TilemapChunk single quad; TileData (color/visibility) (#19924)
# Objective - Use a single quad to render a TilemapChunk - Add support for tile color and visibility ## Testing - Tested using example -- there doesn't appear to be any visual tile bleeding or rounding issues. Open to ideas on further testing
This commit is contained in:
parent
25cb339a12
commit
ebf6bf6ea9
@ -1,25 +1,24 @@
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use crate::{AlphaMode2d, Anchor, MeshMaterial2d};
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use crate::{AlphaMode2d, MeshMaterial2d};
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use bevy_app::{App, Plugin, Update};
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use bevy_asset::{Assets, Handle, RenderAssetUsages};
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use bevy_asset::{Assets, Handle};
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use bevy_color::Color;
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use bevy_derive::{Deref, DerefMut};
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use bevy_ecs::{
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component::Component,
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entity::Entity,
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lifecycle::HookContext,
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query::Changed,
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reflect::{ReflectComponent, ReflectResource},
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resource::Resource,
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system::{Query, ResMut},
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world::DeferredWorld,
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};
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use bevy_image::{Image, ImageSampler, ToExtents};
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use bevy_math::{FloatOrd, UVec2, Vec2, Vec3};
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use bevy_image::Image;
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use bevy_math::{primitives::Rectangle, UVec2};
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use bevy_platform::collections::HashMap;
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use bevy_render::{
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mesh::{Indices, Mesh, Mesh2d, PrimitiveTopology},
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render_resource::{
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TextureDataOrder, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages,
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},
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};
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use bevy_reflect::{prelude::*, Reflect};
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use bevy_render::mesh::{Mesh, Mesh2d};
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use bevy_utils::default;
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use tracing::warn;
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mod tilemap_chunk_material;
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@ -32,38 +31,73 @@ pub struct TilemapChunkPlugin;
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impl Plugin for TilemapChunkPlugin {
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fn build(&self, app: &mut App) {
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app.init_resource::<TilemapChunkMeshCache>()
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app.register_type::<TilemapChunkMeshCache>()
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.register_type::<TilemapChunk>()
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.register_type::<TilemapChunkTileData>()
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.init_resource::<TilemapChunkMeshCache>()
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.add_systems(Update, update_tilemap_chunk_indices);
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}
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}
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type TilemapChunkMeshCacheKey = (UVec2, FloatOrd, FloatOrd, FloatOrd, FloatOrd);
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/// A resource storing the meshes for each tilemap chunk size.
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#[derive(Resource, Default, Deref, DerefMut)]
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pub struct TilemapChunkMeshCache(HashMap<TilemapChunkMeshCacheKey, Handle<Mesh>>);
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#[derive(Resource, Default, Deref, DerefMut, Reflect)]
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#[reflect(Resource, Default)]
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pub struct TilemapChunkMeshCache(HashMap<UVec2, Handle<Mesh>>);
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/// A component representing a chunk of a tilemap.
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/// Each chunk is a rectangular section of tiles that is rendered as a single mesh.
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#[derive(Component, Clone, Debug, Default)]
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#[require(Anchor)]
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#[derive(Component, Clone, Debug, Default, Reflect)]
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#[reflect(Component, Clone, Debug, Default)]
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#[component(immutable, on_insert = on_insert_tilemap_chunk)]
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pub struct TilemapChunk {
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/// The size of the chunk in tiles
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/// The size of the chunk in tiles.
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pub chunk_size: UVec2,
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/// The size to use for each tile, not to be confused with the size of a tile in the tileset image.
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/// The size of the tile in the tileset image is determined by the tileset image's dimensions.
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pub tile_display_size: UVec2,
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/// Handle to the tileset image containing all tile textures
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/// Handle to the tileset image containing all tile textures.
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pub tileset: Handle<Image>,
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/// The alpha mode to use for the tilemap chunk
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/// The alpha mode to use for the tilemap chunk.
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pub alpha_mode: AlphaMode2d,
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}
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/// Component storing the indices of tiles within a chunk.
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/// Each index corresponds to a specific tile in the tileset.
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#[derive(Component, Clone, Debug, Deref, DerefMut)]
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pub struct TilemapChunkIndices(pub Vec<Option<u16>>);
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/// Data for a single tile in the tilemap chunk.
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#[derive(Clone, Copy, Debug, Reflect)]
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#[reflect(Clone, Debug, Default)]
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pub struct TileData {
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/// The index of the tile in the corresponding tileset array texture.
