Thoroughly document UninitializedId semantics (#20080)

# Objective

Clean up documentation around `UninitializedId`, which has slightly
confusing semantics.

## Solution

Added documentation comments on `UninitializedId`.

---------

Co-authored-by: Chris Russell <8494645+chescock@users.noreply.github.com>
This commit is contained in:
Christian Hughes 2025-07-11 22:56:23 -05:00 committed by GitHub
parent 20dfae9a2d
commit f1eace62f0
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@ -15,6 +15,7 @@ use bevy_utils::{default, prelude::DebugName, TypeIdMap};
use core::{
any::{Any, TypeId},
fmt::{Debug, Write},
ops::Range,
};
use fixedbitset::FixedBitSet;
use log::{error, info, warn};
@ -752,11 +753,31 @@ new_key_type! {
pub struct SystemSetKey;
}
/// A node in a [`ScheduleGraph`] with a system or conditions that have not been
/// initialized yet.
///
/// We have to defer initialization of nodes in the graph until we have
/// `&mut World` access, so we store these in a list ([`ScheduleGraph::uninit`])
/// until then. In most cases, initialization occurs upon the first run of the
/// schedule.
enum UninitializedId {
/// A system and its conditions that have not been initialized yet.
System(SystemKey),
/// A system set's conditions that have not been initialized yet.
Set {
key: SystemSetKey,
first_uninit_condition: usize,
/// The range of indices in [`SystemSets::conditions`] that correspond
/// to conditions that have not been initialized yet.
///
/// [`SystemSets::conditions`] for a given set may be appended to
/// multiple times (e.g. when `configure_sets` is called multiple with
/// the same set), so we need to track which conditions in that list
/// are newly added and not yet initialized.
///
/// Systems don't need this tracking because each `add_systems` call
/// creates separate nodes in the graph with their own conditions,
/// so all conditions are initialized together.
uninitialized_conditions: Range<usize>,
},
}
@ -793,8 +814,8 @@ pub struct ScheduleGraph {
pub system_conditions: SecondaryMap<SystemKey, Vec<ConditionWithAccess>>,
/// Data about system sets in the schedule
system_sets: SystemSets,
/// Systems that have not been initialized yet; for system sets, we store the index of the first uninitialized condition
/// (all the conditions after that index still need to be initialized)
/// Systems, their conditions, and system set conditions that need to be
/// initialized before the schedule can be run.
uninit: Vec<UninitializedId>,
/// Directed acyclic graph of the hierarchy (which systems/sets are children of which sets)
hierarchy: Dag,
@ -807,7 +828,6 @@ pub struct ScheduleGraph {
anonymous_sets: usize,
changed: bool,
settings: ScheduleBuildSettings,
passes: BTreeMap<TypeId, Box<dyn ScheduleBuildPassObj>>,
}
@ -1101,9 +1121,10 @@ impl ScheduleGraph {
// system init has to be deferred (need `&mut World`)
let system_set_conditions = self.system_sets.conditions.entry(key).unwrap().or_default();
let start = system_set_conditions.len();
self.uninit.push(UninitializedId::Set {
key,
first_uninit_condition: system_set_conditions.len(),
uninitialized_conditions: start..(start + conditions.len()),
});
system_set_conditions.extend(conditions.into_iter().map(ConditionWithAccess::new));
@ -1189,11 +1210,9 @@ impl ScheduleGraph {
}
UninitializedId::Set {
key,
first_uninit_condition,
uninitialized_conditions,
} => {
for condition in self.system_sets.conditions[key]
.iter_mut()
.skip(first_uninit_condition)
for condition in &mut self.system_sets.conditions[key][uninitialized_conditions]
{
condition.access = condition.condition.initialize(world);
}