Keep camera in positive Z
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8654718523
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f20c8afd3d
@ -40,13 +40,17 @@ fn main() {
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}
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<Args>) {
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<Args>) {
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commands.spawn(SceneRoot(asset_server.load(
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commands.spawn((
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GltfAssetLabel::Scene(0).from_asset("models/CornellBox/CornellBox.glb"),
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SceneRoot(
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)));
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asset_server
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.load(GltfAssetLabel::Scene(0).from_asset("models/CornellBox/CornellBox.glb")),
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),
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Transform::default().looking_to(Vec3::Z, Vec3::Y),
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));
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let mut camera = commands.spawn((
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let mut camera = commands.spawn((
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Camera3d::default(),
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Camera3d::default(),
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Transform::from_xyz(278.0, 273.0, -800.0).looking_to(Vec3::Z, Vec3::Y),
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Transform::from_xyz(-278.0, 273.0, 800.0),
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));
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));
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if args.deferred {
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if args.deferred {
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