Make adding a subasset label return a result for if there is a duplicate label. (#18013)

# Objective

- Makes #18010 more easily debuggable. This doesn't solve that issue,
but protects us from it in the future.

## Solution

- Make `LoadContext::add_labeled_asset` and friends return an error if
it finds a duplicate asset.

## Testing

- Added a test - it fails before the fix.

---

## Migration Guide

- `AssetLoader`s must now handle the case of a duplicate subasset label
when using `LoadContext::add_labeled_asset` and its variants. If you
know your subasset labels are unique by construction (e.g., they include
an index number), you can simply unwrap this result.
This commit is contained in:
andriyDev 2025-02-24 13:51:40 -08:00 committed by GitHub
parent 6bae04ab36
commit ed1143b26b
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GPG Key ID: B5690EEEBB952194
3 changed files with 308 additions and 226 deletions

View File

@ -639,7 +639,7 @@ mod tests {
},
loader::{AssetLoader, LoadContext},
Asset, AssetApp, AssetEvent, AssetId, AssetLoadError, AssetLoadFailedEvent, AssetPath,
AssetPlugin, AssetServer, Assets,
AssetPlugin, AssetServer, Assets, DuplicateLabelAssetError, LoadState,
};
use alloc::{
boxed::Box,
@ -695,6 +695,8 @@ mod tests {
CannotLoadDependency { dependency: AssetPath<'static> },
#[error("A RON error occurred during loading")]
RonSpannedError(#[from] ron::error::SpannedError),
#[error(transparent)]
DuplicateLabelAssetError(#[from] DuplicateLabelAssetError),
#[error("An IO error occurred during loading")]
Io(#[from] std::io::Error),
}
@ -740,7 +742,7 @@ mod tests {
.sub_texts
.drain(..)
.map(|text| load_context.add_labeled_asset(text.clone(), SubText { text }))
.collect(),
.collect::<Result<Vec<_>, _>>()?,
})
}
@ -1778,6 +1780,49 @@ mod tests {
app.world_mut().run_schedule(Update);
}
#[test]
fn fails_to_load_for_duplicate_subasset_labels() {
let mut app = App::new();
let dir = Dir::default();
dir.insert_asset_text(
Path::new("a.ron"),
r#"(
text: "b",
dependencies: [],
embedded_dependencies: [],
sub_texts: ["A", "A"],
)"#,
);
app.register_asset_source(
AssetSourceId::Default,
AssetSource::build()
.with_reader(move || Box::new(MemoryAssetReader { root: dir.clone() })),
)
.add_plugins((
TaskPoolPlugin::default(),
LogPlugin::default(),
AssetPlugin::default(),
));
app.init_asset::<CoolText>()
.init_asset::<SubText>()
.register_asset_loader(CoolTextLoader);
let asset_server = app.world().resource::<AssetServer>().clone();
let handle = asset_server.load::<CoolText>("a.ron");
run_app_until(&mut app, |_world| match asset_server.load_state(&handle) {
LoadState::Loading => None,
LoadState::Failed(err) => {
assert!(matches!(*err, AssetLoadError::AssetLoaderError(_)));
Some(())
}
state => panic!("Unexpected asset state: {state:?}"),
});
}
// validate the Asset derive macro for various asset types
#[derive(Asset, TypePath)]
pub struct TestAsset;

