Merge branch 'ui_clipping_override_picking_fix' of https://github.com/ickshonpe/bevy into ui_clipping_override_picking_fix

This commit is contained in:
ickshonpe 2025-07-09 17:42:53 +01:00
commit ee68bf7a1a
15 changed files with 146 additions and 205 deletions

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@ -21,7 +21,7 @@ mod core_radio;
mod core_scrollbar; mod core_scrollbar;
mod core_slider; mod core_slider;
use bevy_app::{App, Plugin}; use bevy_app::{PluginGroup, PluginGroupBuilder};
pub use callback::{Callback, Notify}; pub use callback::{Callback, Notify};
pub use core_button::{CoreButton, CoreButtonPlugin}; pub use core_button::{CoreButton, CoreButtonPlugin};
@ -36,18 +36,17 @@ pub use core_slider::{
SliderRange, SliderStep, SliderValue, TrackClick, SliderRange, SliderStep, SliderValue, TrackClick,
}; };
/// A plugin that registers the observers for all of the core widgets. If you don't want to /// A plugin group that registers the observers for all of the core widgets. If you don't want to
/// use all of the widgets, you can import the individual widget plugins instead. /// use all of the widgets, you can import the individual widget plugins instead.
pub struct CoreWidgetsPlugin; pub struct CoreWidgetsPlugins;
impl Plugin for CoreWidgetsPlugin { impl PluginGroup for CoreWidgetsPlugins {
fn build(&self, app: &mut App) { fn build(self) -> PluginGroupBuilder {
app.add_plugins(( PluginGroupBuilder::start::<Self>()
CoreButtonPlugin, .add(CoreButtonPlugin)
CoreCheckboxPlugin, .add(CoreCheckboxPlugin)
CoreRadioGroupPlugin, .add(CoreRadioGroupPlugin)
CoreScrollbarPlugin, .add(CoreScrollbarPlugin)
CoreSliderPlugin, .add(CoreSliderPlugin)
));
} }
} }

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@ -563,10 +563,21 @@ mod tests {
use super::*; use super::*;
#[test] #[test]
#[should_panic]
fn dependency_loop() { fn dependency_loop() {
let mut schedule = Schedule::default(); let mut schedule = Schedule::default();
schedule.configure_sets(TestSystems::X.after(TestSystems::X)); schedule.configure_sets(TestSystems::X.after(TestSystems::X));
let mut world = World::new();
let result = schedule.initialize(&mut world);
assert!(matches!(result, Err(ScheduleBuildError::DependencyLoop(_))));
}
#[test]
fn dependency_loop_from_chain() {
let mut schedule = Schedule::default();
schedule.configure_sets((TestSystems::X, TestSystems::X).chain());
let mut world = World::new();
let result = schedule.initialize(&mut world);
assert!(matches!(result, Err(ScheduleBuildError::DependencyLoop(_))));
} }
#[test] #[test]
@ -598,10 +609,12 @@ mod tests {
} }
#[test] #[test]
#[should_panic]
fn hierarchy_loop() { fn hierarchy_loop() {
let mut schedule = Schedule::default(); let mut schedule = Schedule::default();
schedule.configure_sets(TestSystems::X.in_set(TestSystems::X)); schedule.configure_sets(TestSystems::X.in_set(TestSystems::X));
let mut world = World::new();
let result = schedule.initialize(&mut world);
assert!(matches!(result, Err(ScheduleBuildError::HierarchyLoop(_))));
} }
#[test] #[test]

