Fix LoadContext
docs. (#19610)
"add_labeled_asset" (add `Asset`) should be "add_loaded_labeled_asset" (add `LoadedAsset`).
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@ -344,7 +344,7 @@ impl<'a> LoadContext<'a> {
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/// Begins a new labeled asset load. Use the returned [`LoadContext`] to load
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/// Begins a new labeled asset load. Use the returned [`LoadContext`] to load
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/// dependencies for the new asset and call [`LoadContext::finish`] to finalize the asset load.
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/// dependencies for the new asset and call [`LoadContext::finish`] to finalize the asset load.
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/// When finished, make sure you call [`LoadContext::add_labeled_asset`] to add the results back to the parent
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/// When finished, make sure you call [`LoadContext::add_loaded_labeled_asset`] to add the results back to the parent
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/// context.
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/// context.
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/// Prefer [`LoadContext::labeled_asset_scope`] when possible, which will automatically add
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/// Prefer [`LoadContext::labeled_asset_scope`] when possible, which will automatically add
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/// the labeled [`LoadContext`] back to the parent context.
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/// the labeled [`LoadContext`] back to the parent context.
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@ -360,7 +360,7 @@ impl<'a> LoadContext<'a> {
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/// # let load_context: LoadContext = panic!();
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/// # let load_context: LoadContext = panic!();
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/// let mut handles = Vec::new();
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/// let mut handles = Vec::new();
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/// for i in 0..2 {
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/// for i in 0..2 {
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/// let mut labeled = load_context.begin_labeled_asset();
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/// let labeled = load_context.begin_labeled_asset();
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/// handles.push(std::thread::spawn(move || {
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/// handles.push(std::thread::spawn(move || {
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/// (i.to_string(), labeled.finish(Image::default()))
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/// (i.to_string(), labeled.finish(Image::default()))
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/// }));
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/// }));
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@ -385,7 +385,7 @@ impl<'a> LoadContext<'a> {
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/// [`LoadedAsset`], which is registered under the `label` label.
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/// [`LoadedAsset`], which is registered under the `label` label.
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///
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///
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/// This exists to remove the need to manually call [`LoadContext::begin_labeled_asset`] and then manually register the
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/// This exists to remove the need to manually call [`LoadContext::begin_labeled_asset`] and then manually register the
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/// result with [`LoadContext::add_labeled_asset`].
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/// result with [`LoadContext::add_loaded_labeled_asset`].
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///
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///
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/// See [`AssetPath`] for more on labeled assets.
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/// See [`AssetPath`] for more on labeled assets.
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pub fn labeled_asset_scope<A: Asset, E>(
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pub fn labeled_asset_scope<A: Asset, E>(
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