diff --git a/examples/asset/extra_source.rs b/examples/asset/extra_source.rs index fca5d92796..04d860d7af 100644 --- a/examples/asset/extra_source.rs +++ b/examples/asset/extra_source.rs @@ -2,29 +2,25 @@ //! This asset source exists in addition to the default asset source. use bevy::asset::{ - io::{AssetSourceBuilder, AssetSourceBuilders, AssetSourceId}, + io::{AssetSourceBuilder, AssetSourceId}, AssetPath, }; use bevy::prelude::*; use std::path::Path; fn main() { - let mut app = App::new(); - - // We add an extra asset source with the name "example_files" to the - // AssetSourceBuilders. - // This needs to be done before AssetPlugin finalizes building them - let mut sources = app - .world - .get_resource_or_insert_with::(default); - sources.insert( - "example_files", - AssetSourceBuilder::platform_default("examples/asset/files", None), - ); - - // DefaultPlugins contains AssetPlugin so it needs to be added to our App - // after inserting our new asset source - app.add_plugins(DefaultPlugins) + App::new() + // Add an extra asset source with the name "example_files" to + // AssetSourceBuilders. + // + // This must be done before AssetPlugin finalizes building assets. + .register_asset_source( + "example_files", + AssetSourceBuilder::platform_default("examples/asset/files", None), + ) + // DefaultPlugins contains AssetPlugin so it must be added to our App + // after inserting our new asset source. + .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } @@ -32,7 +28,7 @@ fn main() { fn setup(mut commands: Commands, asset_server: Res) { commands.spawn(Camera2dBundle::default()); - // Now we can load the asset using our new asset source + // Now we can load the asset using our new asset source. // // The actual file path relative to workspace root is // "examples/asset/files/bevy_pixel_light.png".