Make adding a subasset label return a result for if there is a duplicate label. (#18013)
# Objective - Makes #18010 more easily debuggable. This doesn't solve that issue, but protects us from it in the future. ## Solution - Make `LoadContext::add_labeled_asset` and friends return an error if it finds a duplicate asset. ## Testing - Added a test - it fails before the fix. --- ## Migration Guide - `AssetLoader`s must now handle the case of a duplicate subasset label when using `LoadContext::add_labeled_asset` and its variants. If you know your subasset labels are unique by construction (e.g., they include an index number), you can simply unwrap this result.
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@ -639,7 +639,7 @@ mod tests {
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},
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loader::{AssetLoader, LoadContext},
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Asset, AssetApp, AssetEvent, AssetId, AssetLoadError, AssetLoadFailedEvent, AssetPath,
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AssetPlugin, AssetServer, Assets,
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AssetPlugin, AssetServer, Assets, DuplicateLabelAssetError, LoadState,
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};
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use alloc::{
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boxed::Box,
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@ -695,6 +695,8 @@ mod tests {
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CannotLoadDependency { dependency: AssetPath<'static> },
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#[error("A RON error occurred during loading")]
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RonSpannedError(#[from] ron::error::SpannedError),
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#[error(transparent)]
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DuplicateLabelAssetError(#[from] DuplicateLabelAssetError),
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#[error("An IO error occurred during loading")]
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Io(#[from] std::io::Error),
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}
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@ -740,7 +742,7 @@ mod tests {
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.sub_texts
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.drain(..)
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.map(|text| load_context.add_labeled_asset(text.clone(), SubText { text }))
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.collect(),
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.collect::<Result<Vec<_>, _>>()?,
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})
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}
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@ -1778,6 +1780,49 @@ mod tests {
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app.world_mut().run_schedule(Update);
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}
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#[test]
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fn fails_to_load_for_duplicate_subasset_labels() {
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let mut app = App::new();
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let dir = Dir::default();
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dir.insert_asset_text(
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Path::new("a.ron"),
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r#"(
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text: "b",
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dependencies: [],
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embedded_dependencies: [],
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sub_texts: ["A", "A"],
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)"#,
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);
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app.register_asset_source(
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AssetSourceId::Default,
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AssetSource::build()
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.with_reader(move || Box::new(MemoryAssetReader { root: dir.clone() })),
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)
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.add_plugins((
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TaskPoolPlugin::default(),
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LogPlugin::default(),
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AssetPlugin::default(),
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));
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app.init_asset::<CoolText>()
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.init_asset::<SubText>()
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.register_asset_loader(CoolTextLoader);
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let asset_server = app.world().resource::<AssetServer>().clone();
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let handle = asset_server.load::<CoolText>("a.ron");
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run_app_until(&mut app, |_world| match asset_server.load_state(&handle) {
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LoadState::Loading => None,
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LoadState::Failed(err) => {
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assert!(matches!(*err, AssetLoadError::AssetLoaderError(_)));
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Some(())
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}
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state => panic!("Unexpected asset state: {state:?}"),
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});
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}
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// validate the Asset derive macro for various asset types
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#[derive(Asset, TypePath)]
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pub struct TestAsset;
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@ -13,7 +13,6 @@ use alloc::{
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};
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use atomicow::CowArc;
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use bevy_ecs::world::World;
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use bevy_log::warn;
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use bevy_platform_support::collections::{HashMap, HashSet};
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use bevy_tasks::{BoxedFuture, ConditionalSendFuture};
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use core::any::{Any, TypeId};
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@ -458,7 +457,7 @@ impl<'a> LoadContext<'a> {
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&mut self,
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label: String,
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load: impl FnOnce(&mut LoadContext) -> A,
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) -> Handle<A> {
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) -> Result<Handle<A>, DuplicateLabelAssetError> {
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let mut context = self.begin_labeled_asset();
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let asset = load(&mut context);
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let complete_asset = context.finish(asset);
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@ -475,7 +474,11 @@ impl<'a> LoadContext<'a> {
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/// new [`LoadContext`] to track the dependencies for the labeled asset.
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///
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/// See [`AssetPath`] for more on labeled assets.