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@ -13,7 +13,6 @@ use alloc::{
};
use atomicow::CowArc;
use bevy_ecs::world::World;
use bevy_log::warn;
use bevy_platform_support::collections::{HashMap, HashSet};
use bevy_tasks::{BoxedFuture, ConditionalSendFuture};
use core::any::{Any, TypeId};
@ -458,7 +457,7 @@ impl<'a> LoadContext<'a> {
&mut self,
label: String,
load: impl FnOnce(&mut LoadContext) -> A,
) -> Handle<A> {
) -> Result<Handle<A>, DuplicateLabelAssetError> {
let mut context = self.begin_labeled_asset();
let asset = load(&mut context);
let complete_asset = context.finish(asset);
@ -475,7 +474,11 @@ impl<'a> LoadContext<'a> {
/// new [`LoadContext`] to track the dependencies for the labeled asset.
///
/// See [`AssetPath`] for more on labeled assets.
pub fn add_labeled_asset<A: Asset>(&mut self, label: String, asset: A) -> Handle<A> {
pub fn add_labeled_asset<A: Asset>(
&mut self,
label: String,
asset: A,
) -> Result<Handle<A>, DuplicateLabelAssetError> {
self.labeled_asset_scope(label, |_| asset)
}
@ -488,7 +491,7 @@ impl<'a> LoadContext<'a> {
&mut self,
label: impl Into<CowArc<'static, str>>,
loaded_asset: CompleteLoadedAsset<A>,
) -> Handle<A> {
) -> Result<Handle<A>, DuplicateLabelAssetError> {
let label = label.into();
let CompleteLoadedAsset {
asset,
@ -499,19 +502,25 @@ impl<'a> LoadContext<'a> {
let handle = self
.asset_server
.get_or_create_path_handle(labeled_path, None);
self.labeled_assets.insert(
label,
LabeledAsset {
asset: loaded_asset,
handle: handle.clone().untyped(),
},
);
let has_duplicate = self
.labeled_assets
.insert(
label.clone(),
LabeledAsset {
asset: loaded_asset,
handle: handle.clone().untyped(),
},
)
.is_some();
if has_duplicate {
return Err(DuplicateLabelAssetError(label.to_string()));
}
for (label, asset) in labeled_assets {
if self.labeled_assets.insert(label.clone(), asset).is_some() {
warn!("A labeled asset with the label \"{label}\" already exists. Replacing with the new asset.");
return Err(DuplicateLabelAssetError(label.to_string()));
}
}
handle
Ok(handle)
}
/// Returns `true` if an asset with the label `label` exists in this context.
@ -661,3 +670,8 @@ pub enum ReadAssetBytesError {
#[error("The LoadContext for this read_asset_bytes call requires hash metadata, but it was not provided. This is likely an internal implementation error.")]
MissingAssetHash,
}
/// An error when labeled assets have the same label, containing the duplicate label.
#[derive(Error, Debug)]
#[error("Encountered a duplicate label while loading an asset: \"{0}\"")]
pub struct DuplicateLabelAssetError(pub String);

