removed redundant v_Normal in shader (#938)
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@ -17,7 +17,6 @@ layout(set = 2, binding = 0) uniform Transform {
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};
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void main() {
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v_Normal = (Model * vec4(Vertex_Normal, 1.0)).xyz;
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v_Normal = mat3(Model) * Vertex_Normal;
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v_Position = (Model * vec4(Vertex_Position, 1.0)).xyz;
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v_Uv = Vertex_Uv;
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