Port scene_viewer
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94ec868b9e
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@ -173,8 +173,10 @@ fn setup_scene_after_load(
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let mut camera = commands.spawn((
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Camera3d::default(),
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Projection::from(projection),
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Transform::from_translation(Vec3::from(aabb.center) + size * Vec3::new(0.5, 0.25, 0.5))
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.looking_at(Vec3::from(aabb.center), Vec3::Y),
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Transform::from_translation(
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Vec3::from(aabb.center) + size * Vec3::new(-0.5, 0.25, -0.5),
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)
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.looking_at(Vec3::from(aabb.center), Vec3::Y),
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Camera {
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is_active: false,
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..default()
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@ -214,7 +216,7 @@ fn setup_scene_after_load(
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info!("Spawning a directional light");
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let mut light = commands.spawn((
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DirectionalLight::default(),
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Transform::from_xyz(1.0, 1.0, 0.0).looking_at(Vec3::ZERO, Vec3::Y),
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Transform::from_xyz(-1.0, 1.0, 0.0).looking_at(Vec3::ZERO, Vec3::Y),
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));
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if args.occlusion_culling == Some(true) {
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light.insert(OcclusionCulling);
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