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pub fn add_labeled_asset<A: Asset>(&mut self, label: String, asset: A) -> Handle<A> {
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pub fn add_labeled_asset<A: Asset>(
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&mut self,
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label: String,
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asset: A,
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) -> Result<Handle<A>, DuplicateLabelAssetError> {
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self.labeled_asset_scope(label, |_| asset)
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}
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@ -488,7 +491,7 @@ impl<'a> LoadContext<'a> {
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&mut self,
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label: impl Into<CowArc<'static, str>>,
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loaded_asset: CompleteLoadedAsset<A>,
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) -> Handle<A> {
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) -> Result<Handle<A>, DuplicateLabelAssetError> {
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let label = label.into();
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let CompleteLoadedAsset {
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asset,
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@ -499,19 +502,25 @@ impl<'a> LoadContext<'a> {
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let handle = self
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.asset_server
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.get_or_create_path_handle(labeled_path, None);
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self.labeled_assets.insert(
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label,
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let has_duplicate = self
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.labeled_assets
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.insert(
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label.clone(),
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LabeledAsset {
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asset: loaded_asset,
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handle: handle.clone().untyped(),
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},
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);
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)
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.is_some();
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if has_duplicate {
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return Err(DuplicateLabelAssetError(label.to_string()));
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}
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for (label, asset) in labeled_assets {
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if self.labeled_assets.insert(label.clone(), asset).is_some() {
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warn!("A labeled asset with the label \"{label}\" already exists. Replacing with the new asset.");
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return Err(DuplicateLabelAssetError(label.to_string()));
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}
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}
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handle
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Ok(handle)
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}
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/// Returns `true` if an asset with the label `label` exists in this context.
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@ -661,3 +670,8 @@ pub enum ReadAssetBytesError {
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#[error("The LoadContext for this read_asset_bytes call requires hash metadata, but it was not provided. This is likely an internal implementation error.")]
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MissingAssetHash,
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}
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/// An error when labeled assets have the same label, containing the duplicate label.
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#[derive(Error, Debug)]
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#[error("Encountered a duplicate label while loading an asset: \"{0}\"")]
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pub struct DuplicateLabelAssetError(pub String);
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@ -517,10 +517,12 @@ async fn load_gltf<'a, 'b, 'c>(
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);
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}
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}
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let handle = load_context.add_labeled_asset(
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let handle = load_context
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.add_labeled_asset(
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GltfAssetLabel::Animation(animation.index()).to_string(),
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animation_clip,
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);
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)
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.expect("animation indices are unique, so the label is unique");
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if let Some(name) = animation.name() {
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named_animations.insert(name.into(), handle.clone());
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}
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@ -540,9 +542,9 @@ async fn load_gltf<'a, 'b, 'c>(
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texture: ImageOrPath,
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) {
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let handle = match texture {
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ImageOrPath::Image { label, image } => {
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load_context.add_labeled_asset(label.to_string(), image)
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}
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ImageOrPath::Image { label, image } => load_context
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.add_labeled_asset(label.to_string(), image)
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.expect("texture indices are unique, so the label is unique"),
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ImageOrPath::Path {
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path,
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is_srgb,
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@ -696,7 +698,8 @@ async fn load_gltf<'a, 'b, 'c>(
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RenderAssetUsages::default(),
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)?;
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let handle = load_context
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.add_labeled_asset(morph_targets_label.to_string(), morph_target_image.0);
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.add_labeled_asset(morph_targets_label.to_string(), morph_target_image.0)
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.expect("morph target indices are unique, so the label is unique");
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mesh.set_morph_targets(handle);
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let extras = gltf_mesh.extras().as_ref();
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@ -749,7 +752,9 @@ async fn load_gltf<'a, 'b, 'c>(
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});
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}
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let mesh_handle = load_context.add_labeled_asset(primitive_label.to_string(), mesh);
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let mesh_handle = load_context
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.add_labeled_asset(primitive_label.to_string(), mesh)
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.expect("primitive indices are unique, so the label is unique");
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primitives.push(super::GltfPrimitive::new(
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&gltf_mesh,
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&primitive,
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@ -766,7 +771,9 @@ async fn load_gltf<'a, 'b, 'c>(
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let mesh =
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super::GltfMesh::new(&gltf_mesh, primitives, get_gltf_extras(gltf_mesh.extras()));
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let handle = load_context.add_labeled_asset(mesh.asset_label().to_string(), mesh);