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@ -390,14 +390,14 @@ impl Schedule {
let a = a.into_system_set(); let a = a.into_system_set();
let b = b.into_system_set(); let b = b.into_system_set();
let Some(&a_id) = self.graph.system_set_ids.get(&a.intern()) else { let Some(&a_id) = self.graph.system_sets.ids.get(&a.intern()) else {
panic!( panic!(
"Could not mark system as ambiguous, `{:?}` was not found in the schedule. "Could not mark system as ambiguous, `{:?}` was not found in the schedule.
Did you try to call `ambiguous_with` before adding the system to the world?", Did you try to call `ambiguous_with` before adding the system to the world?",
a a
); );
}; };
let Some(&b_id) = self.graph.system_set_ids.get(&b.intern()) else { let Some(&b_id) = self.graph.system_sets.ids.get(&b.intern()) else {
panic!( panic!(
"Could not mark system as ambiguous, `{:?}` was not found in the schedule. "Could not mark system as ambiguous, `{:?}` was not found in the schedule.
Did you try to call `ambiguous_with` before adding the system to the world?", Did you try to call `ambiguous_with` before adding the system to the world?",
@ -760,6 +760,27 @@ enum UninitializedId {
}, },
} }
/// Metadata for system sets in a schedule.
#[derive(Default)]
struct SystemSets {
/// List of system sets in the schedule
sets: SlotMap<SystemSetKey, SystemSetNode>,
/// List of conditions for each system set, in the same order as `system_sets`
conditions: SecondaryMap<SystemSetKey, Vec<ConditionWithAccess>>,
/// Map from system set to node id
ids: HashMap<InternedSystemSet, SystemSetKey>,
}
impl SystemSets {
fn get_or_add_set(&mut self, set: InternedSystemSet) -> SystemSetKey {
*self.ids.entry(set).or_insert_with(|| {
let key = self.sets.insert(SystemSetNode::new(set));
self.conditions.insert(key, Vec::new());
key
})
}
}
/// Metadata for a [`Schedule`]. /// Metadata for a [`Schedule`].
/// ///
/// The order isn't optimized; calling `ScheduleGraph::build_schedule` will return a /// The order isn't optimized; calling `ScheduleGraph::build_schedule` will return a
@ -770,12 +791,8 @@ pub struct ScheduleGraph {
pub systems: SlotMap<SystemKey, SystemNode>, pub systems: SlotMap<SystemKey, SystemNode>,
/// List of conditions for each system, in the same order as `systems` /// List of conditions for each system, in the same order as `systems`
pub system_conditions: SecondaryMap<SystemKey, Vec<ConditionWithAccess>>, pub system_conditions: SecondaryMap<SystemKey, Vec<ConditionWithAccess>>,
/// List of system sets in the schedule /// Data about system sets in the schedule
system_sets: SlotMap<SystemSetKey, SystemSetNode>, system_sets: SystemSets,
/// List of conditions for each system set, in the same order as `system_sets`
system_set_conditions: SecondaryMap<SystemSetKey, Vec<ConditionWithAccess>>,
/// Map from system set to node id
system_set_ids: HashMap<InternedSystemSet, SystemSetKey>,
/// Systems that have not been initialized yet; for system sets, we store the index of the first uninitialized condition /// Systems that have not been initialized yet; for system sets, we store the index of the first uninitialized condition
/// (all the conditions after that index still need to be initialized) /// (all the conditions after that index still need to be initialized)
uninit: Vec<UninitializedId>, uninit: Vec<UninitializedId>,
@ -800,9 +817,7 @@ impl ScheduleGraph {
Self { Self {
systems: SlotMap::with_key(), systems: SlotMap::with_key(),
system_conditions: SecondaryMap::new(), system_conditions: SecondaryMap::new(),
system_sets: SlotMap::with_key(), system_sets: SystemSets::default(),
system_set_conditions: SecondaryMap::new(),
system_set_ids: HashMap::default(),
uninit: Vec::new(), uninit: Vec::new(),
hierarchy: Dag::new(), hierarchy: Dag::new(),
dependency: Dag::new(), dependency: Dag::new(),
@ -826,7 +841,7 @@ impl ScheduleGraph {
/// Returns `true` if the given system set is part of the graph. Otherwise, returns `false`. /// Returns `true` if the given system set is part of the graph. Otherwise, returns `false`.
pub fn contains_set(&self, set: impl SystemSet) -> bool { pub fn contains_set(&self, set: impl SystemSet) -> bool {
self.system_set_ids.contains_key(&set.intern()) self.system_sets.ids.contains_key(&set.intern())
} }
/// Returns the system at the given [`NodeId`]. /// Returns the system at the given [`NodeId`].
@ -840,7 +855,7 @@ impl ScheduleGraph {
/// Returns the set at the given [`NodeId`], if it exists. /// Returns the set at the given [`NodeId`], if it exists.
pub fn get_set_at(&self, key: SystemSetKey) -> Option<&dyn SystemSet> { pub fn get_set_at(&self, key: SystemSetKey) -> Option<&dyn SystemSet> {
self.system_sets.get(key).map(|set| &*set.inner) self.system_sets.sets.get(key).map(|set| &*set.inner)
