enable alpha mode for textures materials that are transparent (#3202)
# Objective - Transparent materials used in 3d are not transparent by default ## Solution - Enable transparency in example
This commit is contained in:
parent
32c14d8c6b
commit
eb15f81e17
@ -1,7 +1,7 @@
|
||||
use bevy::{
|
||||
ecs::prelude::*,
|
||||
math::{Quat, Vec2, Vec3},
|
||||
pbr2::{PbrBundle, StandardMaterial},
|
||||
pbr2::{AlphaMode, PbrBundle, StandardMaterial},
|
||||
prelude::{App, AssetServer, Assets, Transform},
|
||||
render2::{
|
||||
camera::PerspectiveCameraBundle,
|
||||
@ -41,6 +41,7 @@ fn setup(
|
||||
let material_handle = materials.add(StandardMaterial {
|
||||
base_color_texture: Some(texture_handle.clone()),
|
||||
unlit: true,
|
||||
alpha_mode: AlphaMode::Blend,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
@ -49,6 +50,7 @@ fn setup(
|
||||
base_color: Color::rgba(1.0, 0.0, 0.0, 0.5),
|
||||
base_color_texture: Some(texture_handle.clone()),
|
||||
unlit: true,
|
||||
alpha_mode: AlphaMode::Blend,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
@ -57,6 +59,7 @@ fn setup(
|
||||
base_color: Color::rgba(0.0, 0.0, 1.0, 0.5),
|
||||
base_color_texture: Some(texture_handle),
|
||||
unlit: true,
|
||||
alpha_mode: AlphaMode::Blend,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user