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@ -517,10 +517,12 @@ async fn load_gltf<'a, 'b, 'c>(
);
}
}
let handle = load_context.add_labeled_asset(
GltfAssetLabel::Animation(animation.index()).to_string(),
animation_clip,
);
let handle = load_context
.add_labeled_asset(
GltfAssetLabel::Animation(animation.index()).to_string(),
animation_clip,
)
.expect("animation indices are unique, so the label is unique");
if let Some(name) = animation.name() {
named_animations.insert(name.into(), handle.clone());
}
@ -540,9 +542,9 @@ async fn load_gltf<'a, 'b, 'c>(
texture: ImageOrPath,
) {
let handle = match texture {
ImageOrPath::Image { label, image } => {
load_context.add_labeled_asset(label.to_string(), image)
}
ImageOrPath::Image { label, image } => load_context
.add_labeled_asset(label.to_string(), image)
.expect("texture indices are unique, so the label is unique"),
ImageOrPath::Path {
path,
is_srgb,
@ -696,7 +698,8 @@ async fn load_gltf<'a, 'b, 'c>(
RenderAssetUsages::default(),
)?;
let handle = load_context
.add_labeled_asset(morph_targets_label.to_string(), morph_target_image.0);
.add_labeled_asset(morph_targets_label.to_string(), morph_target_image.0)
.expect("morph target indices are unique, so the label is unique");
mesh.set_morph_targets(handle);
let extras = gltf_mesh.extras().as_ref();
@ -749,7 +752,9 @@ async fn load_gltf<'a, 'b, 'c>(
});
}
let mesh_handle = load_context.add_labeled_asset(primitive_label.to_string(), mesh);
let mesh_handle = load_context
.add_labeled_asset(primitive_label.to_string(), mesh)
.expect("primitive indices are unique, so the label is unique");
primitives.push(super::GltfPrimitive::new(
&gltf_mesh,
&primitive,
@ -766,7 +771,9 @@ async fn load_gltf<'a, 'b, 'c>(
let mesh =
super::GltfMesh::new(&gltf_mesh, primitives, get_gltf_extras(gltf_mesh.extras()));
let handle = load_context.add_labeled_asset(mesh.asset_label().to_string(), mesh);
let handle = load_context
.add_labeled_asset(mesh.asset_label().to_string(), mesh)
.expect("mesh indices are unique, so the label is unique");
if let Some(name) = gltf_mesh.name() {
named_meshes.insert(name.into(), handle.clone());
}
@ -783,10 +790,12 @@ async fn load_gltf<'a, 'b, 'c>(
.map(|mat| Mat4::from_cols_array_2d(&mat))
.collect();
load_context.add_labeled_asset(
inverse_bind_matrices_label(&gltf_skin),
SkinnedMeshInverseBindposes::from(local_to_bone_bind_matrices),
)
load_context
.add_labeled_asset(
inverse_bind_matrices_label(&gltf_skin),
SkinnedMeshInverseBindposes::from(local_to_bone_bind_matrices),
)
.expect("inverse bind matrix indices are unique, so the label is unique")
})
.collect();
@ -831,7 +840,9 @@ async fn load_gltf<'a, 'b, 'c>(
get_gltf_extras(skin.extras()),
);
let handle = load_context.add_labeled_asset(skin_label(&skin), gltf_skin);
let handle = load_context
.add_labeled_asset(skin_label(&skin), gltf_skin)
.expect("skin indices are unique, so the label is unique");
skins.push(handle.clone());
if let Some(name) = skin.name() {
@ -863,7 +874,9 @@ async fn load_gltf<'a, 'b, 'c>(
#[cfg(feature = "bevy_animation")]
let gltf_node = gltf_node.with_animation_root(animation_roots.contains(&node.index()));
let handle = load_context.add_labeled_asset(gltf_node.asset_label().to_string(), gltf_node);
let handle = load_context
.add_labeled_asset(gltf_node.asset_label().to_string(), gltf_node)
.expect("node indices are unique, so the label is unique");
nodes.insert(node.index(), handle.clone());
if let Some(name) = node.name() {
named_nodes.insert(name.into(), handle);
@ -952,7 +965,9 @@ async fn load_gltf<'a, 'b, 'c>(
});
}
let loaded_scene = scene_load_context.finish(Scene::new(world));
let scene_handle = load_context.add_loaded_labeled_asset(scene_label(&scene), loaded_scene);
let scene_handle = load_context
.add_loaded_labeled_asset(scene_label(&scene), loaded_scene)
