sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder
This commit is contained in:
parent
6164ea6ecc
commit
f2b3b909b4
@ -17,4 +17,6 @@ bevy_transform = { path = "../bevy_transform" }
|
|||||||
|
|
||||||
legion = { path = "../bevy_legion", features = ["serialize"] }
|
legion = { path = "../bevy_legion", features = ["serialize"] }
|
||||||
glam = "0.8.7"
|
glam = "0.8.7"
|
||||||
|
rectangle-pack = "0.1"
|
||||||
|
thiserror = "1.0"
|
||||||
guillotiere = "0.5.2"
|
guillotiere = "0.5.2"
|
||||||
144
crates/bevy_sprite/src/dynamic_texture_atlas_builder.rs
Normal file
144
crates/bevy_sprite/src/dynamic_texture_atlas_builder.rs
Normal file
@ -0,0 +1,144 @@
|
|||||||
|
use crate::{Rect, TextureAtlas};
|
||||||
|
use bevy_asset::{Assets, Handle};
|
||||||
|
use bevy_render::texture::Texture;
|
||||||
|
use glam::Vec2;
|
||||||
|
use guillotiere::{size2, AllocId, Allocation, AtlasAllocator};
|
||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
|
pub struct DynamicTextureAtlasBuilder {
|
||||||
|
pub texture_allocations: HashMap<Handle<Texture>, Allocation>,
|
||||||
|
pub allocation_textures: HashMap<AllocId, Handle<Texture>>,
|
||||||
|
pub atlas_allocator: AtlasAllocator,
|
||||||
|
pub atlas_texture: Texture,
|
||||||
|
pub max_size: Vec2,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for DynamicTextureAtlasBuilder {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::new(Vec2::new(256., 256.), Vec2::new(2048., 2048.))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const FORMAT_SIZE: usize = 4; // TODO: get this from an actual format type
|
||||||
|
impl DynamicTextureAtlasBuilder {
|
||||||
|
pub fn new(initial_size: Vec2, max_size: Vec2) -> Self {
|
||||||
|
Self {
|
||||||
|
texture_allocations: Default::default(),
|
||||||
|
allocation_textures: Default::default(),
|
||||||
|
atlas_allocator: AtlasAllocator::new(to_size2(initial_size)),
|
||||||
|
atlas_texture: Texture::new_fill(initial_size, &[0,0,0,0]),
|
||||||
|
max_size,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn add_texture(&mut self, texture_handle: Handle<Texture>, textures: &Assets<Texture>) -> bool {
|
||||||
|
let texture = textures.get(&texture_handle).unwrap();
|
||||||
|
let mut queued_textures= vec![texture_handle];
|
||||||
|
let mut resized = false;
|
||||||
|
loop {
|
||||||
|
let mut failed_textures = Vec::new();
|
||||||
|
while let Some(texture_handle) = queued_textures.pop() {
|
||||||
|
let allocation = self
|
||||||
|
.atlas_allocator
|
||||||
|
.allocate(size2(texture.size.x() as i32, texture.size.y() as i32));
|
||||||
|
if let Some(allocation) = allocation {
|
||||||
|
self.place_texture(allocation, texture_handle, texture);
|
||||||
|
} else {
|
||||||
|
failed_textures.push(texture_handle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if failed_textures.len() == 0 {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
queued_textures = failed_textures;
|
||||||
|
|
||||||
|
// if allocation failed, resize the atlas
|
||||||
|
resized = true;
|
||||||
|
let new_size = self.atlas_texture.size * 2.0;
|
||||||
|
if new_size > self.max_size {
|
||||||
|
panic!(
|
||||||
|
"Ran out of space in Atlas. This atlas cannot be larger than: {:?}",
|
||||||
|
self.max_size
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
let new_size2 = to_size2(new_size);
|
||||||
|
self.atlas_texture = Texture::new_fill(new_size, &[0,0,0,0]);
|
||||||
|
let change_list = self.atlas_allocator.resize_and_rearrange(new_size2);
|
||||||
|
|
||||||
|
for change in change_list.changes {
|
||||||
|
if let Some(changed_texture_handle) = self.allocation_textures.remove(&change.old.id) {
|
||||||
|
self.texture_allocations.remove(&changed_texture_handle);
|
||||||
|
let changed_texture = textures.get(&changed_texture_handle).unwrap();
|
||||||
|
self.place_texture(change.new, changed_texture_handle, changed_texture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for failure in change_list.failures {
|