} }
/// Returns the set at the given [`NodeId`]. /// Returns the set at the given [`NodeId`].
@ -854,7 +869,7 @@ impl ScheduleGraph {
/// Returns the conditions for the set at the given [`SystemSetKey`], if it exists. /// Returns the conditions for the set at the given [`SystemSetKey`], if it exists.
pub fn get_set_conditions_at(&self, key: SystemSetKey) -> Option<&[ConditionWithAccess]> { pub fn get_set_conditions_at(&self, key: SystemSetKey) -> Option<&[ConditionWithAccess]> {
self.system_set_conditions.get(key).map(Vec::as_slice) self.system_sets.conditions.get(key).map(Vec::as_slice)
} }
/// Returns the conditions for the set at the given [`SystemSetKey`]. /// Returns the conditions for the set at the given [`SystemSetKey`].
@ -882,9 +897,9 @@ impl ScheduleGraph {
pub fn system_sets( pub fn system_sets(
&self, &self,
) -> impl Iterator<Item = (SystemSetKey, &dyn SystemSet, &[ConditionWithAccess])> { ) -> impl Iterator<Item = (SystemSetKey, &dyn SystemSet, &[ConditionWithAccess])> {
self.system_sets.iter().filter_map(|(key, set_node)| { self.system_sets.sets.iter().filter_map(|(key, set_node)| {
let set = &*set_node.inner; let set = &*set_node.inner;
let conditions = self.system_set_conditions.get(key)?.as_slice(); let conditions = self.system_sets.conditions.get(key)?.as_slice();
Some((key, set, conditions)) Some((key, set, conditions))
}) })
} }
@ -946,7 +961,7 @@ impl ScheduleGraph {
} }
let mut set_config = InternedSystemSet::into_config(set.intern()); let mut set_config = InternedSystemSet::into_config(set.intern());
set_config.conditions.extend(collective_conditions); set_config.conditions.extend(collective_conditions);
self.configure_set_inner(set_config).unwrap(); self.configure_set_inner(set_config);
} }
} }
} }
@ -1047,10 +1062,7 @@ impl ScheduleGraph {
} }
/// Add a [`ScheduleConfig`] to the graph, including its dependencies and conditions. /// Add a [`ScheduleConfig`] to the graph, including its dependencies and conditions.
fn add_system_inner( fn add_system_inner(&mut self, config: ScheduleConfig<ScheduleSystem>) -> SystemKey {
&mut self,
config: ScheduleConfig<ScheduleSystem>,
) -> Result<NodeId, ScheduleBuildError> {
let key = self.systems.insert(SystemNode::new(config.node)); let key = self.systems.insert(SystemNode::new(config.node));
self.system_conditions.insert( self.system_conditions.insert(
key, key,
@ -1064,9 +1076,9 @@ impl ScheduleGraph {
self.uninit.push(UninitializedId::System(key)); self.uninit.push(UninitializedId::System(key));
// graph updates are immediate // graph updates are immediate
self.update_graphs(NodeId::System(key), config.metadata)?; self.update_graphs(NodeId::System(key), config.metadata);
Ok(NodeId::System(key)) key
} }
#[track_caller] #[track_caller]
@ -1075,39 +1087,26 @@ impl ScheduleGraph {
} }
/// Add a single `ScheduleConfig` to the graph, including its dependencies and conditions. /// Add a single `ScheduleConfig` to the graph, including its dependencies and conditions.
fn configure_set_inner( fn configure_set_inner(&mut self, set: ScheduleConfig<InternedSystemSet>) -> SystemSetKey {
&mut self,
set: ScheduleConfig<InternedSystemSet>,
) -> Result<NodeId, ScheduleBuildError> {
let ScheduleConfig { let ScheduleConfig {
node: set, node: set,
metadata, metadata,
conditions, conditions,
} = set; } = set;
let key = match self.system_set_ids.get(&set) { let key = self.system_sets.get_or_add_set(set);
Some(&id) => id,
None => self.add_set(set),
};
// graph updates are immediate // graph updates are immediate
self.update_graphs(NodeId::Set(key), metadata)?; self.update_graphs(NodeId::Set(key), metadata);
// system init has to be deferred (need `&mut World`) // system init has to be deferred (need `&mut World`)
let system_set_conditions = self.system_set_conditions.entry(key).unwrap().or_default(); let system_set_conditions = self.system_sets.conditions.entry(key).unwrap().or_default();
self.uninit.push(UninitializedId::Set { self.uninit.push(UninitializedId::Set {
key, key,
first_uninit_condition: system_set_conditions.len(), first_uninit_condition: system_set_conditions.len(),
}); });
system_set_conditions.extend(conditions.into_iter().map(ConditionWithAccess::new)); system_set_conditions.extend(conditions.into_iter().map(ConditionWithAccess::new));
Ok(NodeId::Set(key))
}
fn add_set(&mut self, set: InternedSystemSet) -> SystemSetKey {
let key = self.system_sets.insert(SystemSetNode::new(set));
self.system_set_conditions.insert(key, Vec::new());
self.system_set_ids.insert(set, key);
key key
} }
@ -1117,78 +1116,8 @@ impl ScheduleGraph {
AnonymousSet::new(id) AnonymousSet::new(id)
} }
/// Check that no set is included in itself.
/// Add all the sets from the [`GraphInfo`]'s hierarchy to the graph.
fn check_hierarchy_sets(