.expect("scene indices are unique, so the label is unique");
if let Some(name) = scene.name() {
named_scenes.insert(name.into(), scene_handle.clone());
@ -1119,74 +1134,78 @@ fn load_material(
is_scale_inverted: bool,
) -> Handle<StandardMaterial> {
let material_label = material_label(material, is_scale_inverted);
load_context.labeled_asset_scope(material_label, |load_context| {
let pbr = material.pbr_metallic_roughness();
load_context
.labeled_asset_scope(material_label, |load_context| {
let pbr = material.pbr_metallic_roughness();
// TODO: handle missing label handle errors here?
let color = pbr.base_color_factor();
let base_color_channel = pbr
.base_color_texture()
.map(|info| get_uv_channel(material, "base color", info.tex_coord()))
.unwrap_or_default();
let base_color_texture = pbr
.base_color_texture()
.map(|info| texture_handle(load_context, &info.texture()));
// TODO: handle missing label handle errors here?
let color = pbr.base_color_factor();
let base_color_channel = pbr
.base_color_texture()
.map(|info| get_uv_channel(material, "base color", info.tex_coord()))
.unwrap_or_default();
let base_color_texture = pbr
.base_color_texture()
.map(|info| texture_handle(load_context, &info.texture()));
let uv_transform = pbr
.base_color_texture()
.and_then(|info| {
info.texture_transform()
.map(convert_texture_transform_to_affine2)
})
.unwrap_or_default();
let uv_transform = pbr
.base_color_texture()
.and_then(|info| {
info.texture_transform()
.map(convert_texture_transform_to_affine2)
})
.unwrap_or_default();
let normal_map_channel = material
.normal_texture()
.map(|info| get_uv_channel(material, "normal map", info.tex_coord()))
.unwrap_or_default();
let normal_map_texture: Option<Handle<Image>> =
material.normal_texture().map(|normal_texture| {
// TODO: handle normal_texture.scale
texture_handle(load_context, &normal_texture.texture())
let normal_map_channel = material
.normal_texture()
.map(|info| get_uv_channel(material, "normal map", info.tex_coord()))
.unwrap_or_default();
let normal_map_texture: Option<Handle<Image>> =
material.normal_texture().map(|normal_texture| {
// TODO: handle normal_texture.scale
texture_handle(load_context, &normal_texture.texture())
});
let metallic_roughness_channel = pbr
.metallic_roughness_texture()
.map(|info| get_uv_channel(material, "metallic/roughness", info.tex_coord()))
.unwrap_or_default();
let metallic_roughness_texture = pbr.metallic_roughness_texture().map(|info| {
warn_on_differing_texture_transforms(
material,
&info,
uv_transform,
"metallic/roughness",
);
texture_handle(load_context, &info.texture())
});
let metallic_roughness_channel = pbr
.metallic_roughness_texture()
.map(|info| get_uv_channel(material, "metallic/roughness", info.tex_coord()))
.unwrap_or_default();
let metallic_roughness_texture = pbr.metallic_roughness_texture().map(|info| {
warn_on_differing_texture_transforms(
material,
&info,
uv_transform,
"metallic/roughness",
);
texture_handle(load_context, &info.texture())
});
let occlusion_channel = material
.occlusion_texture()
.map(|info| get_uv_channel(material, "occlusion", info.tex_coord()))
.unwrap_or_default();
let occlusion_texture = material.occlusion_texture().map(|occlusion_texture| {
// TODO: handle occlusion_texture.strength() (a scalar multiplier for occlusion strength)
texture_handle(load_context, &occlusion_texture.texture())
});
let occlusion_channel = material
.occlusion_texture()
.map(|info| get_uv_channel(material, "occlusion", info.tex_coord()))
.unwrap_or_default();
let occlusion_texture = material.occlusion_texture().map(|occlusion_texture| {
// TODO: handle occlusion_texture.strength() (a scalar multiplier for occlusion strength)
texture_handle(load_context, &occlusion_texture.texture())
});