||||||
|
let failed_texture = self.allocation_textures.remove(&failure.id).unwrap();
|
||||||
|
queued_textures.push(failed_texture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return resized;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn place_texture(&mut self, allocation: Allocation, texture_handle: Handle<Texture>, texture: &Texture) {
|
||||||
|
let rect = allocation.rectangle;
|
||||||
|
let atlas_width = self.atlas_texture.size.x() as usize;
|
||||||
|
let rect_width = rect.width() as usize;
|
||||||
|
|
||||||
|
for (texture_y, bound_y) in (rect.min.y..rect.max.y).map(|i| i as usize).enumerate() {
|
||||||
|
let begin = (bound_y * atlas_width + rect.min.x as usize) * FORMAT_SIZE;
|
||||||
|
let end = begin + rect_width * FORMAT_SIZE;
|
||||||
|
let texture_begin = texture_y * rect_width * FORMAT_SIZE;
|
||||||
|
let texture_end = texture_begin + rect_width * FORMAT_SIZE;
|
||||||
|
self.atlas_texture.data[begin..end]
|
||||||
|
.copy_from_slice(&texture.data[texture_begin..texture_end]);
|
||||||
|
}
|
||||||
|
|
||||||
|
self.allocation_textures.insert(allocation.id, texture_handle);
|
||||||
|
self.texture_allocations.insert(texture_handle, allocation);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn remove_texture(&mut self, texture_handle: Handle<Texture>) {
|
||||||
|
if let Some(allocation) = self.texture_allocations.remove(&texture_handle) {
|
||||||
|
self.allocation_textures.remove(&allocation.id);
|
||||||
|
self.atlas_allocator.deallocate(allocation.id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn finish(self, textures: &mut Assets<Texture>) -> TextureAtlas {
|
||||||
|
let mut texture_rects = Vec::with_capacity(self.texture_allocations.len());
|
||||||
|
let mut texture_handles = HashMap::with_capacity(self.texture_allocations.len());
|
||||||
|
for (index, (handle, allocation)) in self.texture_allocations.iter().enumerate() {
|
||||||
|
texture_rects.push(allocation.rectangle.into());
|
||||||
|
texture_handles.insert(*handle, index);
|
||||||
|
}
|
||||||
|
TextureAtlas {
|
||||||
|
dimensions: to_vec2(self.atlas_allocator.size()),
|
||||||
|
texture: textures.add(self.atlas_texture),
|
||||||
|
textures: texture_rects,
|
||||||
|
texture_handles: Some(texture_handles),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<guillotiere::Rectangle> for Rect {
|
||||||
|
fn from(rectangle: guillotiere::Rectangle) -> Self {
|
||||||
|
Rect {
|
||||||
|
min: Vec2::new(rectangle.min.x as f32, rectangle.min.y as f32),
|
||||||
|
max: Vec2::new(rectangle.max.x as f32, rectangle.max.y as f32),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn to_vec2(size: guillotiere::Size) -> Vec2 {
|
||||||
|
Vec2::new(size.width as f32, size.height as f32)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn to_size2(vec2: Vec2) -> guillotiere::Size {
|
||||||
|
guillotiere::Size::new(vec2.x() as i32, vec2.y() as i32)
|
||||||
|
}
|
||||||
@ -6,6 +6,7 @@ mod render;
|
|||||||
mod sprite;
|
mod sprite;
|
||||||
mod texture_atlas;
|
mod texture_atlas;
|
||||||
mod texture_atlas_builder;
|
mod texture_atlas_builder;
|
||||||
|
mod dynamic_texture_atlas_builder;
|
||||||
|
|
||||||
pub use color_material::*;
|
pub use color_material::*;
|
||||||
pub use quad::*;
|
pub use quad::*;
|
||||||
@ -14,6 +15,7 @@ pub use render::*;
|
|||||||
pub use sprite::*;
|
pub use sprite::*;
|
||||||
pub use texture_atlas::*;
|
pub use texture_atlas::*;
|
||||||
pub use texture_atlas_builder::*;
|
pub use texture_atlas_builder::*;
|
||||||
|
pub use dynamic_texture_atlas_builder::*;
|
||||||
|
|
||||||
use bevy_app::{stage, AppBuilder, AppPlugin};
|
use bevy_app::{stage, AppBuilder, AppPlugin};
|
||||||
use bevy_asset::{AddAsset, Assets, Handle};
|
use bevy_asset::{AddAsset, Assets, Handle};
|
||||||
|
|||||||
@ -2,14 +2,17 @@ use crate::{Rect, TextureAtlas};
|
|||||||
use bevy_asset::{Assets, Handle};
|
use bevy_asset::{Assets, Handle};
|
||||||
use bevy_render::texture::Texture;
|