&mut self,
id: NodeId,
graph_info: &GraphInfo,
) -> Result<(), ScheduleBuildError> {
for &set in &graph_info.hierarchy {
if let Some(&set_id) = self.system_set_ids.get(&set) {
if let NodeId::Set(key) = id
&& set_id == key
{
{
return Err(ScheduleBuildError::HierarchyLoop(
self.get_node_name(&NodeId::Set(key)),
));
}
}
} else {
// If the set is not in the graph, we add it
self.add_set(set);
}
}
Ok(())
}
/// Checks that no system set is dependent on itself.
/// Add all the sets from the [`GraphInfo`]'s dependencies to the graph.
fn check_edges(
&mut self,
id: NodeId,
graph_info: &GraphInfo,
) -> Result<(), ScheduleBuildError> {
for Dependency { set, .. } in &graph_info.dependencies {
if let Some(&set_id) = self.system_set_ids.get(set) {
if let NodeId::Set(key) = id
&& set_id == key
{
return Err(ScheduleBuildError::DependencyLoop(
self.get_node_name(&NodeId::Set(key)),
));
}
} else {
// If the set is not in the graph, we add it
self.add_set(*set);
}
}
Ok(())
}
/// Add all the sets from the [`GraphInfo`]'s ambiguity to the graph.
fn add_ambiguities(&mut self, graph_info: &GraphInfo) {
if let Ambiguity::IgnoreWithSet(ambiguous_with) = &graph_info.ambiguous_with {
for set in ambiguous_with {
if !self.system_set_ids.contains_key(set) {
self.add_set(*set);
}
}
}
}
/// Update the internal graphs (hierarchy, dependency, ambiguity) by adding a single [`GraphInfo`] /// Update the internal graphs (hierarchy, dependency, ambiguity) by adding a single [`GraphInfo`]
fn update_graphs( fn update_graphs(&mut self, id: NodeId, graph_info: GraphInfo) {
&mut self,
id: NodeId,
graph_info: GraphInfo,
) -> Result<(), ScheduleBuildError> {
self.check_hierarchy_sets(id, &graph_info)?;
self.check_edges(id, &graph_info)?;
self.add_ambiguities(&graph_info);
self.changed = true; self.changed = true;
let GraphInfo { let GraphInfo {
@ -1201,16 +1130,22 @@ impl ScheduleGraph {
self.hierarchy.graph.add_node(id); self.hierarchy.graph.add_node(id);
self.dependency.graph.add_node(id); self.dependency.graph.add_node(id);
for key in sets.into_iter().map(|set| self.system_set_ids[&set]) { for key in sets
.into_iter()
.map(|set| self.system_sets.get_or_add_set(set))
{
self.hierarchy.graph.add_edge(NodeId::Set(key), id); self.hierarchy.graph.add_edge(NodeId::Set(key), id);
// ensure set also appears in dependency graph // ensure set also appears in dependency graph
self.dependency.graph.add_node(NodeId::Set(key)); self.dependency.graph.add_node(NodeId::Set(key));
} }
for (kind, key, options) in dependencies for (kind, key, options) in
dependencies
.into_iter() .into_iter()
.map(|Dependency { kind, set, options }| (kind, self.system_set_ids[&set], options)) .map(|Dependency { kind, set, options }| {
(kind, self.system_sets.get_or_add_set(set), options)
})
{ {
let (lhs, rhs) = match kind { let (lhs, rhs) = match kind {
DependencyKind::Before => (id, NodeId::Set(key)), DependencyKind::Before => (id, NodeId::Set(key)),
@ -1230,7 +1165,7 @@ impl ScheduleGraph {
Ambiguity::IgnoreWithSet(ambiguous_with) => { Ambiguity::IgnoreWithSet(ambiguous_with) => {
for key in ambiguous_with for key in ambiguous_with
.into_iter() .into_iter()
.map(|set| self.system_set_ids[&set]) .map(|set| self.system_sets.get_or_add_set(set))
{ {
self.ambiguous_with.add_edge(id, NodeId::Set(key)); self.ambiguous_with.add_edge(id, NodeId::Set(key));
} }
@ -1239,8 +1174,6 @@ impl ScheduleGraph {
self.ambiguous_with_all.insert(id); self.ambiguous_with_all.insert(id);
} }
} }
Ok(())
} }
/// Initializes any newly-added systems and conditions by calling [`System::initialize`](crate::system::System) /// Initializes any newly-added systems and conditions by calling [`System::initialize`](crate::system::System)
@ -1258,7 +1191,7 @@ impl ScheduleGraph {
key, key,
first_uninit_condition, first_uninit_condition,
} => { } => {
for condition in self.system_set_conditions[key] for condition in self.system_sets.conditions[key]
.iter_mut() .iter_mut()
.skip(first_uninit_condition) .skip(first_uninit_condition)
{ {
@ -1358,9 +1291,9 @@ impl ScheduleGraph {
HashMap<SystemSetKey, HashSet<SystemKey>>, HashMap<SystemSetKey, HashSet<SystemKey>>,
) { ) {
let mut set_systems: HashMap<SystemSetKey, Vec<SystemKey>> = let mut set_systems: HashMap<SystemSetKey, Vec<SystemKey>> =
HashMap::with_capacity_and_hasher(self.system_sets.len(), Default::default()); HashMap::with_capacity_and_hasher(self.system_sets.sets.len(), Default::default());
let mut set_system_sets: HashMap<SystemSetKey, HashSet<SystemKey>> = let mut set_system_sets: HashMap<SystemSetKey, HashSet<SystemKey>> =
HashMap::with_capacity_and_hasher(self.system_sets.len(), Default::default()); HashMap::with_capacity_and_hasher(self.system_sets.sets.len(), Default::default());
