enable alpha mode for textures materials that are transparent (#3202)
# Objective - Transparent materials used in 3d are not transparent by default ## Solution - Enable transparency in example
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				| @ -1,7 +1,7 @@ | ||||
| use bevy::{ | ||||
|     ecs::prelude::*, | ||||
|     math::{Quat, Vec2, Vec3}, | ||||
|     pbr2::{PbrBundle, StandardMaterial}, | ||||
|     pbr2::{AlphaMode, PbrBundle, StandardMaterial}, | ||||
|     prelude::{App, AssetServer, Assets, Transform}, | ||||
|     render2::{ | ||||
|         camera::PerspectiveCameraBundle, | ||||
| @ -41,6 +41,7 @@ fn setup( | ||||
|     let material_handle = materials.add(StandardMaterial { | ||||
|         base_color_texture: Some(texture_handle.clone()), | ||||
|         unlit: true, | ||||
|         alpha_mode: AlphaMode::Blend, | ||||
|         ..Default::default() | ||||
|     }); | ||||
| 
 | ||||
| @ -49,6 +50,7 @@ fn setup( | ||||
|         base_color: Color::rgba(1.0, 0.0, 0.0, 0.5), | ||||
|         base_color_texture: Some(texture_handle.clone()), | ||||
|         unlit: true, | ||||
|         alpha_mode: AlphaMode::Blend, | ||||
|         ..Default::default() | ||||
|     }); | ||||
| 
 | ||||
| @ -57,6 +59,7 @@ fn setup( | ||||
|         base_color: Color::rgba(0.0, 0.0, 1.0, 0.5), | ||||
|         base_color_texture: Some(texture_handle), | ||||
|         unlit: true, | ||||
|         alpha_mode: AlphaMode::Blend, | ||||
|         ..Default::default() | ||||
|     }); | ||||
| 
 | ||||
|  | ||||
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