use bevy_render::texture::Texture;
|
||||||
use glam::Vec2;
|
use glam::Vec2;
|
||||||
use guillotiere::{size2, AllocId, Allocation, AtlasAllocator};
|
use rectangle_pack::{
|
||||||
|
contains_smallest_box, pack_rects, volume_heuristic, GroupedRectsToPlace, PackedLocation,
|
||||||
|
RectToInsert, TargetBin,
|
||||||
|
};
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
use thiserror::Error;
|
||||||
|
|
||||||
pub struct TextureAtlasBuilder {
|
pub struct TextureAtlasBuilder {
|
||||||
pub texture_allocations: HashMap<Handle<Texture>, Allocation>,
|
pub textures: Vec<Handle<Texture>>,
|
||||||
pub allocation_textures: HashMap<AllocId, Handle<Texture>>,
|
pub rects_to_place: GroupedRectsToPlace<Handle<Texture>>,
|
||||||
pub atlas_allocator: AtlasAllocator,
|
pub initial_size: Vec2,
|
||||||
pub atlas_texture: Texture,
|
|
||||||
pub max_size: Vec2,
|
pub max_size: Vec2,
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -19,122 +22,116 @@ impl Default for TextureAtlasBuilder {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Error)]
|
||||||
|
pub enum RectanglePackError {
|
||||||
|
#[error("Could not pack textures into an atlas within the given bounds")]
|
||||||
|
NotEnoughSpace,
|
||||||
|
}
|
||||||
|
|
||||||
const FORMAT_SIZE: usize = 4; // TODO: get this from an actual format type
|
const FORMAT_SIZE: usize = 4; // TODO: get this from an actual format type
|
||||||
impl TextureAtlasBuilder {
|
impl TextureAtlasBuilder {
|
||||||
pub fn new(initial_size: Vec2, max_size: Vec2) -> Self {
|
pub fn new(initial_size: Vec2, max_size: Vec2) -> Self {
|
||||||
Self {
|
Self {
|
||||||
texture_allocations: Default::default(),
|
textures: Default::default(),
|
||||||
allocation_textures: Default::default(),
|
rects_to_place: GroupedRectsToPlace::new(),
|
||||||
atlas_allocator: AtlasAllocator::new(to_size2(initial_size)),
|
initial_size,
|
||||||
atlas_texture: Texture::new_fill(initial_size, &[0,0,0,0]),
|
|
||||||
max_size,
|
max_size,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn add_texture(&mut self, texture_handle: Handle<Texture>, textures: &Assets<Texture>) {
|
pub fn add_texture(&mut self, texture_handle: Handle<Texture>, texture: &Texture) {
|
||||||
let texture = textures.get(&texture_handle).unwrap();
|
self.rects_to_place.push_rect(
|
||||||
let mut queued_textures= vec![texture_handle];
|
texture_handle,
|
||||||
loop {
|
None,
|
||||||
let mut failed_textures = Vec::new();
|
RectToInsert::new(texture.size.x() as u32, texture.size.y() as u32, 1),
|
||||||
while let Some(texture_handle) = queued_textures.pop() {
|
)
|
||||||
let allocation = self
|
|
||||||
.atlas_allocator
|
|
||||||
.allocate(size2(texture.size.x() as i32, texture.size.y() as i32));
|
|
||||||
if let Some(allocation) = allocation {
|
|
||||||
self.place_texture(allocation, texture_handle, texture);
|
|
||||||
} else {
|
|
||||||
failed_textures.push(texture_handle);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if failed_textures.len() == 0 {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
queued_textures = failed_textures;
|
|
||||||
|
|
||||||
// if allocation failed, resize the atlas
|
|
||||||
let new_size = self.atlas_texture.size * 2.0;
|
|
||||||
if new_size > self.max_size {
|
|
||||||
panic!(
|
|
||||||
"Ran out of space in Atlas. This atlas cannot be larger than: {:?}",
|
|
||||||
self.max_size
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
let new_size2 = to_size2(new_size);
|
|
||||||
self.atlas_texture = Texture::new_fill(new_size, &[0,0,0,0]);
|
|
||||||
let change_list = self.atlas_allocator.resize_and_rearrange(new_size2);
|
|
||||||
|
|
||||||
for change in change_list.changes {
|
|
||||||
if let Some(changed_texture_handle) = self.allocation_textures.remove(&change.old.id) {
|
|
||||||
self.texture_allocations.remove(&changed_texture_handle);
|
|
||||||
let changed_texture = textures.get(&changed_texture_handle).unwrap();
|
|
||||||