for &id in hierarchy_topsort.iter().rev() { for &id in hierarchy_topsort.iter().rev() {
let NodeId::Set(set_key) = id else { let NodeId::Set(set_key) = id else {
continue; continue;
@ -1559,7 +1492,7 @@ impl ScheduleGraph {
// ignore system sets that have no conditions // ignore system sets that have no conditions
// ignore system type sets (already covered, they don't have conditions) // ignore system type sets (already covered, they don't have conditions)
let key = id.as_set()?; let key = id.as_set()?;
(!self.system_set_conditions[key].is_empty()).then_some((i, key)) (!self.system_sets.conditions[key].is_empty()).then_some((i, key))
}) })
.unzip(); .unzip();
@ -1659,7 +1592,7 @@ impl ScheduleGraph {
.drain(..) .drain(..)
.zip(schedule.set_conditions.drain(..)) .zip(schedule.set_conditions.drain(..))
{ {
self.system_set_conditions[key] = conditions; self.system_sets.conditions[key] = conditions;
} }
*schedule = self.build_schedule(world, schedule_label, ignored_ambiguities)?; *schedule = self.build_schedule(world, schedule_label, ignored_ambiguities)?;
@ -1673,7 +1606,7 @@ impl ScheduleGraph {
} }
for &key in &schedule.set_ids { for &key in &schedule.set_ids {
let conditions = core::mem::take(&mut self.system_set_conditions[key]); let conditions = core::mem::take(&mut self.system_sets.conditions[key]);
schedule.set_conditions.push(conditions); schedule.set_conditions.push(conditions);
} }
@ -1700,13 +1633,13 @@ trait ProcessScheduleConfig: Schedulable + Sized {
impl ProcessScheduleConfig for ScheduleSystem { impl ProcessScheduleConfig for ScheduleSystem {
fn process_config(schedule_graph: &mut ScheduleGraph, config: ScheduleConfig<Self>) -> NodeId { fn process_config(schedule_graph: &mut ScheduleGraph, config: ScheduleConfig<Self>) -> NodeId {
schedule_graph.add_system_inner(config).unwrap() NodeId::System(schedule_graph.add_system_inner(config))
} }
} }
impl ProcessScheduleConfig for InternedSystemSet { impl ProcessScheduleConfig for InternedSystemSet {
fn process_config(schedule_graph: &mut ScheduleGraph, config: ScheduleConfig<Self>) -> NodeId { fn process_config(schedule_graph: &mut ScheduleGraph, config: ScheduleConfig<Self>) -> NodeId {
schedule_graph.configure_set_inner(config).unwrap() NodeId::Set(schedule_graph.configure_set_inner(config))
} }
} }
@ -1748,7 +1681,7 @@ impl ScheduleGraph {
} }
} }
NodeId::Set(key) => { NodeId::Set(key) => {
let set = &self.system_sets[key]; let set = &self.system_sets.sets[key];
if set.is_anonymous() { if set.is_anonymous() {
self.anonymous_set_name(id) self.anonymous_set_name(id)
} else { } else {
@ -1833,6 +1766,17 @@ impl ScheduleGraph {
graph: &DiGraph, graph: &DiGraph,
report: ReportCycles, report: ReportCycles,
) -> Result<Vec<NodeId>, ScheduleBuildError> { ) -> Result<Vec<NodeId>, ScheduleBuildError> {
// Check explicitly for self-edges.
// `iter_sccs` won't report them as cycles because they still form components of one node.
if let Some((node, _)) = graph.all_edges().find(|(left, right)| left == right) {
let name = self.get_node_name(&node);
let error = match report {
ReportCycles::Hierarchy => ScheduleBuildError::HierarchyLoop(name),
ReportCycles::Dependency => ScheduleBuildError::DependencyLoop(name),
};
return Err(error);
}
// Tarjan's SCC algorithm returns elements in *reverse* topological order. // Tarjan's SCC algorithm returns elements in *reverse* topological order.
let mut top_sorted_nodes = Vec::with_capacity(graph.node_count()); let mut top_sorted_nodes = Vec::with_capacity(graph.node_count());
let mut sccs_with_cycles = Vec::new(); let mut sccs_with_cycles = Vec::new();
@ -1963,7 +1907,7 @@ impl ScheduleGraph {
set_systems: &HashMap<SystemSetKey, Vec<SystemKey>>, set_systems: &HashMap<SystemSetKey, Vec<SystemKey>>,
) -> Result<(), ScheduleBuildError> { ) -> Result<(), ScheduleBuildError> {
for (&key, systems) in set_systems { for (&key, systems) in set_systems {
let set = &self.system_sets[key]; let set = &self.system_sets.sets[key];
if set.is_system_type() { if set.is_system_type() {
let instances = systems.len(); let instances = systems.len();
let ambiguous_with = self.ambiguous_with.edges(NodeId::Set(key)); let ambiguous_with = self.ambiguous_with.edges(NodeId::Set(key));
@ -2070,7 +2014,7 @@ impl ScheduleGraph {
fn names_of_sets_containing_node(&self, id: &NodeId) -> Vec<String> { fn names_of_sets_containing_node(&self, id: &NodeId) -> Vec<String> {
let mut sets = <HashSet<_>>::default(); let mut sets = <HashSet<_>>::default();
self.traverse_sets_containing_node(*id, &mut |key| { self.traverse_sets_containing_node(*id, &mut |key| {
!self.system_sets[key].is_system_type() && sets.insert(key) !self.system_sets.sets[key].is_system_type() && sets.insert(key)
}); });
let mut sets: Vec<_> = sets let mut sets: Vec<_> = sets
.into_iter() .into_iter()

