add ReflectAsset and ReflectHandle (#5923)

# Objective
![image](https://user-images.githubusercontent.com/22177966/189350194-639a0211-e984-4f73-ae62-0ede44891eb9.png)

^ enable this

Concretely, I need to
- list all handle ids for an asset type
- fetch the asset as `dyn Reflect`, given a `HandleUntyped`
- when encountering a `Handle<T>`, find out what asset type that handle refers to (`T`'s type id) and turn the handle into a `HandleUntyped`

## Solution

- add `ReflectAsset` type containing function pointers for working with assets
```rust
pub struct ReflectAsset {
    type_uuid: Uuid,
    assets_resource_type_id: TypeId, // TypeId of the `Assets<T>` resource

    get: fn(&World, HandleUntyped) -> Option<&dyn Reflect>,
    get_mut: fn(&mut World, HandleUntyped) -> Option<&mut dyn Reflect>,
    get_unchecked_mut: unsafe fn(&World, HandleUntyped) -> Option<&mut dyn Reflect>,
    add: fn(&mut World, &dyn Reflect) -> HandleUntyped,
    set: fn(&mut World, HandleUntyped, &dyn Reflect) -> HandleUntyped,
    len: fn(&World) -> usize,
    ids: for<'w> fn(&'w World) -> Box<dyn Iterator<Item = HandleId> + 'w>,
    remove: fn(&mut World, HandleUntyped) -> Option<Box<dyn Reflect>>,
}
```
- add `ReflectHandle` type relating the handle back to the asset type and providing a way to create a `HandleUntyped`
```rust
pub struct ReflectHandle {
    type_uuid: Uuid,
    asset_type_id: TypeId,
    downcast_handle_untyped: fn(&dyn Any) -> Option<HandleUntyped>,
}
```
- add the corresponding `FromType` impls
- add a function `app.register_asset_reflect` which is supposed to be called after `.add_asset` and registers `ReflectAsset` and `ReflectHandle` in the type registry
---

## Changelog

- add `ReflectAsset` and `ReflectHandle` types, which allow code to use reflection to manipulate arbitrary assets without knowing their types at compile time
This commit is contained in:
Jakob Hellermann 2022-10-28 20:42:33 +00:00
parent 0401f04ba9
commit f867319336
15 changed files with 395 additions and 26 deletions

View File

@ -17,7 +17,7 @@ use bevy_ecs::{
};
use bevy_hierarchy::Children;
use bevy_math::{Quat, Vec3};
use bevy_reflect::{Reflect, TypeUuid};
use bevy_reflect::{FromReflect, Reflect, TypeUuid};
use bevy_time::Time;
use bevy_transform::{prelude::Transform, TransformSystem};
use bevy_utils::{tracing::warn, HashMap};
@ -31,7 +31,7 @@ pub mod prelude {
}
/// List of keyframes for one of the attribute of a [`Transform`].
#[derive(Clone, Debug)]
#[derive(Reflect, FromReflect, Clone, Debug)]
pub enum Keyframes {
/// Keyframes for rotation.
Rotation(Vec<Quat>),
@ -44,7 +44,7 @@ pub enum Keyframes {
/// Describes how an attribute of a [`Transform`] should be animated.
///
/// `keyframe_timestamps` and `keyframes` should have the same length.
#[derive(Clone, Debug)]
#[derive(Reflect, FromReflect, Clone, Debug)]
pub struct VariableCurve {
/// Timestamp for each of the keyframes.
pub keyframe_timestamps: Vec<f32>,
@ -53,14 +53,14 @@ pub struct VariableCurve {
}
/// Path to an entity, with [`Name`]s. Each entity in a path must have a name.
#[derive(Clone, Debug, Hash, PartialEq, Eq, Default)]
#[derive(Reflect, FromReflect, Clone, Debug, Hash, PartialEq, Eq, Default)]
pub struct EntityPath {
/// Parts of the path
pub parts: Vec<Name>,
}
/// A list of [`VariableCurve`], and the [`EntityPath`] to which they apply.
#[derive(Clone, TypeUuid, Debug, Default)]
#[derive(Reflect, FromReflect, Clone, TypeUuid, Debug, Default)]
#[uuid = "d81b7179-0448-4eb0-89fe-c067222725bf"]
pub struct AnimationClip {
curves: HashMap<EntityPath, Vec<VariableCurve>>,
@ -301,6 +301,7 @@ pub struct AnimationPlugin {}
impl Plugin for AnimationPlugin {
fn build(&self, app: &mut App) {
app.add_asset::<AnimationClip>()
.register_asset_reflect::<AnimationClip>()
.register_type::<AnimationPlayer>()
.add_system_to_stage(
CoreStage::PostUpdate,