let emissive = material.emissive_factor();
let emissive_channel = material
.emissive_texture()
.map(|info| get_uv_channel(material, "emissive", info.tex_coord()))
.unwrap_or_default();
let emissive_texture = material.emissive_texture().map(|info| {
// TODO: handle occlusion_texture.strength() (a scalar multiplier for occlusion strength)
warn_on_differing_texture_transforms(material, &info, uv_transform, "emissive");
texture_handle(load_context, &info.texture())
});
let emissive = material.emissive_factor();
let emissive_channel = material
.emissive_texture()
.map(|info| get_uv_channel(material, "emissive", info.tex_coord()))
.unwrap_or_default();
let emissive_texture = material.emissive_texture().map(|info| {
// TODO: handle occlusion_texture.strength() (a scalar multiplier for occlusion strength)
warn_on_differing_texture_transforms(material, &info, uv_transform, "emissive");
texture_handle(load_context, &info.texture())
});
#[cfg(feature = "pbr_transmission_textures")]
let (specular_transmission, specular_transmission_channel, specular_transmission_texture) =
material
#[cfg(feature = "pbr_transmission_textures")]
let (
specular_transmission,
specular_transmission_channel,
specular_transmission_texture,
) = material
.transmission()
.map_or((0.0, UvChannel::Uv0, None), |transmission| {
let specular_transmission_channel = transmission
@ -1208,152 +1227,156 @@ fn load_material(
)
});
#[cfg(not(feature = "pbr_transmission_textures"))]
let specular_transmission = material
.transmission()
.map_or(0.0, |transmission| transmission.transmission_factor());
#[cfg(not(feature = "pbr_transmission_textures"))]
let specular_transmission = material
.transmission()
.map_or(0.0, |transmission| transmission.transmission_factor());
#[cfg(feature = "pbr_transmission_textures")]
let (
thickness,
thickness_channel,
thickness_texture,
attenuation_distance,
attenuation_color,
) = material.volume().map_or(
(0.0, UvChannel::Uv0, None, f32::INFINITY, [1.0, 1.0, 1.0]),
|volume| {
let thickness_channel = volume
.thickness_texture()
.map(|info| get_uv_channel(material, "thickness", info.tex_coord()))
.unwrap_or_default();
let thickness_texture: Option<Handle<Image>> =
volume.thickness_texture().map(|thickness_texture| {
texture_handle(load_context, &thickness_texture.texture())
});
#[cfg(feature = "pbr_transmission_textures")]
let (
thickness,
thickness_channel,
thickness_texture,
attenuation_distance,
attenuation_color,
) = material.volume().map_or(
(0.0, UvChannel::Uv0, None, f32::INFINITY, [1.0, 1.0, 1.0]),
|volume| {
let thickness_channel = volume
.thickness_texture()
.map(|info| get_uv_channel(material, "thickness", info.tex_coord()))
.unwrap_or_default();
let thickness_texture: Option<Handle<Image>> =
volume.thickness_texture().map(|thickness_texture| {
texture_handle(load_context, &thickness_texture.texture())
});
(
volume.thickness_factor(),
thickness_channel,
thickness_texture,
volume.attenuation_distance(),
volume.attenuation_color(),
)
},
);
#[cfg(not(feature = "pbr_transmission_textures"))]
let (thickness, attenuation_distance, attenuation_color) =
material
.volume()
.map_or((0.0, f32::INFINITY, [1.0, 1.0, 1.0]), |volume| {
(
volume.thickness_factor(),
thickness_channel,
thickness_texture,
volume.attenuation_distance(),
volume.attenuation_color(),
)
});
},
);
let ior = material.ior().unwrap_or(1.5);
#[cfg(not(feature = "pbr_transmission_textures"))]
let (thickness, attenuation_distance, attenuation_color) =
material
.volume()
.map_or((0.0, f32::INFINITY, [1.0, 1.0, 1.0]), |volume| {
(
volume.thickness_factor(),
volume.attenuation_distance(),
volume.attenuation_color(),
)
});
// Parse the `KHR_materials_clearcoat` extension data if necessary.
let clearcoat =
ClearcoatExtension::parse(load_context, document, material).unwrap_or_default();
let ior = material.ior().unwrap_or(1.5);
