add setup function to app (#7586)
# Objective - Fixes https://github.com/bevyengine/bevy/issues/7412 - Fixes https://github.com/bevyengine/bevy/issues/7576 ## Solution - Add a setup function to app, so users can call the plugin `setup` methods before calling `update`. ## Changelog - add a setup function to app
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@ -292,17 +292,23 @@ impl App {
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panic!("App::run() was called from within Plugin::Build(), which is not allowed.");
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}
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// temporarily remove the plugin registry to run each plugin's setup function on app.
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let mut plugin_registry = std::mem::take(&mut app.plugin_registry);
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for plugin in &plugin_registry {
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plugin.setup(&mut app);
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}
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std::mem::swap(&mut app.plugin_registry, &mut plugin_registry);
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Self::setup(&mut app);
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let runner = std::mem::replace(&mut app.runner, Box::new(run_once));
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(runner)(app);
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}
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/// Run [`Plugin::setup`] for each plugin. This is usually called by [`App::run`], but can
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/// be useful for situations where you want to use [`App::update`].
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pub fn setup(&mut self) {
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// temporarily remove the plugin registry to run each plugin's setup function on app.
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let plugin_registry = std::mem::take(&mut self.plugin_registry);
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for plugin in &plugin_registry {
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plugin.setup(self);
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}
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self.plugin_registry = plugin_registry;
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}
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/// Adds [`State<S>`] and [`NextState<S>`] resources, [`OnEnter`] and [`OnExit`] schedules
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/// for each state variant, an instance of [`apply_state_transition::<S>`] in
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/// [`CoreSet::StateTransitions`] so that transitions happen before [`CoreSet::Update`] and
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