error handling
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@ -109,10 +109,6 @@ impl Specializer<RenderPipeline> for BloomUpsamplingSpecializer {
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key: Self::Key,
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descriptor: &mut RenderPipelineDescriptor,
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) -> Result<Canonical<Self::Key>, BevyError> {
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let Some(fragment) = &mut descriptor.fragment else {
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return Ok(key);
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};
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let texture_format = if key.final_pipeline {
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ViewTarget::TEXTURE_FORMAT_HDR
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} else {
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@ -165,7 +161,7 @@ impl Specializer<RenderPipeline> for BloomUpsamplingSpecializer {
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write_mask: ColorWrites::ALL,
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};
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fragment.set_target(0, target);
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descriptor.get_fragment_mut()?.set_target(0, target);
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Ok(key)
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}
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@ -8,6 +8,7 @@ use alloc::borrow::Cow;
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use bevy_asset::Handle;
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use bevy_utils::WgpuWrapper;
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use core::{iter, ops::Deref};
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use thiserror::Error;
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use wgpu::{
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ColorTargetState, DepthStencilState, MultisampleState, PrimitiveState, PushConstantRange,
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};
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@ -112,6 +113,16 @@ pub struct RenderPipelineDescriptor {
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pub zero_initialize_workgroup_memory: bool,
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}
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#[derive(Copy, Clone, Debug, Error)]
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#[error("RenderPipelineDescriptor has no FragmentState configured")]
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pub struct NoFragmentStateError;
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impl RenderPipelineDescriptor {
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pub fn get_fragment_mut(&mut self) -> Result<&mut FragmentState, NoFragmentStateError> {
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self.fragment.as_mut().ok_or(NoFragmentStateError)
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}
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}
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#[derive(Clone, Debug, Eq, PartialEq, Default)]
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pub struct VertexState {
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/// The compiled shader module for this stage.
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@ -139,7 +150,7 @@ pub struct FragmentState {
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impl FragmentState {
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pub fn set_target(&mut self, index: usize, target: ColorTargetState) {
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filling_insert_at(&mut self.targets, index, None, Some(target));
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filling_set_at(&mut self.targets, index, None, Some(target));
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}
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}
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@ -160,7 +171,9 @@ pub struct ComputePipelineDescriptor {
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pub zero_initialize_workgroup_memory: bool,
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}
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fn filling_insert_at<T: Clone>(vec: &mut Vec<T>, index: usize, filler: T, value: T) {
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// utility function to set a value at the specified index, extending with
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// a filler value if the index is out of bounds.
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fn filling_set_at<T: Clone>(vec: &mut Vec<T>, index: usize, filler: T, value: T) {
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let num_to_fill = index.saturating_sub(vec.len() - 1);
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vec.extend(iter::repeat_n(filler, num_to_fill));
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vec[index] = value;
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