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@ -1,6 +1,5 @@
use crate::{CoreStage, Plugin, PluginGroup, StartupSchedule, StartupStage};
pub use bevy_derive::AppLabel;
use bevy_derive::{Deref, DerefMut};
use bevy_ecs::{
event::{Event, Events},
prelude::FromWorld,
@ -25,7 +24,7 @@ bevy_utils::define_label!(
/// The [`Resource`] that stores the [`App`]'s [`TypeRegistry`](bevy_reflect::TypeRegistry).
#[cfg(feature = "bevy_reflect")]
#[derive(Resource, Clone, Deref, DerefMut, Default)]
#[derive(Resource, Clone, bevy_derive::Deref, bevy_derive::DerefMut, Default)]
pub struct AppTypeRegistry(pub bevy_reflect::TypeRegistryArc);
#[allow(clippy::needless_doctest_main)]

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@ -1,13 +1,14 @@
use crate::{
update_asset_storage_system, Asset, AssetLoader, AssetServer, AssetStage, Handle, HandleId,
RefChange,
RefChange, ReflectAsset, ReflectHandle,
};
use bevy_app::App;
use bevy_app::{App, AppTypeRegistry};
use bevy_ecs::{
event::{EventWriter, Events},
system::{ResMut, Resource},
world::FromWorld,
};
use bevy_reflect::{FromReflect, GetTypeRegistration, Reflect};
use bevy_utils::HashMap;
use crossbeam_channel::Sender;
use std::fmt::Debug;
@ -279,6 +280,14 @@ pub trait AddAsset {
where
T: Asset;
/// Registers the asset type `T` using `[App::register]`,
/// and adds [`ReflectAsset`] type data to `T` and [`ReflectHandle`] type data to [`Handle<T>`] in the type registry.
///
/// This enables reflection code to access assets. For detailed information, see the docs on [`ReflectAsset`] and [`ReflectHandle`].
fn register_asset_reflect<T>(&mut self) -> &mut Self
where
T: Asset + Reflect + FromReflect + GetTypeRegistration;
/// Registers `T` as a supported internal asset in the application.
///
/// Internal assets (e.g. shaders) are bundled directly into the app and can't be hot reloaded
@ -332,6 +341,23 @@ impl AddAsset for App {
.add_event::<AssetEvent<T>>()
}
fn register_asset_reflect<T>(&mut self) -> &mut Self
where
T: Asset + Reflect + FromReflect + GetTypeRegistration,
{
let type_registry = self.world.resource::<AppTypeRegistry>();
{
let mut type_registry = type_registry.write();
type_registry.register::<T>();
type_registry.register::<Handle<T>>();
type_registry.register_type_data::<T, ReflectAsset>();
type_registry.register_type_data::<Handle<T>, ReflectHandle>();
}
self
}
fn add_debug_asset<T: Clone>(&mut self) -> &mut Self
where
T: Asset,

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@ -410,6 +410,16 @@ impl Drop for HandleUntyped {
}
}
impl<A: Asset> From<Handle<A>> for HandleUntyped {
fn from(mut handle: Handle<A>) -> Self {
let handle_type = std::mem::replace(&mut handle.handle_type, HandleType::Weak);
HandleUntyped {
id: handle.id,
handle_type,
}
}
}
impl From<&HandleUntyped> for HandleId {
fn from(value: &HandleUntyped) -> Self {
value.id

