implement Debug for Flags regardless of underlying type (#1323)
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				@ -131,13 +131,22 @@ impl<T: WorldQuery> WorldQuery for Option<T> {
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}
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/// Flags on component `T` that happened since the start of the frame.
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#[derive(Debug, Clone)]
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#[derive(Clone)]
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pub struct Flags<T: Component> {
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    _marker: std::marker::PhantomData<T>,
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    with: bool,
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    added: bool,
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    mutated: bool,
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}
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impl<T: Component> std::fmt::Debug for Flags<T> {
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    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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        f.debug_struct("Flags")
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            .field("with", &self.with)
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            .field("added", &self.added)
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            .field("mutated", &self.mutated)
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            .finish()
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    }
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}
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impl<T: Component> Flags<T> {
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    /// Does the entity have this component
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