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let handle = load_context
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.add_labeled_asset(mesh.asset_label().to_string(), mesh)
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.expect("mesh indices are unique, so the label is unique");
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if let Some(name) = gltf_mesh.name() {
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named_meshes.insert(name.into(), handle.clone());
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}
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@ -783,10 +790,12 @@ async fn load_gltf<'a, 'b, 'c>(
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.map(|mat| Mat4::from_cols_array_2d(&mat))
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.collect();
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load_context.add_labeled_asset(
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load_context
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.add_labeled_asset(
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inverse_bind_matrices_label(&gltf_skin),
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SkinnedMeshInverseBindposes::from(local_to_bone_bind_matrices),
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)
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.expect("inverse bind matrix indices are unique, so the label is unique")
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})
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.collect();
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@ -831,7 +840,9 @@ async fn load_gltf<'a, 'b, 'c>(
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get_gltf_extras(skin.extras()),
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);
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let handle = load_context.add_labeled_asset(skin_label(&skin), gltf_skin);
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let handle = load_context
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.add_labeled_asset(skin_label(&skin), gltf_skin)
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.expect("skin indices are unique, so the label is unique");
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skins.push(handle.clone());
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if let Some(name) = skin.name() {
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@ -863,7 +874,9 @@ async fn load_gltf<'a, 'b, 'c>(
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#[cfg(feature = "bevy_animation")]
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let gltf_node = gltf_node.with_animation_root(animation_roots.contains(&node.index()));
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let handle = load_context.add_labeled_asset(gltf_node.asset_label().to_string(), gltf_node);
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let handle = load_context
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.add_labeled_asset(gltf_node.asset_label().to_string(), gltf_node)
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.expect("node indices are unique, so the label is unique");
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nodes.insert(node.index(), handle.clone());
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if let Some(name) = node.name() {
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named_nodes.insert(name.into(), handle);
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@ -952,7 +965,9 @@ async fn load_gltf<'a, 'b, 'c>(
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});
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}
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let loaded_scene = scene_load_context.finish(Scene::new(world));
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let scene_handle = load_context.add_loaded_labeled_asset(scene_label(&scene), loaded_scene);
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let scene_handle = load_context
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.add_loaded_labeled_asset(scene_label(&scene), loaded_scene)
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.expect("scene indices are unique, so the label is unique");
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if let Some(name) = scene.name() {
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named_scenes.insert(name.into(), scene_handle.clone());
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@ -1119,7 +1134,8 @@ fn load_material(
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is_scale_inverted: bool,
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) -> Handle<StandardMaterial> {
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let material_label = material_label(material, is_scale_inverted);
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load_context.labeled_asset_scope(material_label, |load_context| {
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load_context
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.labeled_asset_scope(material_label, |load_context| {
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let pbr = material.pbr_metallic_roughness();
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// TODO: handle missing label handle errors here?
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@ -1185,8 +1201,11 @@ fn load_material(
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});
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#[cfg(feature = "pbr_transmission_textures")]
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let (specular_transmission, specular_transmission_channel, specular_transmission_texture) =
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material
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let (
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specular_transmission,
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specular_transmission_channel,
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specular_transmission_texture,
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) = material
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.transmission()
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.map_or((0.0, UvChannel::Uv0, None), |transmission| {
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let specular_transmission_channel = transmission
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@ -1316,8 +1335,9 @@ fn load_material(
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alpha_mode: alpha_mode(material),
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uv_transform,
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clearcoat: clearcoat.clearcoat_factor.unwrap_or_default() as f32,
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clearcoat_perceptual_roughness: clearcoat.clearcoat_roughness_factor.unwrap_or_default()
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as f32,
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clearcoat_perceptual_roughness: clearcoat
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.clearcoat_roughness_factor
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.unwrap_or_default() as f32,
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#[cfg(feature = "pbr_multi_layer_material_textures")]
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clearcoat_channel: clearcoat.clearcoat_channel,
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#[cfg(feature = "pbr_multi_layer_material_textures")]
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@ -1344,7 +1364,9 @@ fn load_material(
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#[cfg(feature = "pbr_specular_textures")]
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specular_texture: specular.specular_texture,
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specular_tint: match specular.specular_color_factor {
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Some(color) => Color::linear_rgb(color[0] as f32, color[1] as f32, color[2] as f32),
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Some(color) => {
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Color::linear_rgb(color[0] as f32, color[1] as f32, color[2] as f32)
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}
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None => Color::WHITE,
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},
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#[cfg(feature = "pbr_specular_textures")]
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@ -1354,6 +1376,7 @@ fn load_material(
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..Default::default()
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}
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})
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.expect("material indices are unique, so the label is unique")
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}
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fn get_uv_channel(material: &Material, texture_kind: &str, tex_coord: u32) -> UvChannel {
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