// Parse the `KHR_materials_anisotropy` extension data if necessary.
let anisotropy =
AnisotropyExtension::parse(load_context, document, material).unwrap_or_default();
// Parse the `KHR_materials_clearcoat` extension data if necessary.
let clearcoat =
ClearcoatExtension::parse(load_context, document, material).unwrap_or_default();
// Parse the `KHR_materials_specular` extension data if necessary.
let specular =
SpecularExtension::parse(load_context, document, material).unwrap_or_default();
// Parse the `KHR_materials_anisotropy` extension data if necessary.
let anisotropy =
AnisotropyExtension::parse(load_context, document, material).unwrap_or_default();
// We need to operate in the Linear color space and be willing to exceed 1.0 in our channels
let base_emissive = LinearRgba::rgb(emissive[0], emissive[1], emissive[2]);
let emissive = base_emissive * material.emissive_strength().unwrap_or(1.0);
// Parse the `KHR_materials_specular` extension data if necessary.
let specular =
SpecularExtension::parse(load_context, document, material).unwrap_or_default();
StandardMaterial {
base_color: Color::linear_rgba(color[0], color[1], color[2], color[3]),
base_color_channel,
base_color_texture,
perceptual_roughness: pbr.roughness_factor(),
metallic: pbr.metallic_factor(),
metallic_roughness_channel,
metallic_roughness_texture,
normal_map_channel,
normal_map_texture,
double_sided: material.double_sided(),
cull_mode: if material.double_sided() {
None
} else if is_scale_inverted {
Some(Face::Front)
} else {
Some(Face::Back)
},
occlusion_channel,
occlusion_texture,
emissive,
emissive_channel,
emissive_texture,
specular_transmission,
#[cfg(feature = "pbr_transmission_textures")]
specular_transmission_channel,
#[cfg(feature = "pbr_transmission_textures")]
specular_transmission_texture,
thickness,
#[cfg(feature = "pbr_transmission_textures")]
thickness_channel,
#[cfg(feature = "pbr_transmission_textures")]
thickness_texture,
ior,
attenuation_distance,
attenuation_color: Color::linear_rgb(
attenuation_color[0],
attenuation_color[1],
attenuation_color[2],
),
unlit: material.unlit(),
alpha_mode: alpha_mode(material),
uv_transform,
clearcoat: clearcoat.clearcoat_factor.unwrap_or_default() as f32,
clearcoat_perceptual_roughness: clearcoat.clearcoat_roughness_factor.unwrap_or_default()
as f32,
#[cfg(feature = "pbr_multi_layer_material_textures")]
clearcoat_channel: clearcoat.clearcoat_channel,
#[cfg(feature = "pbr_multi_layer_material_textures")]
clearcoat_texture: clearcoat.clearcoat_texture,
#[cfg(feature = "pbr_multi_layer_material_textures")]
clearcoat_roughness_channel: clearcoat.clearcoat_roughness_channel,
#[cfg(feature = "pbr_multi_layer_material_textures")]
clearcoat_roughness_texture: clearcoat.clearcoat_roughness_texture,
#[cfg(feature = "pbr_multi_layer_material_textures")]
clearcoat_normal_channel: clearcoat.clearcoat_normal_channel,
#[cfg(feature = "pbr_multi_layer_material_textures")]
clearcoat_normal_texture: clearcoat.clearcoat_normal_texture,
anisotropy_strength: anisotropy.anisotropy_strength.unwrap_or_default() as f32,
anisotropy_rotation: anisotropy.anisotropy_rotation.unwrap_or_default() as f32,
#[cfg(feature = "pbr_anisotropy_texture")]
anisotropy_channel: anisotropy.anisotropy_channel,
#[cfg(feature = "pbr_anisotropy_texture")]
anisotropy_texture: anisotropy.anisotropy_texture,
// From the `KHR_materials_specular` spec:
// <https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_specular#materials-with-reflectance-parameter>
reflectance: specular.specular_factor.unwrap_or(1.0) as f32 * 0.5,
#[cfg(feature = "pbr_specular_textures")]
specular_channel: specular.specular_channel,
#[cfg(feature = "pbr_specular_textures")]
specular_texture: specular.specular_texture,
specular_tint: match specular.specular_color_factor {