View File

@ -2,17 +2,13 @@
use { use {
super::{Measured2d, Triangle2d}, super::{Measured2d, Triangle2d},
alloc::{collections::BTreeMap, vec::Vec}, alloc::{collections::BTreeMap, vec::Vec},
core::cmp::Ordering,
}; };
use core::cmp::Ordering;
use crate::Vec2; use crate::Vec2;
#[cfg_attr(
not(feature = "alloc"),
expect(dead_code, reason = "this type is only used with the alloc feature")
)]
#[derive(Debug, Clone, Copy)] #[derive(Debug, Clone, Copy)]
#[cfg(feature = "alloc")]
enum Endpoint { enum Endpoint {
Left, Left,
Right, Right,
@ -24,22 +20,16 @@ enum Endpoint {
/// If `e1.position().x == e2.position().x` the events are ordered from bottom to top. /// If `e1.position().x == e2.position().x` the events are ordered from bottom to top.
/// ///
/// This is the order expected by the [`SweepLine`]. /// This is the order expected by the [`SweepLine`].
#[cfg(feature = "alloc")]
#[derive(Debug, Clone, Copy)] #[derive(Debug, Clone, Copy)]
#[cfg_attr(
not(feature = "alloc"),
allow(dead_code, reason = "this type is only used with the alloc feature")
)]
struct SweepLineEvent { struct SweepLineEvent {
segment: Segment, segment: Segment,
/// Type of the vertex (left or right) /// Type of the vertex (left or right)
endpoint: Endpoint, endpoint: Endpoint,
} }
#[cfg(feature = "alloc")]
impl SweepLineEvent { impl SweepLineEvent {
#[cfg_attr(
not(feature = "alloc"),
allow(dead_code, reason = "this type is only used with the alloc feature")
)]
fn position(&self) -> Vec2 { fn position(&self) -> Vec2 {
match self.endpoint { match self.endpoint {
Endpoint::Left => self.segment.left, Endpoint::Left => self.segment.left,
@ -48,20 +38,24 @@ impl SweepLineEvent {
} }
} }
#[cfg(feature = "alloc")]
impl PartialEq for SweepLineEvent { impl PartialEq for SweepLineEvent {
fn eq(&self, other: &Self) -> bool { fn eq(&self, other: &Self) -> bool {
self.position() == other.position() self.position() == other.position()
} }
} }
#[cfg(feature = "alloc")]
impl Eq for SweepLineEvent {} impl Eq for SweepLineEvent {}
#[cfg(feature = "alloc")]
impl PartialOrd for SweepLineEvent { impl PartialOrd for SweepLineEvent {
fn partial_cmp(&self, other: &Self) -> Option<Ordering> { fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
Some(self.cmp(other)) Some(self.cmp(other))
} }
} }
#[cfg(feature = "alloc")]
impl Ord for SweepLineEvent { impl Ord for SweepLineEvent {
fn cmp(&self, other: &Self) -> Ordering { fn cmp(&self, other: &Self) -> Ordering {
xy_order(self.position(), other.position()) xy_order(self.position(), other.position())
@ -69,10 +63,7 @@ impl Ord for SweepLineEvent {
} }
/// Orders 2D points according to the order expected by the sweep line and event queue from -X to +X and then -Y to Y. /// Orders 2D points according to the order expected by the sweep line and event queue from -X to +X and then -Y to Y.
#[cfg_attr( #[cfg(feature = "alloc")]
not(feature = "alloc"),
allow(dead_code, reason = "this type is only used with the alloc feature")
)]
fn xy_order(a: Vec2, b: Vec2) -> Ordering { fn xy_order(a: Vec2, b: Vec2) -> Ordering {
a.x.total_cmp(&b.x).then_with(|| a.y.total_cmp(&b.y)) a.x.total_cmp(&b.x).then_with(|| a.y.total_cmp(&b.y))
} }
@ -129,26 +120,31 @@ impl EventQueue {
/// Segments are ordered from bottom to top based on their left vertices if possible. /// Segments are ordered from bottom to top based on their left vertices if possible.
/// If their y values are identical, the segments are ordered based on the y values of their right vertices. /// If their y values are identical, the segments are ordered based on the y values of their right vertices.
#[derive(Debug, Clone, Copy)] #[derive(Debug, Clone, Copy)]
#[cfg(feature = "alloc")]
struct Segment { struct Segment {
edge_index: usize, edge_index: usize,
left: Vec2, left: Vec2,
right: Vec2, right: Vec2,
} }
#[cfg(feature = "alloc")]
impl PartialEq for Segment { impl PartialEq for Segment {
fn eq(&self, other: &Self) -> bool { fn eq(&self, other: &Self) -> bool {
self.edge_index == other.edge_index self.edge_index == other.edge_index
} }
} }
#[cfg(feature = "alloc")]
impl Eq for Segment {} impl Eq for Segment {}
#[cfg(feature = "alloc")]
impl PartialOrd for Segment { impl PartialOrd for Segment {
fn partial_cmp(&self, other: &Self) -> Option<Ordering> { fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
Some(self.cmp(other)) Some(self.cmp(other))
} }
} }
#[cfg(feature = "alloc")]
impl Ord for Segment { impl Ord for Segment {
fn cmp(&self, other: &Self) -> Ordering { fn cmp(&self, other: &Self) -> Ordering {
self.left self.left
@ -159,10 +155,7 @@ impl Ord for Segment {
} }
/// Holds information about which segment is above and which is below a given [`Segment`] /// Holds information about which segment is above and which is below a given [`Segment`]
#[cfg_attr( #[cfg(feature = "alloc")]
not(feature = "alloc"),
expect(dead_code, reason = "this type is only used with the alloc feature")
)]
#[derive(Debug, Clone, Copy)] #[derive(Debug, Clone, Copy)]
struct SegmentOrder { struct SegmentOrder {
above: Option<usize>, above: Option<usize>,
@ -173,8 +166,8 @@ struct SegmentOrder {
/// ///
/// It can be thought of as a vertical line sweeping from -X to +X across the polygon that keeps track of the order of the segments /// It can be thought of as a vertical line sweeping from -X to +X across the polygon that keeps track of the order of the segments
/// the sweep line is intersecting at any given moment. /// the sweep line is intersecting at any given moment.
#[cfg(feature = "alloc")]
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
#[cfg(feature = "alloc")]
struct SweepLine<'a> { struct SweepLine<'a> {
vertices: &'a [Vec2], vertices: &'a [Vec2],
tree: BTreeMap<Segment, SegmentOrder>, tree: BTreeMap<Segment, SegmentOrder>,

View File

@ -746,11 +746,11 @@ fn early_sweep_material_instances<M>(
/// preparation for a new frame. /// preparation for a new frame.
pub(crate) fn late_sweep_material_instances( pub(crate) fn late_sweep_material_instances(
mut material_instances: ResMut<RenderMaterialInstances>, mut material_instances: ResMut<RenderMaterialInstances>,
mut removed_visibilities_query: Extract<RemovedComponents<ViewVisibility>>, mut removed_meshes_query: Extract<RemovedComponents<Mesh3d>>,
) { ) {
let last_change_tick = material_instances.current_change_tick; let last_change_tick = material_instances.current_change_tick;
for entity in removed_visibilities_query.read() { for entity in removed_meshes_query.read() {
if let Entry::Occupied(occupied_entry) = material_instances.instances.entry(entity.into()) { if let Entry::Occupied(occupied_entry) = material_instances.instances.entry(entity.into()) {
// Only sweep the entry if it wasn't updated this frame. It's // Only sweep the entry if it wasn't updated this frame. It's
// possible that a `ViewVisibility` component was removed and // possible that a `ViewVisibility` component was removed and

View File

@ -1452,8 +1452,6 @@ pub fn extract_meshes_for_gpu_building(
>, >,
>, >,
all_meshes_query: Extract<Query<GpuMeshExtractionQuery>>, all_meshes_query: Extract<Query<GpuMeshExtractionQuery>>,
mut removed_visibilities_query: Extract<RemovedComponents<ViewVisibility>>,
mut removed_global_transforms_query: Extract<RemovedComponents<GlobalTransform>>,
mut removed_meshes_query: Extract<RemovedComponents<Mesh3d>>, mut removed_meshes_query: Extract<RemovedComponents<Mesh3d>>,
gpu_culling_query: Extract<Query<(), (With<Camera>, Without<NoIndirectDrawing>)>>, gpu_culling_query: Extract<Query<(), (With<Camera>, Without<NoIndirectDrawing>)>>,
meshes_to_reextract_next_frame: ResMut<MeshesToReextractNextFrame>, meshes_to_reextract_next_frame: ResMut<MeshesToReextractNextFrame>,
@ -1509,11 +1507,7 @@ pub fn extract_meshes_for_gpu_building(
} }
// Also record info about each mesh that became invisible. // Also record info about each mesh that became invisible.
for entity in removed_visibilities_query for entity in removed_meshes_query.read() {
.read()
.chain(removed_global_transforms_query.read())
.chain(removed_meshes_query.read())
{
// Only queue a mesh for removal if we didn't pick it up above. // Only queue a mesh for removal if we didn't pick it up above.
// It's possible that a necessary component was removed and re-added in // It's possible that a necessary component was removed and re-added in
// the same frame. // the same frame.

