Test more areas of the codebase (#953)

Test more areas of the codebase
This commit is contained in:
Amber Kowalski 2020-12-01 01:58:49 -05:00 committed by GitHub
parent 8675fea0f2
commit ef99e59469
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3 changed files with 312 additions and 38 deletions

View File

@ -71,3 +71,80 @@ where
self.just_released.iter()
}
}
#[cfg(test)]
mod test {
#[test]
fn input_test() {
use crate::Input;
/// Used for testing `Input` functionality
#[derive(Copy, Clone, Eq, PartialEq, Hash)]
enum DummyInput {
Input1,
Input2,
}
let mut input = Input::default();
// Test pressing
input.press(DummyInput::Input1);
input.press(DummyInput::Input2);
// Check if they were "just pressed" (pressed on this update)
assert!(input.just_pressed(DummyInput::Input1));
assert!(input.just_pressed(DummyInput::Input2));
// Check if they are also marked as pressed
assert!(input.pressed(DummyInput::Input1));
assert!(input.pressed(DummyInput::Input2));
// Update the `Input` and check press state
input.update();
// Check if they're marked "just pressed"
assert!(!input.just_pressed(DummyInput::Input1));
assert!(!input.just_pressed(DummyInput::Input2));
// Check if they're marked as pressed
assert!(input.pressed(DummyInput::Input1));
assert!(input.pressed(DummyInput::Input2));
// Release the inputs and check state
input.release(DummyInput::Input1);
input.release(DummyInput::Input2);
// Check if they're marked as "just released" (released on this update)
assert!(input.just_released(DummyInput::Input1));
assert!(input.just_released(DummyInput::Input2));
// Check that they're not incorrectly marked as pressed
assert!(!input.pressed(DummyInput::Input1));
assert!(!input.pressed(DummyInput::Input2));
// Update the `Input` and check for removal from `just_released`
input.update();
// Check that they're not incorrectly marked as just released
assert!(!input.just_released(DummyInput::Input1));
assert!(!input.just_released(DummyInput::Input2));
// Set up an `Input` to test resetting.
let mut input = Input::default();
input.press(DummyInput::Input1);
input.release(DummyInput::Input2);
// Reset the `Input` and test it was reset correctly.
input.reset(DummyInput::Input1);
input.reset(DummyInput::Input2);
assert!(!input.just_pressed(DummyInput::Input1));
assert!(!input.pressed(DummyInput::Input1));
assert!(!input.just_released(DummyInput::Input2));
}
}