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@ -25,6 +25,7 @@ mod info;
mod io;
mod loader;
mod path;
mod reflect;
/// The `bevy_asset` prelude.
pub mod prelude {
@ -43,6 +44,7 @@ pub use info::*;
pub use io::*;
pub use loader::*;
pub use path::*;
pub use reflect::*;
use bevy_app::{prelude::Plugin, App};
use bevy_ecs::schedule::{StageLabel, SystemStage};

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@ -0,0 +1,321 @@
use std::any::{Any, TypeId};
use bevy_ecs::world::World;
use bevy_reflect::{FromReflect, FromType, Reflect, Uuid};
use crate::{Asset, Assets, Handle, HandleId, HandleUntyped};
/// Type data for the [`TypeRegistry`](bevy_reflect::TypeRegistry) used to operate on reflected [`Asset`]s.
///
/// This type provides similar methods to [`Assets<T>`] like `get`, `add` and `remove`, but can be used in situations where you don't know which asset type `T` you want
/// until runtime.
///
/// [`ReflectAsset`] can be obtained via [`TypeRegistration::data`](bevy_reflect::TypeRegistration::data) if the asset was registered using [`register_asset_reflect`](crate::AddAsset::register_asset_reflect).
#[derive(Clone)]
pub struct ReflectAsset {
type_uuid: Uuid,
handle_type_id: TypeId,
assets_resource_type_id: TypeId,
get: fn(&World, HandleUntyped) -> Option<&dyn Reflect>,
get_mut: fn(&mut World, HandleUntyped) -> Option<&mut dyn Reflect>,
get_unchecked_mut: unsafe fn(&World, HandleUntyped) -> Option<&mut dyn Reflect>,
add: fn(&mut World, &dyn Reflect) -> HandleUntyped,
set: fn(&mut World, HandleUntyped, &dyn Reflect) -> HandleUntyped,
len: fn(&World) -> usize,
ids: for<'w> fn(&'w World) -> Box<dyn Iterator<Item = HandleId> + 'w>,
remove: fn(&mut World, HandleUntyped) -> Option<Box<dyn Reflect>>,
}
impl ReflectAsset {
/// The [`bevy_reflect::TypeUuid`] of the asset
pub fn type_uuid(&self) -> Uuid {
self.type_uuid
}
/// The [`TypeId`] of the [`Handle<T>`] for this asset
pub fn handle_type_id(&self) -> TypeId {
self.handle_type_id
}
/// The [`TypeId`] of the [`Assets<T>`] resource
pub fn assets_resource_type_id(&self) -> TypeId {
self.assets_resource_type_id
}
/// Equivalent of [`Assets::get`]
pub fn get<'w>(&self, world: &'w World, handle: HandleUntyped) -> Option<&'w dyn Reflect> {
(self.get)(world, handle)
}
/// Equivalent of [`Assets::get_mut`]
pub fn get_mut<'w>(
&self,
world: &'w mut World,
handle: HandleUntyped,
) -> Option<&'w mut dyn Reflect> {
(self.get_mut)(world, handle)
}
/// Equivalent of [`Assets::get_mut`], but does not require a mutable reference to the world.
///
/// Only use this method when you have ensured that you are the *only* one with access to the [`Assets`] resource of the asset type.
/// Furthermore, this does *not* allow you to have look up two distinct handles,
/// you can only have at most one alive at the same time.
/// This means that this is *not allowed*:
/// ```rust,no_run
/// # use bevy_asset::{ReflectAsset, HandleUntyped};
/// # use bevy_ecs::prelude::World;
/// # let reflect_asset: ReflectAsset = unimplemented!();
/// # let world: World = unimplemented!();
/// # let handle_1: HandleUntyped = unimplemented!();
/// # let handle_2: HandleUntyped = unimplemented!();
/// let a = unsafe { reflect_asset.get_unchecked_mut(&world, handle_1).unwrap() };
/// let b = unsafe { reflect_asset.get_unchecked_mut(&world, handle_2).unwrap() };
/// // ^ not allowed, two mutable references through the same asset resource, even though the
/// // handles are distinct
///
/// println!("a = {a:?}, b = {b:?}");
/// ```
///
/// # Safety