self.place_texture(change.new, changed_texture_handle, changed_texture);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for failure in change_list.failures {
|
|
||||||
let failed_texture = self.allocation_textures.remove(&failure.id).unwrap();
|
|
||||||
queued_textures.push(failed_texture);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn place_texture(&mut self, allocation: Allocation, texture_handle: Handle<Texture>, texture: &Texture) {
|
fn place_texture(
|
||||||
let rect = allocation.rectangle;
|
&mut self,
|
||||||
let atlas_width = self.atlas_texture.size.x() as usize;
|
atlas_texture: &mut Texture,
|
||||||
let rect_width = rect.width() as usize;
|
texture: &Texture,
|
||||||
|
packed_location: &PackedLocation,
|
||||||
|
) {
|
||||||
|
let rect_width = packed_location.width() as usize;
|
||||||
|
let rect_height = packed_location.height() as usize;
|
||||||
|
let rect_x = packed_location.x() as usize;
|
||||||
|
let rect_y = packed_location.y() as usize;
|
||||||
|
let atlas_width = atlas_texture.size.x() as usize;
|
||||||
|
|
||||||
for (texture_y, bound_y) in (rect.min.y..rect.max.y).map(|i| i as usize).enumerate() {
|
for (texture_y, bound_y) in (rect_y..rect_y + rect_height).enumerate() {
|
||||||
let begin = (bound_y * atlas_width + rect.min.x as usize) * FORMAT_SIZE;
|
let begin = (bound_y * atlas_width + rect_x) * FORMAT_SIZE;
|
||||||
let end = begin + rect_width * FORMAT_SIZE;
|
let end = begin + rect_width * FORMAT_SIZE;
|
||||||
let texture_begin = texture_y * rect_width * FORMAT_SIZE;
|
let texture_begin = texture_y * rect_width * FORMAT_SIZE;
|
||||||
let texture_end = texture_begin + rect_width * FORMAT_SIZE;
|
let texture_end = texture_begin + rect_width * FORMAT_SIZE;
|
||||||
self.atlas_texture.data[begin..end]
|
atlas_texture.data[begin..end]
|
||||||
.copy_from_slice(&texture.data[texture_begin..texture_end]);
|
.copy_from_slice(&texture.data[texture_begin..texture_end]);
|
||||||
}
|
}
|
||||||
|
|
||||||
self.allocation_textures.insert(allocation.id, texture_handle);
|
|
||||||
self.texture_allocations.insert(texture_handle, allocation);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn remove_texture(&mut self, texture_handle: Handle<Texture>) {
|
pub fn finish(
|
||||||
if let Some(allocation) = self.texture_allocations.remove(&texture_handle) {
|
mut self,
|
||||||
self.allocation_textures.remove(&allocation.id);
|
textures: &mut Assets<Texture>,
|
||||||
self.atlas_allocator.deallocate(allocation.id);
|
) -> Result<TextureAtlas, RectanglePackError> {
|
||||||
}
|
let initial_width = self.initial_size.x() as u32;
|
||||||
}
|
let initial_height = self.initial_size.y() as u32;
|
||||||
|
let max_width = self.max_size.x() as u32;
|
||||||
|
let max_height = self.max_size.y() as u32;
|
||||||
|
|
||||||
pub fn finish(self, textures: &mut Assets<Texture>) -> TextureAtlas {
|
let mut current_width = initial_width;
|
||||||
let mut texture_rects = Vec::with_capacity(self.texture_allocations.len());
|
let mut current_height = initial_height;
|
||||||
let mut texture_handles = HashMap::with_capacity(self.texture_allocations.len());
|
let mut rect_placements = None;
|
||||||
for (index, (handle, allocation)) in self.texture_allocations.iter().enumerate() {
|
let mut atlas_texture = Texture::default();
|
||||||
texture_rects.push(allocation.rectangle.into());
|
|
||||||
texture_handles.insert(*handle, index);
|
while rect_placements.is_none() {
|
||||||
|
if current_width > max_width || current_height > max_height {
|
||||||
|
rect_placements = None;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
let mut target_bins = HashMap::new();
|
||||||
|
target_bins.insert(0, TargetBin::new(current_width, current_height, 1));
|
||||||
|
atlas_texture = Texture::new_fill(
|
||||||
|
Vec2::new(current_width as f32, current_height as f32),
|
||||||
|
&[0, 0, 0, 0],
|
||||||
|
);
|
||||||
|
rect_placements = match pack_rects(
|
||||||
|
&self.rects_to_place,
|
||||||
|
target_bins,
|
||||||