View File

@ -62,6 +62,22 @@ fn fetch_point_shadow(light_id: u32, frag_position: vec4<f32>, surface_normal: v
return sample_shadow_cubemap(frag_ls * flip_z, distance_to_light, depth, light_id); return sample_shadow_cubemap(frag_ls * flip_z, distance_to_light, depth, light_id);
} }
// this method of constructing a basis from a vec3 is used by glam::Vec3::any_orthonormal_pair
// so we reproduce it here to avoid a mismatch if glam changes. we also switch the handedness
// the construction of the orthonormal basis up and right vectors needs to precisely mirror the code
// in bevy_light/spot_light.rs:spot_light_world_from_view
fn spot_light_world_from_view(fwd: vec3<f32>) -> mat3x3<f32> {
var sign = -1.0;
if (fwd.z >= 0.0) {
sign = 1.0;
}
let a = -1.0 / (fwd.z + sign);
let b = fwd.x * fwd.y * a;
let up_dir = vec3<f32>(1.0 + sign * fwd.x * fwd.x * a, sign * b, -sign * fwd.x);
let right_dir = vec3<f32>(-b, -sign - fwd.y * fwd.y * a, fwd.y);
return mat3x3<f32>(right_dir, up_dir, fwd);
}
fn fetch_spot_shadow( fn fetch_spot_shadow(
light_id: u32, light_id: u32,
frag_position: vec4<f32>, frag_position: vec4<f32>,
@ -88,17 +104,7 @@ fn fetch_spot_shadow(
+ ((*light).shadow_depth_bias * normalize(surface_to_light)) + ((*light).shadow_depth_bias * normalize(surface_to_light))
+ (surface_normal.xyz * (*light).shadow_normal_bias) * distance_to_light; + (surface_normal.xyz * (*light).shadow_normal_bias) * distance_to_light;
// the construction of the up and right vectors needs to precisely mirror the code let light_inv_rot = spot_light_world_from_view(fwd);
// in render/light.rs:spot_light_view_matrix
var sign = -1.0;
if (fwd.z >= 0.0) {
sign = 1.0;
}
let a = -1.0 / (fwd.z + sign);
let b = fwd.x * fwd.y * a;
let up_dir = vec3<f32>(1.0 + sign * fwd.x * fwd.x * a, sign * b, -sign * fwd.x);
let right_dir = vec3<f32>(-b, -sign - fwd.y * fwd.y * a, fwd.y);
let light_inv_rot = mat3x3<f32>(right_dir, up_dir, fwd);
// because the matrix is a pure rotation matrix, the inverse is just the transpose, and to calculate // because the matrix is a pure rotation matrix, the inverse is just the transpose, and to calculate
// the product of the transpose with a vector we can just post-multiply instead of pre-multiplying. // the product of the transpose with a vector we can just post-multiply instead of pre-multiplying.

View File

@ -309,7 +309,6 @@ pub fn extract_skins(
skinned_mesh_inverse_bindposes: Extract<Res<Assets<SkinnedMeshInverseBindposes>>>, skinned_mesh_inverse_bindposes: Extract<Res<Assets<SkinnedMeshInverseBindposes>>>,
changed_transforms: Extract<Query<(Entity, &GlobalTransform), Changed<GlobalTransform>>>, changed_transforms: Extract<Query<(Entity, &GlobalTransform), Changed<GlobalTransform>>>,
joints: Extract<Query<&GlobalTransform>>, joints: Extract<Query<&GlobalTransform>>,
mut removed_visibilities_query: Extract<RemovedComponents<ViewVisibility>>,
mut removed_skinned_meshes_query: Extract<RemovedComponents<SkinnedMesh>>, mut removed_skinned_meshes_query: Extract<RemovedComponents<SkinnedMesh>>,
) { ) {
let skin_uniforms = skin_uniforms.into_inner(); let skin_uniforms = skin_uniforms.into_inner();
@ -335,10 +334,7 @@ pub fn extract_skins(
); );
// Delete skins that became invisible. // Delete skins that became invisible.
for skinned_mesh_entity in removed_visibilities_query for skinned_mesh_entity in removed_skinned_meshes_query.read() {
.read()
.chain(removed_skinned_meshes_query.read())
{
// Only remove a skin if we didn't pick it up in `add_or_delete_skins`. // Only remove a skin if we didn't pick it up in `add_or_delete_skins`.
// It's possible that a necessary component was removed and re-added in // It's possible that a necessary component was removed and re-added in
// the same frame. // the same frame.

