Add more documentation
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@ -18,17 +18,24 @@ const DEFAULT_RESOLUTION: u32 = 5;
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const INFINITE_LEN: f32 = 10_000.0;
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const INFINITE_LEN: f32 = 10_000.0;
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/// A trait for rendering 3D geometric primitives (`P`) with [`GizmoBuffer`].
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/// A trait for rendering 3D geometric primitives (`P`) with [`GizmoBuffer`].
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pub trait GizmoPrimitive3d<Config, Clear> : Primitive3d
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///
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/// This trait is used internally when calling [`gizmos.primitive_3d`].
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///
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/// If you want to implement gizmos support for a custom primitive you should
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/// implement this trait.
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pub trait GizmoPrimitive3d<Config, Clear>: Primitive3d
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where
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where
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Config: GizmoConfigGroup,
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Config: GizmoConfigGroup,
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Clear: 'static + Send + Sync
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Clear: 'static + Send + Sync,
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{
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{
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/// The output of `primitive_3d`. This is a builder to set non-default values.
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/// The output of `gizmos.primitive_3d` and `self.gizmos`. This is a builder to set non-default values.
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type Output<'a>
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type Output<'a>
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where
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where
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Self: 'a;
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Self: 'a;
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/// Renders a 3D primitive with its associated details.
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/// Renders a 3D primitive with its associated details.
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///
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/// This is identical to `gizmos.primitive_3d`.
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fn gizmos<'a, 'b: 'a>(
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fn gizmos<'a, 'b: 'a>(
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&'a self,
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&'a self,
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gizmos: &'b mut GizmoBuffer<Config, Clear>,
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gizmos: &'b mut GizmoBuffer<Config, Clear>,
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@ -303,11 +310,7 @@ where
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let isometry = isometry.into();
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let isometry = isometry.into();
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gizmos.linestrip(
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gizmos.linestrip(
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self
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self.vertices.iter().copied().map(|vec3| isometry * vec3),
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.vertices
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.iter()
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.copied()
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.map(|vec3| isometry * vec3),
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color,
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color,
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);
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);
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}
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}
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