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pub tileset_index: u16,
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/// The color tint of the tile. White leaves the sampled texture color unchanged.
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pub color: Color,
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/// The visibility of the tile.
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pub visible: bool,
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}
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impl TileData {
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/// Creates a new `TileData` with the given tileset index and default values.
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pub fn from_tileset_index(tileset_index: u16) -> Self {
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Self {
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tileset_index,
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..default()
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}
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}
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}
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impl Default for TileData {
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fn default() -> Self {
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Self {
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tileset_index: 0,
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color: Color::WHITE,
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visible: true,
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}
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}
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}
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/// Component storing the data of tiles within a chunk.
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/// Each index corresponds to a specific tile in the tileset. `None` indicates an empty tile.
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#[derive(Component, Clone, Debug, Deref, DerefMut, Reflect)]
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#[reflect(Component, Clone, Debug)]
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pub struct TilemapChunkTileData(pub Vec<Option<TileData>>);
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fn on_insert_tilemap_chunk(mut world: DeferredWorld, HookContext { entity, .. }: HookContext) {
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let Some(tilemap_chunk) = world.get::<TilemapChunk>(entity) else {
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@ -75,55 +109,46 @@ fn on_insert_tilemap_chunk(mut world: DeferredWorld, HookContext { entity, .. }:
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let alpha_mode = tilemap_chunk.alpha_mode;
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let tileset = tilemap_chunk.tileset.clone();
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let Some(indices) = world.get::<TilemapChunkIndices>(entity) else {
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let Some(tile_data) = world.get::<TilemapChunkTileData>(entity) else {
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warn!("TilemapChunkIndices not found for tilemap chunk {}", entity);
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return;
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};
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let Some(&anchor) = world.get::<Anchor>(entity) else {
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warn!("Anchor not found for tilemap chunk {}", entity);
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return;
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};
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let expected_indices_length = chunk_size.element_product() as usize;
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if indices.len() != expected_indices_length {
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let expected_tile_data_length = chunk_size.element_product() as usize;
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if tile_data.len() != expected_tile_data_length {
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warn!(
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"Invalid indices length for tilemap chunk {} of size {}. Expected {}, got {}",
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"Invalid tile data length for tilemap chunk {} of size {}. Expected {}, got {}",
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entity,
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chunk_size,
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indices.len(),
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expected_indices_length
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expected_tile_data_length,
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tile_data.len(),
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);
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return;
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}
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let indices_image = make_chunk_image(&chunk_size, &indices.0);
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let packed_tile_data: Vec<PackedTileData> =
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tile_data.0.iter().map(|&tile| tile.into()).collect();
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let display_size = (chunk_size * tilemap_chunk.tile_display_size).as_vec2();
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let mesh_key: TilemapChunkMeshCacheKey = (
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chunk_size,
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FloatOrd(display_size.x),
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FloatOrd(display_size.y),
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FloatOrd(anchor.as_vec().x),
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FloatOrd(anchor.as_vec().y),
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);
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let tile_data_image = make_chunk_tile_data_image(&chunk_size, &packed_tile_data);
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let tilemap_chunk_mesh_cache = world.resource::<TilemapChunkMeshCache>();
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let mesh = if let Some(mesh) = tilemap_chunk_mesh_cache.get(&mesh_key) {
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let mesh_size = chunk_size * tilemap_chunk.tile_display_size;
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let mesh = if let Some(mesh) = tilemap_chunk_mesh_cache.get(&mesh_size) {