/// This method does not prevent you from having two mutable pointers to the same data,
/// violating Rust's aliasing rules. To avoid this:
/// * Only call this method when you have exclusive access to the world
/// (or use a scheduler that enforces unique access to the `Assets` resource).
/// * Don't call this method more than once in the same scope.
pub unsafe fn get_unchecked_mut<'w>(
&self,
world: &'w World,
handle: HandleUntyped,
) -> Option<&'w mut dyn Reflect> {
// SAFETY: requirements are deferred to the caller
(self.get_unchecked_mut)(world, handle)
}
/// Equivalent of [`Assets::add`]
pub fn add<'w>(&self, world: &'w mut World, value: &dyn Reflect) -> HandleUntyped {
(self.add)(world, value)
}
/// Equivalent of [`Assets::set`]
pub fn set<'w>(
&self,
world: &'w mut World,
handle: HandleUntyped,
value: &dyn Reflect,
) -> HandleUntyped {
(self.set)(world, handle, value)
}
/// Equivalent of [`Assets::remove`]
pub fn remove(&self, world: &mut World, handle: HandleUntyped) -> Option<Box<dyn Reflect>> {
(self.remove)(world, handle)
}
/// Equivalent of [`Assets::len`]
#[allow(clippy::len_without_is_empty)] // clippy expects the `is_empty` method to have the signature `(&self) -> bool`
pub fn len(&self, world: &World) -> usize {
(self.len)(world)
}
/// Equivalent of [`Assets::is_empty`]
pub fn is_empty(&self, world: &World) -> bool {
self.len(world) == 0
}
/// Equivalent of [`Assets::ids`]
pub fn ids<'w>(&self, world: &'w World) -> impl Iterator<Item = HandleId> + 'w {
(self.ids)(world)
}
}
impl<A: Asset + FromReflect> FromType<A> for ReflectAsset {
fn from_type() -> Self {
ReflectAsset {
type_uuid: A::TYPE_UUID,
handle_type_id: TypeId::of::<Handle<A>>(),
assets_resource_type_id: TypeId::of::<Assets<A>>(),
get: |world, handle| {
let assets = world.resource::<Assets<A>>();
let asset = assets.get(&handle.typed());
asset.map(|asset| asset as &dyn Reflect)
},
get_mut: |world, handle| {
let assets = world.resource_mut::<Assets<A>>().into_inner();
let asset = assets.get_mut(&handle.typed());
asset.map(|asset| asset as &mut dyn Reflect)
},
get_unchecked_mut: |world, handle| {
let assets = unsafe {
world
.get_resource_unchecked_mut::<Assets<A>>()
.unwrap()
.into_inner()
};
let asset = assets.get_mut(&handle.typed());
asset.map(|asset| asset as &mut dyn Reflect)
},
add: |world, value| {
let mut assets = world.resource_mut::<Assets<A>>();
let value: A = FromReflect::from_reflect(value)
.expect("could not call `FromReflect::from_reflect` in `ReflectAsset::add`");
assets.add(value).into()
},
set: |world, handle, value| {
let mut assets = world.resource_mut::<Assets<A>>();
let value: A = FromReflect::from_reflect(value)
.expect("could not call `FromReflect::from_reflect` in `ReflectAsset::set`");
assets.set(handle, value).into()
},
len: |world| {
let assets = world.resource::<Assets<A>>();
assets.len()
},
ids: |world| {
let assets = world.resource::<Assets<A>>();
Box::new(assets.ids())
},
remove: |world, handle| {
let mut assets = world.resource_mut::<Assets<A>>();
let value = assets.remove(handle);
value.map(|value| Box::new(value) as Box<dyn Reflect>)
},
}
}
}
/// Reflect type data struct relating a [`Handle<T>`] back to the `T` asset type.
///
/// Say you want to look up the asset values of a list of handles when you have access to their `&dyn Reflect` form.
/// Assets can be looked up in the world using [`ReflectAsset`], but how do you determine which [`ReflectAsset`] to use when
/// only looking at the handle? [`ReflectHandle`] is stored in the type registry on each `Handle<T>` type, so you can use [`ReflectHandle::asset_type_id`] to look up
