Fix erroneous hue mixing in `Lcha` and `Oklcha`. Purple + Red == Green is the current behavior. ## Solution Use `crate::color_ops::lerp_hue` to handle the wrap-around at 360 degrees, the same way that `Hsla`, `Hsva`, and `Hwba` do it. ## Testing Game jamming, but tested that the workaround below produces correct-looking colors in my jam game.
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				| @ -118,7 +118,7 @@ impl Mix for Lcha { | |||||||
|         Self { |         Self { | ||||||
|             lightness: self.lightness * n_factor + other.lightness * factor, |             lightness: self.lightness * n_factor + other.lightness * factor, | ||||||
|             chroma: self.chroma * n_factor + other.chroma * factor, |             chroma: self.chroma * n_factor + other.chroma * factor, | ||||||
|             hue: self.hue * n_factor + other.hue * factor, |             hue: crate::color_ops::lerp_hue(self.hue, other.hue, factor), | ||||||
|             alpha: self.alpha * n_factor + other.alpha * factor, |             alpha: self.alpha * n_factor + other.alpha * factor, | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  | |||||||
| @ -114,7 +114,7 @@ impl Mix for Oklcha { | |||||||
|         Self { |         Self { | ||||||
|             lightness: self.lightness * n_factor + other.lightness * factor, |             lightness: self.lightness * n_factor + other.lightness * factor, | ||||||
|             chroma: self.chroma * n_factor + other.chroma * factor, |             chroma: self.chroma * n_factor + other.chroma * factor, | ||||||
|             hue: self.hue * n_factor + other.hue * factor, |             hue: crate::color_ops::lerp_hue(self.hue, other.hue, factor), | ||||||
|             alpha: self.alpha * n_factor + other.alpha * factor, |             alpha: self.alpha * n_factor + other.alpha * factor, | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  | |||||||
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	 Ben Frankel
						Ben Frankel