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mesh.clone()
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} else {
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let mut meshes = world.resource_mut::<Assets<Mesh>>();
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meshes.add(make_chunk_mesh(&chunk_size, &display_size, &anchor))
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meshes.add(Rectangle::from_size(mesh_size.as_vec2()))
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};
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let mut images = world.resource_mut::<Assets<Image>>();
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let indices = images.add(indices_image);
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let tile_data = images.add(tile_data_image);
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let mut materials = world.resource_mut::<Assets<TilemapChunkMaterial>>();
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let material = materials.add(TilemapChunkMaterial {
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tileset,
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indices,
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tile_data,
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alpha_mode,
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});
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@ -138,27 +163,30 @@ fn update_tilemap_chunk_indices(
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(
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Entity,
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&TilemapChunk,
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&TilemapChunkIndices,
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&TilemapChunkTileData,
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&MeshMaterial2d<TilemapChunkMaterial>,
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),
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Changed<TilemapChunkIndices>,
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Changed<TilemapChunkTileData>,
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>,
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mut materials: ResMut<Assets<TilemapChunkMaterial>>,
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mut images: ResMut<Assets<Image>>,
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) {
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for (chunk_entity, TilemapChunk { chunk_size, .. }, indices, material) in query {
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let expected_indices_length = chunk_size.element_product() as usize;
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if indices.len() != expected_indices_length {
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for (chunk_entity, TilemapChunk { chunk_size, .. }, tile_data, material) in query {
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let expected_tile_data_length = chunk_size.element_product() as usize;
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if tile_data.len() != expected_tile_data_length {
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warn!(
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"Invalid TilemapChunkIndices length for tilemap chunk {} of size {}. Expected {}, got {}",
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"Invalid TilemapChunkTileData length for tilemap chunk {} of size {}. Expected {}, got {}",
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chunk_entity,
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chunk_size,
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indices.len(),
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expected_indices_length
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tile_data.len(),
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expected_tile_data_length
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);
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continue;
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}
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let packed_tile_data: Vec<PackedTileData> =
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tile_data.0.iter().map(|&tile| tile.into()).collect();
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// Getting the material mutably to trigger change detection
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let Some(material) = materials.get_mut(material.id()) else {
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warn!(
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@ -167,101 +195,21 @@ fn update_tilemap_chunk_indices(
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);
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continue;
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};
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let Some(indices_image) = images.get_mut(&material.indices) else {
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let Some(tile_data_image) = images.get_mut(&material.tile_data) else {
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warn!(
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"TilemapChunkMaterial indices image not found for tilemap chunk {}",
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"TilemapChunkMaterial tile data image not found for tilemap chunk {}",
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chunk_entity
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);
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continue;
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};
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let Some(data) = indices_image.data.as_mut() else {
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let Some(data) = tile_data_image.data.as_mut() else {
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warn!(
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"TilemapChunkMaterial indices image data not found for tilemap chunk {}",
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"TilemapChunkMaterial tile data image data not found for tilemap chunk {}",
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chunk_entity
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);
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continue;
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};
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data.clear();
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data.extend(
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indices
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.iter()
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.copied()
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.flat_map(|i| u16::to_ne_bytes(i.unwrap_or(u16::MAX))),