/// the [`ReflectAsset`] type data on the corresponding `T` asset type:
///
///
/// ```rust,no_run
/// # use bevy_reflect::{TypeRegistry, prelude::*};
/// # use bevy_ecs::prelude::*;
/// use bevy_asset::{ReflectHandle, ReflectAsset};
///
/// # let world: &World = unimplemented!();
/// # let type_registry: TypeRegistry = unimplemented!();
/// let handles: Vec<&dyn Reflect> = unimplemented!();
/// for handle in handles {
/// let reflect_handle = type_registry.get_type_data::<ReflectHandle>(handle.type_id()).unwrap();
/// let reflect_asset = type_registry.get_type_data::<ReflectAsset>(reflect_handle.asset_type_id()).unwrap();
///
/// let handle = reflect_handle.downcast_handle_untyped(handle.as_any()).unwrap();
/// let value = reflect_asset.get(world, handle).unwrap();
/// println!("{value:?}");
/// }
/// ```
#[derive(Clone)]
pub struct ReflectHandle {
type_uuid: Uuid,
asset_type_id: TypeId,
downcast_handle_untyped: fn(&dyn Any) -> Option<HandleUntyped>,
typed: fn(HandleUntyped) -> Box<dyn Reflect>,
}
impl ReflectHandle {
/// The [`bevy_reflect::TypeUuid`] of the asset
pub fn type_uuid(&self) -> Uuid {
self.type_uuid
}
/// The [`TypeId`] of the asset
pub fn asset_type_id(&self) -> TypeId {
self.asset_type_id
}
/// A way to go from a [`Handle<T>`] in a `dyn Any` to a [`HandleUntyped`]
pub fn downcast_handle_untyped(&self, handle: &dyn Any) -> Option<HandleUntyped> {
(self.downcast_handle_untyped)(handle)
}
/// A way to go from a [`HandleUntyped`] to a [`Handle<T>`] in a `Box<dyn Reflect>`.
/// Equivalent of [`HandleUntyped::typed`].
pub fn typed(&self, handle: HandleUntyped) -> Box<dyn Reflect> {
(self.typed)(handle)
}
}
impl<A: Asset> FromType<Handle<A>> for ReflectHandle {
fn from_type() -> Self {
ReflectHandle {
type_uuid: A::TYPE_UUID,
asset_type_id: TypeId::of::<A>(),
downcast_handle_untyped: |handle: &dyn Any| {
handle
.downcast_ref::<Handle<A>>()
.map(|handle| handle.clone_untyped())
},
typed: |handle: HandleUntyped| Box::new(handle.typed::<A>()),
}
}
}
#[cfg(test)]
mod tests {
use std::any::TypeId;
use bevy_app::{App, AppTypeRegistry};
use bevy_reflect::{FromReflect, Reflect, ReflectMut, TypeUuid};
use crate::{AddAsset, AssetPlugin, HandleUntyped, ReflectAsset};
#[derive(Reflect, FromReflect, TypeUuid)]
#[uuid = "09191350-1238-4736-9a89-46f04bda6966"]
struct AssetType {
field: String,
}
#[test]
fn test_reflect_asset_operations() {
let mut app = App::new();
app.add_plugin(AssetPlugin::default())
.add_asset::<AssetType>()
.register_asset_reflect::<AssetType>();
let reflect_asset = {
let type_registry = app.world.resource::<AppTypeRegistry>();
let type_registry = type_registry.read();
type_registry
.get_type_data::<ReflectAsset>(TypeId::of::<AssetType>())
.unwrap()
.clone()
};
let value = AssetType {
field: "test".into(),
};
let handle = reflect_asset.add(&mut app.world, &value);
let strukt = match reflect_asset
.get_mut(&mut app.world, handle)
.unwrap()
.reflect_mut()
{
ReflectMut::Struct(s) => s,
_ => unreachable!(),
};
strukt
.field_mut("field")
.unwrap()
.apply(&String::from("edited"));
assert_eq!(reflect_asset.len(&app.world), 1);
let ids: Vec<_> = reflect_asset.ids(&app.world).collect();
assert_eq!(ids.len(), 1);
let fetched_handle = HandleUntyped::weak(ids[0]);
let asset = reflect_asset
.get(&app.world, fetched_handle.clone_weak())
.unwrap();
assert_eq!(asset.downcast_ref::<AssetType>().unwrap().field, "edited");
reflect_asset
.remove(&mut app.world, fetched_handle)
.unwrap();
assert_eq!(reflect_asset.len(&app.world), 0);
}
}