View File

@ -30,6 +30,7 @@ bevy_platform = { path = "../bevy_platform", version = "0.17.0-dev", default-fea
"serialize", "serialize",
] } ] }
bevy_asset = { path = "../bevy_asset", version = "0.17.0-dev", optional = true } bevy_asset = { path = "../bevy_asset", version = "0.17.0-dev", optional = true }
bevy_log = { path = "../bevy_log", version = "0.17.0-dev" }
# other # other
anyhow = "1" anyhow = "1"
@ -38,7 +39,6 @@ serde = { version = "1", features = ["derive"] }
serde_json = "1.0.140" serde_json = "1.0.140"
http-body-util = "0.1" http-body-util = "0.1"
async-channel = "2" async-channel = "2"
bevy_log = { version = "0.17.0-dev", path = "../bevy_log" }
# dependencies that will not compile on wasm # dependencies that will not compile on wasm
[target.'cfg(not(target_family = "wasm"))'.dependencies] [target.'cfg(not(target_family = "wasm"))'.dependencies]

View File

@ -14,7 +14,7 @@ proc-macro = true
[dependencies] [dependencies]
bevy_macro_utils = { path = "../../bevy_macro_utils", version = "0.17.0-dev" } bevy_macro_utils = { path = "../../bevy_macro_utils", version = "0.17.0-dev" }
syn = "2.0" syn = { version = "2.0", features = ["full"] }
proc-macro2 = "1.0" proc-macro2 = "1.0"
quote = "1.0" quote = "1.0"

View File

@ -331,7 +331,6 @@ pub fn extract_mesh_materials_2d<M: Material2d>(
Or<(Changed<ViewVisibility>, Changed<MeshMaterial2d<M>>)>, Or<(Changed<ViewVisibility>, Changed<MeshMaterial2d<M>>)>,
>, >,
>, >,
mut removed_visibilities_query: Extract<RemovedComponents<ViewVisibility>>,
mut removed_materials_query: Extract<RemovedComponents<MeshMaterial2d<M>>>, mut removed_materials_query: Extract<RemovedComponents<MeshMaterial2d<M>>>,
) { ) {
for (entity, view_visibility, material) in &changed_meshes_query { for (entity, view_visibility, material) in &changed_meshes_query {
@ -342,10 +341,7 @@ pub fn extract_mesh_materials_2d<M: Material2d>(
} }
} }
for entity in removed_visibilities_query for entity in removed_materials_query.read() {
.read()
.chain(removed_materials_query.read())
{
// Only queue a mesh for removal if we didn't pick it up above. // Only queue a mesh for removal if we didn't pick it up above.
// It's possible that a necessary component was removed and re-added in // It's possible that a necessary component was removed and re-added in
// the same frame. // the same frame.

View File

@ -4,7 +4,7 @@ use bevy::{
color::palettes::basic::*, color::palettes::basic::*,
core_widgets::{ core_widgets::{
Callback, CoreButton, CoreCheckbox, CoreRadio, CoreRadioGroup, CoreSlider, Callback, CoreButton, CoreCheckbox, CoreRadio, CoreRadioGroup, CoreSlider,
CoreSliderDragState, CoreSliderThumb, CoreWidgetsPlugin, SliderRange, SliderValue, CoreSliderDragState, CoreSliderThumb, CoreWidgetsPlugins, SliderRange, SliderValue,
TrackClick, TrackClick,
}, },
input_focus::{ input_focus::{
@ -21,7 +21,7 @@ fn main() {
App::new() App::new()
.add_plugins(( .add_plugins((
DefaultPlugins, DefaultPlugins,
CoreWidgetsPlugin, CoreWidgetsPlugins,
InputDispatchPlugin, InputDispatchPlugin,
TabNavigationPlugin, TabNavigationPlugin,
)) ))

View File

@ -3,7 +3,7 @@
use bevy::{ use bevy::{
color::palettes::basic::*, color::palettes::basic::*,
core_widgets::{ core_widgets::{
Callback, CoreButton, CoreCheckbox, CoreSlider, CoreSliderThumb, CoreWidgetsPlugin, Callback, CoreButton, CoreCheckbox, CoreSlider, CoreSliderThumb, CoreWidgetsPlugins,
SliderRange, SliderValue, SliderRange, SliderValue,
}, },
ecs::system::SystemId, ecs::system::SystemId,
@ -21,7 +21,7 @@ fn main() {
App::new() App::new()
.add_plugins(( .add_plugins((
DefaultPlugins, DefaultPlugins,
CoreWidgetsPlugin, CoreWidgetsPlugins,
InputDispatchPlugin, InputDispatchPlugin,
TabNavigationPlugin, TabNavigationPlugin,
)) ))

View File

@ -1,7 +1,7 @@
//! This example shows off the various Bevy Feathers widgets. //! This example shows off the various Bevy Feathers widgets.
use bevy::{ use bevy::{
core_widgets::{Callback, CoreRadio, CoreRadioGroup, CoreWidgetsPlugin, SliderStep}, core_widgets::{Callback, CoreRadio, CoreRadioGroup, CoreWidgetsPlugins, SliderStep},
feathers::{ feathers::{
controls::{ controls::{
button, checkbox, radio, slider, toggle_switch, ButtonProps, ButtonVariant, button, checkbox, radio, slider, toggle_switch, ButtonProps, ButtonVariant,
@ -25,7 +25,7 @@ fn main() {
App::new() App::new()
.add_plugins(( .add_plugins((
DefaultPlugins, DefaultPlugins,
CoreWidgetsPlugin, CoreWidgetsPlugins,
InputDispatchPlugin, InputDispatchPlugin,
TabNavigationPlugin, TabNavigationPlugin,
FeathersPlugin, FeathersPlugin,

View File

@ -1,7 +1,7 @@
--- ---
title: Headless Widgets title: Headless Widgets
authors: ["@viridia", "@ickshonpe", "@alice-i-cecile"] authors: ["@viridia", "@ickshonpe", "@alice-i-cecile"]
pull_requests: [19366, 19584, 19665, 19778, 19803] pull_requests: [19366, 19584, 19665, 19778, 19803, 20036]
--- ---
Bevy's `Button` and `Interaction` components have been around for a long time. Unfortunately Bevy's `Button` and `Interaction` components have been around for a long time. Unfortunately