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);
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data.extend_from_slice(bytemuck::cast_slice(&packed_tile_data));
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}
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}
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fn make_chunk_image(size: &UVec2, indices: &[Option<u16>]) -> Image {
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Image {
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data: Some(
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indices
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.iter()
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.copied()
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.flat_map(|i| u16::to_ne_bytes(i.unwrap_or(u16::MAX)))
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.collect(),
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),
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data_order: TextureDataOrder::default(),
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texture_descriptor: TextureDescriptor {
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size: size.to_extents(),
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dimension: TextureDimension::D2,
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format: TextureFormat::R16Uint,
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label: None,
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mip_level_count: 1,
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sample_count: 1,
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usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
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view_formats: &[],
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},
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sampler: ImageSampler::nearest(),
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texture_view_descriptor: None,
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asset_usage: RenderAssetUsages::RENDER_WORLD | RenderAssetUsages::MAIN_WORLD,
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copy_on_resize: false,
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}
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}
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fn make_chunk_mesh(size: &UVec2, display_size: &Vec2, anchor: &Anchor) -> Mesh {
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let mut mesh = Mesh::new(
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PrimitiveTopology::TriangleList,
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RenderAssetUsages::RENDER_WORLD | RenderAssetUsages::MAIN_WORLD,
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);
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let offset = display_size * (Vec2::splat(-0.5) - anchor.as_vec());
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let num_quads = size.element_product() as usize;
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let quad_size = display_size / size.as_vec2();
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let mut positions = Vec::with_capacity(4 * num_quads);
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let mut uvs = Vec::with_capacity(4 * num_quads);
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let mut indices = Vec::with_capacity(6 * num_quads);
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for y in 0..size.y {
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for x in 0..size.x {
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let i = positions.len() as u32;
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let p0 = offset + quad_size * UVec2::new(x, y).as_vec2();
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let p1 = p0 + quad_size;
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positions.extend([
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Vec3::new(p0.x, p0.y, 0.0),
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Vec3::new(p1.x, p0.y, 0.0),
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Vec3::new(p0.x, p1.y, 0.0),
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Vec3::new(p1.x, p1.y, 0.0),
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]);
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uvs.extend([
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Vec2::new(0.0, 1.0),
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Vec2::new(1.0, 1.0),
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Vec2::new(0.0, 0.0),
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Vec2::new(1.0, 0.0),
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]);
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indices.extend([i, i + 2, i + 1]);
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indices.extend([i + 3, i + 1, i + 2]);
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}
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}
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mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, positions);
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mesh.insert_attribute(Mesh::ATTRIBUTE_UV_0, uvs);
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mesh.insert_indices(Indices::U32(indices));
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mesh
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}
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@ -1,12 +1,12 @@
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use crate::{AlphaMode2d, Material2d, Material2dKey, Material2dPlugin};
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use crate::{AlphaMode2d, Material2d, Material2dPlugin, TileData};
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use bevy_app::{App, Plugin};
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use bevy_asset::{embedded_asset, embedded_path, Asset, AssetPath, Handle};
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use bevy_image::Image;
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use bevy_asset::{embedded_asset, embedded_path, Asset, AssetPath, Handle, RenderAssetUsages};
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use bevy_color::ColorToPacked;
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use bevy_image::{Image, ImageSampler, ToExtents};
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use bevy_math::UVec2;
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use bevy_reflect::prelude::*;
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use bevy_render::{
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mesh::{Mesh, MeshVertexBufferLayoutRef},
