fix parenting example, add missing transform components, add parenting to world builder

This commit is contained in:
Carter Anderson 2020-03-09 01:31:15 -07:00
parent 6ef1c099ff
commit f6dd6a5ca9
3 changed files with 67 additions and 73 deletions

View File

@ -10,12 +10,13 @@ fn main() {
.run(); .run();
} }
// rotates the parent, which will result in the child also rotating
fn build_rotator_system() -> Box<dyn Schedulable> { fn build_rotator_system() -> Box<dyn Schedulable> {
SystemBuilder::new("Rotator") SystemBuilder::new("Rotator")
.read_resource::<Time>() .read_resource::<Time>()
.with_query(<(Write<Rotator>, Write<Rotation>)>::query()) .with_query(<(Write<Rotator>, Write<Rotation>)>::query())
.build(move |_, world, time, light_query| { .build(move |_, world, time, rotator_query| {
for (_, mut rotation) in light_query.iter_mut(world) { for (_rotator, mut rotation) in rotator_query.iter_mut(world) {
rotation.0 = rotation.0 * Quat::from_rotation_x(3.0 * time.delta_seconds); rotation.0 = rotation.0 * Quat::from_rotation_x(3.0 * time.delta_seconds);
} }
}) })
@ -23,86 +24,51 @@ fn build_rotator_system() -> Box<dyn Schedulable> {
fn setup(world: &mut World, resources: &mut Resources) { fn setup(world: &mut World, resources: &mut Resources) {
let cube = Mesh::load(MeshType::Cube); let cube = Mesh::load(MeshType::Cube);
let plane = Mesh::load(MeshType::Plane { size: 10.0 }); let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
let cube_handle = mesh_storage.add(cube);
let (cube_handle, plane_handle) = { world
let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap(); .build()
(mesh_storage.add(cube), mesh_storage.add(plane)) // parent cube
}; .add_archetype(MeshEntity {
mesh: cube_handle,
// plane material: StandardMaterial {
world.insert( albedo: math::vec4(0.5, 0.4, 0.3, 1.0).into(),
(),
vec![(
plane_handle,
StandardMaterial {
albedo: math::vec4(0.1, 0.2, 0.1, 1.0).into(),
}, },
LocalToWorld::identity(), translation: Translation::new(0.0, 0.0, 1.0),
Translation::new(0.0, 0.0, -5.0), ..Default::default()
)], })
); .add(Rotator)
// cube
// cube .add_archetype(MeshEntity {
let parent_cube = *world mesh: cube_handle,
.insert( material: StandardMaterial {
(), albedo: math::vec4(0.5, 0.4, 0.3, 1.0).into(),
vec![(
cube_handle,
StandardMaterial {
albedo: math::vec4(0.5, 0.3, 0.3, 1.0).into(),
},
LocalToWorld::identity(),
Translation::new(0.0, 0.0, 1.0),
Rotation::from_euler_angles(0.0, 0.0, 0.0),
Rotator,
)],
)
.first()
.unwrap();
// cube
world.insert(
(),
vec![(
cube_handle,
StandardMaterial {
albedo: math::vec4(0.5, 0.3, 0.3, 1.0).into(),
}, },
LocalToWorld::identity(), translation: Translation::new(0.0, 0.0, 3.0),
Translation::new(0.0, 0.0, 3.0), ..Default::default()
Parent(parent_cube), })
LocalToParent::identity(), .set_last_entity_as_parent()
)], // light
); .add_archetype(LightEntity {
translation: Translation::new(4.0, -4.0, 5.0),
// light rotation: Rotation::from_euler_angles(0.0, 0.0, 0.0),
world.insert( ..Default::default()
(), })
vec![( // camera
Light::default(), .add_archetype(CameraEntity {
LocalToWorld::identity(), camera: Camera::new(CameraType::Projection {
Translation::new(4.0, -4.0, 5.0),
Rotation::from_euler_angles(0.0, 0.0, 0.0),
)],
);
// camera
world.insert(
(),
vec![(
Camera::new(CameraType::Projection {
fov: std::f32::consts::PI / 4.0, fov: std::f32::consts::PI / 4.0,
near: 1.0, near: 1.0,
far: 1000.0, far: 1000.0,
aspect_ratio: 1.0, aspect_ratio: 1.0,
}), }),
ActiveCamera, active_camera: ActiveCamera,
LocalToWorld(Mat4::look_at_rh( local_to_world: LocalToWorld(Mat4::look_at_rh(
Vec3::new(3.0, -15.0, 8.0), Vec3::new(5.0, 10.0, 10.0),
Vec3::new(0.0, 0.0, 0.0), Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0), Vec3::new(0.0, 0.0, 1.0),
)), )),
)], })
); .build();
} }

