fix Quat
type name in scene example scene file (#5803)
# Objective fix #5790 ## Solution Change type name in the scene file by its new name `glam::f32::sse2::quat::Quat`.
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@ -10,7 +10,7 @@
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"value": (0.0, 0.0, 0.0),
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},
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"rotation": {
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"type": "glam::f32::scalar::quat::Quat",
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"type": "glam::f32::sse2::quat::Quat",
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"value": (0.0, 0.0, 0.0, 1.0),
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},
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"scale": {
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