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render_resource::*,
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};
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use bevy_render::render_resource::*;
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use bytemuck::{Pod, Zeroable};
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/// Plugin that adds support for tilemap chunk materials.
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pub struct TilemapChunkMaterialPlugin;
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@ -32,7 +32,7 @@ pub struct TilemapChunkMaterial {
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pub tileset: Handle<Image>,
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#[texture(2, sample_type = "u_int")]
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pub indices: Handle<Image>,
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pub tile_data: Handle<Image>,
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}
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impl Material2d for TilemapChunkMaterial {
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@ -43,27 +43,71 @@ impl Material2d for TilemapChunkMaterial {
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)
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}
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fn vertex_shader() -> ShaderRef {
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ShaderRef::Path(
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AssetPath::from_path_buf(embedded_path!("tilemap_chunk_material.wgsl"))
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.with_source("embedded"),
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)
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}
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fn alpha_mode(&self) -> AlphaMode2d {
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self.alpha_mode
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}
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}
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fn specialize(
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descriptor: &mut RenderPipelineDescriptor,
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layout: &MeshVertexBufferLayoutRef,
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_key: Material2dKey<Self>,
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) -> Result<(), SpecializedMeshPipelineError> {
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let vertex_layout = layout.0.get_layout(&[
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Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
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Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
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])?;
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descriptor.vertex.buffers = vec![vertex_layout];
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Ok(())
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/// Packed per-tile data for use in the `Rgba16Uint` tile data texture in `TilemapChunkMaterial`.
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#[repr(C)]
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#[derive(Clone, Copy, Debug, Pod, Zeroable)]
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pub struct PackedTileData {
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tileset_index: u16, // red channel
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color: [u8; 4], // green and blue channels
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flags: u16, // alpha channel
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}
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impl PackedTileData {
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fn empty() -> Self {
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Self {
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tileset_index: u16::MAX,
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color: [0, 0, 0, 0],
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flags: 0,
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}
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}
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}
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impl From<TileData> for PackedTileData {
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fn from(
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TileData {
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tileset_index,
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color,
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visible,
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}: TileData,
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) -> Self {
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Self {
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tileset_index,
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color: color.to_srgba().to_u8_array(),
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flags: visible as u16,
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}
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}
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}
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impl From<Option<TileData>> for PackedTileData {
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fn from(maybe_tile_data: Option<TileData>) -> Self {
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maybe_tile_data
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.map(Into::into)
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.unwrap_or(PackedTileData::empty())
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}
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}
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pub fn make_chunk_tile_data_image(size: &UVec2, data: &[PackedTileData]) -> Image {
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Image {
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data: Some(bytemuck::cast_slice(data).to_vec()),
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data_order: TextureDataOrder::default(),
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texture_descriptor: TextureDescriptor {
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size: size.to_extents(),
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dimension: TextureDimension::D2,
|
||||
format: TextureFormat::Rgba16Uint,
|
||||
label: None,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
|
||||
view_formats: &[],
|
||||
},
|
||||
sampler: ImageSampler::nearest(),
|
||||
texture_view_descriptor: None,
|
||||
asset_usage: RenderAssetUsages::RENDER_WORLD | RenderAssetUsages::MAIN_WORLD,