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@ -13,6 +13,8 @@ pub struct MeshEntity {
pub renderable: Renderable, pub renderable: Renderable,
pub local_to_world: LocalToWorld, pub local_to_world: LocalToWorld,
pub translation: Translation, pub translation: Translation,
pub rotation: Rotation,
pub scale: Scale,
} }
#[derive(EntityArchetype, Default)] #[derive(EntityArchetype, Default)]
@ -22,6 +24,8 @@ pub struct MeshMaterialEntity<T: Default + Send + Sync + 'static> {
pub renderable: Renderable, pub renderable: Renderable,
pub local_to_world: LocalToWorld, pub local_to_world: LocalToWorld,
pub translation: Translation, pub translation: Translation,
pub rotation: Rotation,
pub scale: Scale,
} }
#[derive(EntityArchetype, Default)] #[derive(EntityArchetype, Default)]

View File

@ -1,4 +1,5 @@
use crate::ecs::EntityArchetype; use crate::ecs::EntityArchetype;
use bevy_transform::components::{LocalToParent, Parent};
use legion::{ use legion::{
filter::{ChunksetFilterData, Filter}, filter::{ChunksetFilterData, Filter},
prelude::*, prelude::*,
@ -14,6 +15,7 @@ impl WorldBuilderSource for World {
WorldBuilder { WorldBuilder {
world: self, world: self,
current_entity: None, current_entity: None,
last_entity: None,
} }
} }
} }
@ -21,11 +23,16 @@ impl WorldBuilderSource for World {
pub struct WorldBuilder<'a> { pub struct WorldBuilder<'a> {
world: &'a mut World, world: &'a mut World,
current_entity: Option<Entity>, current_entity: Option<Entity>,
last_entity: Option<Entity>,
} }
impl<'a> WorldBuilder<'a> { impl<'a> WorldBuilder<'a> {
pub fn build_entity(mut self) -> Self { pub fn build_entity(mut self) -> Self {
let entity = *self.world.insert((), vec![()]).first().unwrap(); let entity = *self.world.insert((), vec![()]).first().unwrap();
if let Some(last_entity) = self.current_entity.take() {
self.last_entity = Some(last_entity);
}
self.current_entity = Some(entity); self.current_entity = Some(entity);
self self
} }
@ -62,7 +69,24 @@ impl<'a> WorldBuilder<'a> {
} }
pub fn add_archetype(mut self, entity_archetype: impl EntityArchetype) -> Self { pub fn add_archetype(mut self, entity_archetype: impl EntityArchetype) -> Self {
if let Some(last_entity) = self.current_entity.take() {
self.last_entity = Some(last_entity);
}
self.current_entity = Some(entity_archetype.insert(self.world)); self.current_entity = Some(entity_archetype.insert(self.world));
self self
} }
pub fn set_last_entity_as_parent(self) -> Self {
let current_entity = self.current_entity.unwrap();
let _ = self.world.add_component(
current_entity,
Parent(self.last_entity.unwrap()),
);
let _ = self
.world
.add_component(current_entity, LocalToParent::identity());
self
}
} }