enable alpha mode for textures materials that are transparent (#3202)
# Objective - Transparent materials used in 3d are not transparent by default ## Solution - Enable transparency in example
This commit is contained in:
parent
32c14d8c6b
commit
eb15f81e17
@ -1,7 +1,7 @@
|
|||||||
use bevy::{
|
use bevy::{
|
||||||
ecs::prelude::*,
|
ecs::prelude::*,
|
||||||
math::{Quat, Vec2, Vec3},
|
math::{Quat, Vec2, Vec3},
|
||||||
pbr2::{PbrBundle, StandardMaterial},
|
pbr2::{AlphaMode, PbrBundle, StandardMaterial},
|
||||||
prelude::{App, AssetServer, Assets, Transform},
|
prelude::{App, AssetServer, Assets, Transform},
|
||||||
render2::{
|
render2::{
|
||||||
camera::PerspectiveCameraBundle,
|
camera::PerspectiveCameraBundle,
|
||||||
@ -41,6 +41,7 @@ fn setup(
|
|||||||
let material_handle = materials.add(StandardMaterial {
|
let material_handle = materials.add(StandardMaterial {
|
||||||
base_color_texture: Some(texture_handle.clone()),
|
base_color_texture: Some(texture_handle.clone()),
|
||||||
unlit: true,
|
unlit: true,
|
||||||
|
alpha_mode: AlphaMode::Blend,
|
||||||
..Default::default()
|
..Default::default()
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -49,6 +50,7 @@ fn setup(
|
|||||||
base_color: Color::rgba(1.0, 0.0, 0.0, 0.5),
|
base_color: Color::rgba(1.0, 0.0, 0.0, 0.5),
|
||||||
base_color_texture: Some(texture_handle.clone()),
|
base_color_texture: Some(texture_handle.clone()),
|
||||||
unlit: true,
|
unlit: true,
|
||||||
|
alpha_mode: AlphaMode::Blend,
|
||||||
..Default::default()
|
..Default::default()
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -57,6 +59,7 @@ fn setup(
|
|||||||
base_color: Color::rgba(0.0, 0.0, 1.0, 0.5),
|
base_color: Color::rgba(0.0, 0.0, 1.0, 0.5),
|
||||||
base_color_texture: Some(texture_handle),
|
base_color_texture: Some(texture_handle),
|
||||||
unlit: true,
|
unlit: true,
|
||||||
|
alpha_mode: AlphaMode::Blend,
|
||||||
..Default::default()
|
..Default::default()
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user