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@ -2,7 +2,6 @@ use bevy_app::{EventReader, Events};
use bevy_ecs::{Local, Res, ResMut};
use bevy_math::Vec2;
use bevy_utils::HashMap;
use core::ops::DerefMut;
/// Represents a touch event
///
@ -169,10 +168,8 @@ impl Touches {
self.just_pressed.contains_key(&id)
}
pub fn iter_just_pressed(&self) -> impl Iterator<Item = &Touch> + '_ {
self.just_pressed
.iter()
.map(move |(id, _)| self.pressed.get(id).unwrap())
pub fn iter_just_pressed(&self) -> impl Iterator<Item = &Touch> {
self.just_pressed.values()
}
pub fn get_released(&self, id: u64) -> Option<&Touch> {
@ -183,20 +180,47 @@ impl Touches {
self.just_released.contains_key(&id)
}
pub fn iter_just_released(&self) -> impl Iterator<Item = &Touch> + '_ {
self.just_released
.iter()
.map(move |(id, _)| self.pressed.get(id).unwrap())
pub fn iter_just_released(&self) -> impl Iterator<Item = &Touch> {
self.just_released.values()
}
pub fn just_cancelled(&self, id: u64) -> bool {
self.just_cancelled.contains_key(&id)
}
pub fn iter_just_cancelled(&self) -> impl Iterator<Item = &Touch> + '_ {
self.just_cancelled
.iter()
.map(move |(id, _)| self.pressed.get(id).unwrap())
pub fn iter_just_cancelled(&self) -> impl Iterator<Item = &Touch> {
self.just_cancelled.values()
}
fn process_touch_event(&mut self, event: &TouchInput) {
match event.phase {
TouchPhase::Started => {
self.pressed.insert(event.id, event.into());
self.just_pressed.insert(event.id, event.into());
}
TouchPhase::Moved => {
let mut new_touch = self.pressed.get(&event.id).cloned().unwrap();
new_touch.previous_position = new_touch.position;
new_touch.previous_force = new_touch.force;
new_touch.position = event.position;
new_touch.force = event.force;
self.pressed.insert(event.id, new_touch);
}
TouchPhase::Ended => {
self.just_released.insert(event.id, event.into());
self.pressed.remove_entry(&event.id);
}
TouchPhase::Cancelled => {
self.just_cancelled.insert(event.id, event.into());
self.pressed.remove_entry(&event.id);
}
};
}
fn update(&mut self) {
self.just_pressed.clear();
self.just_released.clear();
self.just_cancelled.clear();
}
}
@ -206,31 +230,184 @@ pub fn touch_screen_input_system(
mut touch_state: ResMut<Touches>,
touch_input_events: Res<Events<TouchInput>>,
) {
let touch_state = touch_state.deref_mut();
touch_state.just_pressed.clear();
touch_state.just_released.clear();
touch_state.update();
for event in state.touch_event_reader.iter(&touch_input_events) {
match event.phase {
TouchPhase::Started => {
touch_state.pressed.insert(event.id, event.into());
touch_state.just_pressed.insert(event.id, event.into());
}
TouchPhase::Moved => {
let mut new_touch = touch_state.pressed.get(&event.id).cloned().unwrap();
new_touch.previous_position = new_touch.position;
new_touch.previous_force = new_touch.force;
new_touch.position = event.position;
new_touch.force = event.force;
touch_state.pressed.insert(event.id, new_touch);
}
TouchPhase::Ended => {
touch_state.just_released.insert(event.id, event.into());
touch_state.pressed.remove_entry(&event.id);
}
TouchPhase::Cancelled => {
touch_state.just_cancelled.insert(event.id, event.into());
touch_state.pressed.remove_entry(&event.id);
}
};
touch_state.process_touch_event(event);
}
}
#[cfg(test)]
mod test {
#[test]
fn touch_update() {
use crate::{touch::Touch, Touches};
use bevy_math::Vec2;
let mut touches = Touches::default();
let touch_event = Touch {
id: 4,
start_position: Vec2::new(0.0, 0.0),
start_force: None,
previous_position: Vec2::new(0.0, 0.0),
previous_force: None,
position: Vec2::new(0.0, 0.0),
force: None,
};
// Add a touch to `just_pressed`, 'just_released', and 'just cancelled'
touches.just_pressed.insert(4, touch_event);
touches.just_released.insert(4, touch_event);
touches.just_cancelled.insert(4, touch_event);
touches.update();
// Verify that all the `just_x` maps are cleared
assert!(touches.just_pressed.is_empty());
assert!(touches.just_released.is_empty());
assert!(touches.just_cancelled.is_empty());
}
#[test]
fn touch_process() {
use crate::{touch::TouchPhase, TouchInput, Touches};
use bevy_math::Vec2;
let mut touches = Touches::default();
// Test adding a `TouchPhase::Started`
let touch_event = TouchInput {
phase: TouchPhase::Started,
position: Vec2::new(4.0, 4.0),
force: None,
id: 4,
};
touches.update();
touches.process_touch_event(&touch_event);
assert!(touches.pressed.get(&touch_event.id).is_some());
assert!(touches.just_pressed.get(&touch_event.id).is_some());
// Test adding a `TouchPhase::Moved`
let moved_touch_event = TouchInput {
phase: TouchPhase::Moved,
position: Vec2::new(5.0, 5.0),
force: None,
id: touch_event.id,
};
touches.update();
touches.process_touch_event(&moved_touch_event);
assert_eq!(
touches
.pressed
.get(&moved_touch_event.id)
.expect("Missing from pressed after move.")
.previous_position,
touch_event.position
);
// Test cancelling an event
let cancel_touch_event = TouchInput {
phase: TouchPhase::Cancelled,
position: Vec2::new(1.0, 1.0),
force: None,
id: touch_event.id,
};
touches.update();
touches.process_touch_event(&cancel_touch_event);
assert!(touches.just_cancelled.get(&cancel_touch_event.id).is_some());
assert!(touches.pressed.get(&cancel_touch_event.id).is_none());
// Test ending an event
let end_touch_event = TouchInput {
phase: TouchPhase::Ended,
position: Vec2::new(4.0, 4.0),
force: None,
id: 4,
};
touches.update();
touches.process_touch_event(&touch_event);
touches.process_touch_event(&end_touch_event);
assert!(touches.just_released.get(&touch_event.id).is_some());
assert!(touches.pressed.get(&touch_event.id).is_none());
}
#[test]
fn touch_pressed() {
use crate::{touch::TouchPhase, TouchInput, Touches};
use bevy_math::Vec2;
let mut touches = Touches::default();
let touch_event = TouchInput {
phase: TouchPhase::Started,
position: Vec2::new(4.0, 4.0),
force: None,
id: 4,
};
// Register the touch and test that it was registered correctly
touches.process_touch_event(&touch_event);
assert!(touches.get_pressed(touch_event.id).is_some());
assert!(touches.just_pressed(touch_event.id));
assert_eq!(touches.iter().count(), 1);
}
#[test]
fn touch_released() {
use crate::{touch::TouchPhase, TouchInput, Touches};
use bevy_math::Vec2;
let mut touches = Touches::default();
let touch_event = TouchInput {
phase: TouchPhase::Ended,
position: Vec2::new(4.0, 4.0),
force: None,
id: 4,
};
// Register the touch and test that it was registered correctly
touches.process_touch_event(&touch_event);
assert!(touches.get_released(touch_event.id).is_some());
assert!(touches.just_released(touch_event.id));
assert_eq!(touches.iter_just_released().count(), 1);
}
#[test]
fn touch_cancelled() {
use crate::{touch::TouchPhase, TouchInput, Touches};
use bevy_math::Vec2;
let mut touches = Touches::default();
let touch_event = TouchInput {
phase: TouchPhase::Cancelled,
position: Vec2::new(4.0, 4.0),
force: None,
id: 4,
};
// Register the touch and test that it was registered correctly
touches.process_touch_event(&touch_event);
assert!(touches.just_cancelled(touch_event.id));
assert_eq!(touches.iter_just_cancelled().count(), 1);
}
}

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@ -19,3 +19,23 @@ impl FaceToward for Mat4 {
)
}
}
#[cfg(test)]
mod test {
#[test]
fn face_toward_mat4() {
use crate::{FaceToward, Mat4, Vec3, Vec4};
// Completely arbitrary arguments
let matrix = Mat4::face_toward(
Vec3::new(50.0, 60.0, 0.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 1.0, 0.0),
);
assert_eq!(matrix.x_axis, Vec4::new(0.0, 0.0, -1.0, -0.0));
assert_eq!(matrix.y_axis, Vec4::new(-0.7682213, 0.6401844, 0.0, 0.0));
assert_eq!(matrix.z_axis, Vec4::new(0.6401844, 0.7682213, 0.0, 0.0));
assert_eq!(matrix.w_axis, Vec4::new(50.0, 60.0, 0.0, 1.0));
}
}