|
&volume_heuristic,
|
||||||
|
&contains_smallest_box,
|
||||||
|
) {
|
||||||
|
Ok(rect_placements) => Some(rect_placements),
|
||||||
|
Err(rectangle_pack::RectanglePackError::NotEnoughBinSpace) => {
|
||||||
|
current_width *= 2;
|
||||||
|
current_height *= 2;
|
||||||
|
None
|
||||||
|
},
|
||||||
|
}
|
||||||
}
|
}
|
||||||
TextureAtlas {
|
|
||||||
dimensions: to_vec2(self.atlas_allocator.size()),
|
let rect_placements = rect_placements.ok_or_else(|| RectanglePackError::NotEnoughSpace)?;
|
||||||
texture: textures.add(self.atlas_texture),
|
|
||||||
|
let mut texture_rects = Vec::with_capacity(rect_placements.packed_locations().len());
|
||||||
|
let mut texture_handles = HashMap::new();
|
||||||
|
for (texture_handle, (_, packed_location)) in
|
||||||
|
rect_placements.packed_locations().iter()
|
||||||
|
{
|
||||||
|
let texture = textures.get(texture_handle).unwrap();
|
||||||
|
let min = Vec2::new(packed_location.x() as f32, packed_location.y() as f32);
|
||||||
|
let max = min
|
||||||
|
+ Vec2::new(
|
||||||
|
packed_location.width() as f32,
|
||||||
|
packed_location.height() as f32,
|
||||||
|
);
|
||||||
|
texture_handles.insert(*texture_handle, texture_rects.len());
|
||||||
|
texture_rects.push(Rect { min, max });
|
||||||
|
self.place_texture(&mut atlas_texture, texture, packed_location);
|
||||||
|
}
|
||||||
|
Ok(TextureAtlas {
|
||||||
|
dimensions: atlas_texture.size,
|
||||||
|
texture: textures.add(atlas_texture),
|
||||||
textures: texture_rects,
|
textures: texture_rects,
|
||||||
texture_handles: Some(texture_handles),
|
texture_handles: Some(texture_handles),
|
||||||
}
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl From<guillotiere::Rectangle> for Rect {
|
|
||||||
fn from(rectangle: guillotiere::Rectangle) -> Self {
|
|
||||||
Rect {
|
|
||||||
min: Vec2::new(rectangle.min.x as f32, rectangle.min.y as f32),
|
|
||||||
max: Vec2::new(rectangle.max.x as f32, rectangle.max.y as f32),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn to_vec2(size: guillotiere::Size) -> Vec2 {
|
|
||||||
Vec2::new(size.width as f32, size.height as f32)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn to_size2(vec2: Vec2) -> guillotiere::Size {
|
|
||||||
guillotiere::Size::new(vec2.x() as i32, vec2.y() as i32)
|
|
||||||
}
|
|
||||||
|
|||||||
@ -52,14 +52,14 @@ fn load_atlas(
|
|||||||
if let Some(LoadState::Loaded(_)) =
|
if let Some(LoadState::Loaded(_)) =
|
||||||
asset_server.get_group_load_state(&rpg_sprite_handles.handles)
|
asset_server.get_group_load_state(&rpg_sprite_handles.handles)
|
||||||
{
|
{
|
||||||
// TODO: sort by size (within atlas builder)
|
|
||||||
for texture_id in rpg_sprite_handles.handles.iter() {
|
for texture_id in rpg_sprite_handles.handles.iter() {
|
||||||
let handle = Handle::from_id(*texture_id);
|
let handle = Handle::from_id(*texture_id);
|
||||||
texture_atlas_builder.add_texture(handle, &textures);
|
let texture = textures.get(&handle).unwrap();
|
||||||
|
texture_atlas_builder.add_texture(handle, &texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
let texture_atlas = texture_atlas_builder.finish(&mut textures);
|
let texture_atlas = texture_atlas_builder.finish(&mut textures).unwrap();
|
||||||
let texture_atlas_texture= texture_atlas.texture;
|
let texture_atlas_texture = texture_atlas.texture;
|
||||||
let vendor_handle = asset_server
|
let vendor_handle = asset_server
|
||||||
.get_handle("assets/textures/rpg/chars/vendor/generic-rpg-vendor.png")
|
.get_handle("assets/textures/rpg/chars/vendor/generic-rpg-vendor.png")
|
||||||
.unwrap();
|
.unwrap();
|
||||||
@ -85,7 +85,7 @@ fn load_atlas(
|
|||||||
position: Vec2::new(-300.0, 0.),
|
position: Vec2::new(-300.0, 0.),
|
||||||
..Default::default()
|
..Default::default()
|
||||||
},
|
},
|
||||||
sprite: Sprite { scale: 0.65 },
|
sprite: Sprite { scale: 1.0 },
|
||||||
..Default::default()
|
..Default::default()
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user