diff --git a/assets/textures/rocks.png b/assets/textures/rocks.png new file mode 100644 index 0000000000..93107241d8 Binary files /dev/null and b/assets/textures/rocks.png differ diff --git a/examples/shader/stochastic_sampling.rs b/examples/shader/stochastic_sampling.rs index 4586d34c03..17f2571cff 100644 --- a/examples/shader/stochastic_sampling.rs +++ b/examples/shader/stochastic_sampling.rs @@ -1,7 +1,7 @@ //! Demonstrates using a custom extension to the `StandardMaterial` to create a repeating texture that avoids seams //! by using stochastic sampling. This example uses a custom shader to achieve the effect. use bevy::prelude::*; -use bevy::image::{ImageAddressMode, ImageLoaderSettings, ImageSampler, ImageSamplerDescriptor}; +use bevy::image::{ImageAddressMode, ImageSamplerDescriptor}; use bevy::sprite::{Material2d, Material2dPlugin}; use bevy_render::mesh::VertexAttributeValues; use bevy_render::render_resource::{AsBindGroup, ShaderRef};