|
||||
copy_on_resize: false,
|
||||
}
|
||||
}
|
||||
|
@ -1,58 +1,55 @@
|
||||
#import bevy_sprite::{
|
||||
mesh2d_functions as mesh_functions,
|
||||
mesh2d_view_bindings::view,
|
||||
}
|
||||
|
||||
struct Vertex {
|
||||
@builtin(instance_index) instance_index: u32,
|
||||
@builtin(vertex_index) vertex_index: u32,
|
||||
@location(0) position: vec3<f32>,
|
||||
@location(1) uv: vec2<f32>,
|
||||
};
|
||||
|
||||
struct VertexOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) uv: vec2<f32>,
|
||||
@location(1) tile_index: u32,
|
||||
mesh2d_vertex_output::VertexOutput,
|
||||
}
|
||||
|
||||
@group(2) @binding(0) var tileset: texture_2d_array<f32>;
|
||||
@group(2) @binding(1) var tileset_sampler: sampler;
|
||||
@group(2) @binding(2) var tile_indices: texture_2d<u32>;
|
||||
@group(2) @binding(2) var tile_data: texture_2d<u32>;
|
||||
|
||||
@vertex
|
||||
fn vertex(vertex: Vertex) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
|
||||
let world_from_local = mesh_functions::get_world_from_local(vertex.instance_index);
|
||||
let world_position = mesh_functions::mesh2d_position_local_to_world(
|
||||
world_from_local,
|
||||
vec4<f32>(vertex.position, 1.0)
|
||||
);
|
||||
struct TileData {
|
||||
tileset_index: u32,
|
||||
color: vec4<f32>,
|
||||
visible: bool,
|
||||
}
|
||||
|
||||
out.position = mesh_functions::mesh2d_position_world_to_clip(world_position);
|
||||
out.uv = vertex.uv;
|
||||
out.tile_index = vertex.vertex_index / 4u;
|
||||
fn get_tile_data(coord: vec2<u32>) -> TileData {
|
||||
let data = textureLoad(tile_data, coord, 0);
|
||||
|
||||
return out;
|
||||
let tileset_index = data.r;
|
||||
|
||||
let color_r = f32(data.g & 0xFFu) / 255.0;
|
||||
let color_g = f32((data.g >> 8u) & 0xFFu) / 255.0;
|
||||
let color_b = f32(data.b & 0xFFu) / 255.0;
|
||||
let color_a = f32((data.b >> 8u) & 0xFFu) / 255.0;
|
||||
|
||||
let color = vec4<f32>(color_r, color_g, color_b, color_a);
|
||||
|
||||
let visible = data.a != 0u;
|
||||
|
||||
return TileData(tileset_index, color, visible);
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
let chunk_size = textureDimensions(tile_indices, 0);
|
||||
let tile_xy = vec2<u32>(
|
||||
in.tile_index % chunk_size.x,
|
||||
in.tile_index / chunk_size.x
|
||||
);
|
||||
let tile_id = textureLoad(tile_indices, tile_xy, 0).r;
|
||||
let chunk_size = textureDimensions(tile_data, 0);
|
||||
let tile_uv = in.uv * vec2<f32>(chunk_size);
|
||||
let tile_coord = clamp(vec2<u32>(floor(tile_uv)), vec2<u32>(0), chunk_size - 1);
|
||||
|
||||
if tile_id == 0xffffu {
|
||||
let tile = get_tile_data(tile_coord);
|
||||
|
||||
if (tile.tileset_index == 0xffffu || !tile.visible) {
|
||||
discard;
|
||||
}
|
||||
|
||||
let color = textureSample(tileset, tileset_sampler, in.uv, tile_id);
|
||||
if color.a < 0.001 {
|
||||
let local_uv = fract(tile_uv);
|
||||
let tex_color = textureSample(tileset, tileset_sampler, local_uv, tile.tileset_index);
|
||||
let final_color = tex_color * tile.color;
|
||||
|
||||
if (final_color.a < 0.001) {
|
||||
discard;
|
||||
}
|
||||
return color;
|
||||
|
||||
return final_color;
|
||||
}
|
@ -2,7 +2,7 @@
|
||||
|
||||
use bevy::{
|
||||
prelude::*,
|
||||
sprite::{TilemapChunk, TilemapChunkIndices},
|
||||
sprite::{TileData, TilemapChunk, TilemapChunkTileData},
|
||||
};
|
||||
use rand::{Rng, SeedableRng};
|
||||
use rand_chacha::ChaCha8Rng;
|
||||
@ -28,9 +28,15 @@ fn setup(mut commands: Commands, assets: Res<AssetServer>) {
|
||||
|
||||
let chunk_size = UVec2::splat(64);
|
||||
let tile_display_size = UVec2::splat(8);
|
||||
let indices: Vec<Option<u16>> = (0..chunk_size.element_product())
|
||||
let tile_data: Vec<Option<TileData>> = (0..chunk_size.element_product())
|
||||
.map(|_| rng.gen_range(0..5))
|
||||
.map(|i| if i == 0 { None } else { Some(i - 1) })
|
||||
.map(|i| {
|
||||
if i == 0 {
|
||||
None
|
||||
} else {
|
||||
Some(TileData::from_tileset_index(i - 1))
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
|
||||
commands.spawn((
|
||||
@ -40,7 +46,7 @@ fn setup(mut commands: Commands, assets: Res<AssetServer>) {
|
||||
tileset: assets.load("textures/array_texture.png"),
|
||||
..default()
|
||||
},
|
||||
TilemapChunkIndices(indices),
|
||||
TilemapChunkTileData(tile_data),
|
||||
UpdateTimer(Timer::from_seconds(0.1, TimerMode::Repeating)),
|
||||
));
|
||||
|
||||
@ -65,16 +71,16 @@ fn update_tileset_image(
|
||||
|
||||
fn update_tilemap(
|
||||
time: Res<Time>,
|
||||
mut query: Query<(&mut TilemapChunkIndices, &mut UpdateTimer)>,
|
||||
mut query: Query<(&mut TilemapChunkTileData, &mut UpdateTimer)>,
|
||||
mut rng: ResMut<SeededRng>,
|
||||
) {
|
||||
for (mut indices, mut timer) in query.iter_mut() {
|
||||
for (mut tile_data, mut timer) in query.iter_mut() {
|
||||
timer.tick(time.delta());
|
||||
|
||||
if timer.just_finished() {
|
||||
for _ in 0..50 {
|
||||
let index = rng.gen_range(0..indices.len());
|
||||
indices[index] = Some(rng.gen_range(0..5));
|
||||
let index = rng.gen_range(0..tile_data.len());
|
||||
tile_data[index] = Some(TileData::from_tileset_index(rng.gen_range(0..5)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,22 +4,28 @@ authors: ["@ConnerPetzold", "@grind086", "@IceSentry"]
|
||||
pull_requests: [18866]
|
||||
---
|
||||
|
||||
A performant way to render tilemap chunks has been added as the first building block to Bevy's tilemap support. You can render a chunk by supplying a tileset texture to the `TilemapChunk` component and the indices into that tileset for each tile to `TilemapChunkIndices`.
|
||||
A performant way to render tilemap chunks has been added as the first building block to Bevy's tilemap support. You can render a chunk by supplying a tileset texture to the `TilemapChunk` component and tile data to `TilemapChunkTileData`. For each tile, `TileData` allows you to specify the index into the tileset, the visibility, and the color tint.
|
||||
|
||||
```rust
|
||||
let chunk_size = UVec2::splat(64);
|
||||
let tile_size = UVec2::splat(16);
|
||||
let indices: Vec<Option<u32>> = (0..chunk_size.x * chunk_size.y)
|
||||
let tile_display_size = UVec2::splat(16);
|
||||
let tile_data: Vec<Option<TileData>> = (0..chunk_size.element_product())
|
||||
.map(|_| rng.gen_range(0..5))
|
||||
.map(|i| if i == 0 { None } else { Some(i - 1) })
|
||||
.map(|i| {
|
||||
if i == 0 {
|
||||
None
|
||||
} else {
|
||||
Some(TileData::from_index(i - 1))
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
|
||||
commands.spawn((
|
||||
TilemapChunk {
|
||||
chunk_size,
|
||||
tile_size,
|
||||
tile_display_size,
|
||||
tileset,
|
||||
},
|
||||
TilemapChunkIndices(indices),
|
||||
TilemapChunkTileData(tile_data),
|
||||
));
|
||||
```
|
||||
|
Loading…
Reference in New Issue
Block a user