Some(color) => Color::linear_rgb(color[0] as f32, color[1] as f32, color[2] as f32),
None => Color::WHITE,
},
#[cfg(feature = "pbr_specular_textures")]
specular_tint_channel: specular.specular_color_channel,
#[cfg(feature = "pbr_specular_textures")]
specular_tint_texture: specular.specular_color_texture,
..Default::default()
}
})
// We need to operate in the Linear color space and be willing to exceed 1.0 in our channels
let base_emissive = LinearRgba::rgb(emissive[0], emissive[1], emissive[2]);
let emissive = base_emissive * material.emissive_strength().unwrap_or(1.0);
StandardMaterial {
base_color: Color::linear_rgba(color[0], color[1], color[2], color[3]),
base_color_channel,
base_color_texture,
perceptual_roughness: pbr.roughness_factor(),
metallic: pbr.metallic_factor(),
metallic_roughness_channel,
metallic_roughness_texture,
normal_map_channel,
normal_map_texture,
double_sided: material.double_sided(),
cull_mode: if material.double_sided() {
None
} else if is_scale_inverted {
Some(Face::Front)
} else {
Some(Face::Back)
},
occlusion_channel,
occlusion_texture,
emissive,
emissive_channel,
emissive_texture,
specular_transmission,
#[cfg(feature = "pbr_transmission_textures")]
specular_transmission_channel,
#[cfg(feature = "pbr_transmission_textures")]
specular_transmission_texture,
thickness,
#[cfg(feature = "pbr_transmission_textures")]
thickness_channel,
#[cfg(feature = "pbr_transmission_textures")]
thickness_texture,
ior,
attenuation_distance,
attenuation_color: Color::linear_rgb(
attenuation_color[0],
attenuation_color[1],
attenuation_color[2],
),
unlit: material.unlit(),
alpha_mode: alpha_mode(material),
uv_transform,
clearcoat: clearcoat.clearcoat_factor.unwrap_or_default() as f32,
clearcoat_perceptual_roughness: clearcoat
.clearcoat_roughness_factor
.unwrap_or_default() as f32,
#[cfg(feature = "pbr_multi_layer_material_textures")]
clearcoat_channel: clearcoat.clearcoat_channel,
#[cfg(feature = "pbr_multi_layer_material_textures")]
clearcoat_texture: clearcoat.clearcoat_texture,
#[cfg(feature = "pbr_multi_layer_material_textures")]
clearcoat_roughness_channel: clearcoat.clearcoat_roughness_channel,
#[cfg(feature = "pbr_multi_layer_material_textures")]
clearcoat_roughness_texture: clearcoat.clearcoat_roughness_texture,
#[cfg(feature = "pbr_multi_layer_material_textures")]
clearcoat_normal_channel: clearcoat.clearcoat_normal_channel,
#[cfg(feature = "pbr_multi_layer_material_textures")]
clearcoat_normal_texture: clearcoat.clearcoat_normal_texture,
anisotropy_strength: anisotropy.anisotropy_strength.unwrap_or_default() as f32,
anisotropy_rotation: anisotropy.anisotropy_rotation.unwrap_or_default() as f32,
#[cfg(feature = "pbr_anisotropy_texture")]
anisotropy_channel: anisotropy.anisotropy_channel,
#[cfg(feature = "pbr_anisotropy_texture")]
anisotropy_texture: anisotropy.anisotropy_texture,
// From the `KHR_materials_specular` spec:
// <https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_specular#materials-with-reflectance-parameter>
reflectance: specular.specular_factor.unwrap_or(1.0) as f32 * 0.5,
#[cfg(feature = "pbr_specular_textures")]
specular_channel: specular.specular_channel,
#[cfg(feature = "pbr_specular_textures")]
specular_texture: specular.specular_texture,
specular_tint: match specular.specular_color_factor {
Some(color) => {
Color::linear_rgb(color[0] as f32, color[1] as f32, color[2] as f32)
}
None => Color::WHITE,
},
#[cfg(feature = "pbr_specular_textures")]
specular_tint_channel: specular.specular_color_channel,
#[cfg(feature = "pbr_specular_textures")]
specular_tint_texture: specular.specular_color_texture,
..Default::default()
}
})
.expect("material indices are unique, so the label is unique")
}
fn get_uv_channel(material: &Material, texture_kind: &str, tex_coord: u32) -> UvChannel {