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@ -1,6 +1,6 @@
use bevy_ecs::{component::Component, reflect::ReflectComponent};
use bevy_reflect::std_traits::ReflectDefault;
use bevy_reflect::Reflect;
use bevy_reflect::{std_traits::ReflectDefault, FromReflect};
use bevy_utils::AHasher;
use std::{
borrow::Cow,
@ -14,7 +14,7 @@ use std::{
/// [`Name`] should not be treated as a globally unique identifier for entities,
/// as multiple entities can have the same name. [`bevy_ecs::entity::Entity`] should be
/// used instead as the default unique identifier.
#[derive(Component, Debug, Clone, Reflect)]
#[derive(Reflect, FromReflect, Component, Debug, Clone)]
#[reflect(Component, Default)]
pub struct Name {
hash: u64, // TODO: Shouldn't be serialized

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@ -1,11 +1,11 @@
use bevy_ecs::{component::Component, reflect::ReflectComponent};
use bevy_reflect::std_traits::ReflectDefault;
use bevy_reflect::Reflect;
use bevy_reflect::{FromReflect, Reflect};
// TODO: add discussion about performance.
/// Sets how a material's base color alpha channel is used for transparency.
#[derive(Component, Debug, Default, Reflect, Copy, Clone, PartialEq)]
#[reflect(Component, Default)]
#[derive(Component, Debug, Default, Reflect, Copy, Clone, PartialEq, FromReflect)]
#[reflect(Component, Default, Debug)]
pub enum AlphaMode {
/// Base color alpha values are overridden to be fully opaque (1.0).
#[default]

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@ -38,7 +38,7 @@ pub mod draw_3d_graph {
}
use bevy_app::prelude::*;
use bevy_asset::{load_internal_asset, Assets, Handle, HandleUntyped};
use bevy_asset::{load_internal_asset, AddAsset, Assets, Handle, HandleUntyped};
use bevy_ecs::prelude::*;
use bevy_reflect::TypeUuid;
use bevy_render::{
@ -129,6 +129,7 @@ impl Plugin for PbrPlugin {
.register_type::<SpotLight>()
.add_plugin(MeshRenderPlugin)
.add_plugin(MaterialPlugin::<StandardMaterial>::default())
.register_asset_reflect::<StandardMaterial>()
.register_type::<AmbientLight>()
.register_type::<DirectionalLightShadowMap>()
.register_type::<PointLightShadowMap>()

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@ -1,7 +1,7 @@
use crate::{AlphaMode, Material, MaterialPipeline, MaterialPipelineKey, PBR_SHADER_HANDLE};
use bevy_asset::Handle;
use bevy_math::Vec4;
use bevy_reflect::TypeUuid;
use bevy_reflect::{std_traits::ReflectDefault, FromReflect, Reflect, TypeUuid};
use bevy_render::{
color::Color, mesh::MeshVertexBufferLayout, render_asset::RenderAssets, render_resource::*,
texture::Image,
@ -12,10 +12,11 @@ use bevy_render::{
/// <https://google.github.io/filament/Material%20Properties.pdf>.
///
/// May be created directly from a [`Color`] or an [`Image`].
#[derive(AsBindGroup, Debug, Clone, TypeUuid)]
#[derive(AsBindGroup, Reflect, FromReflect, Debug, Clone, TypeUuid)]
#[uuid = "7494888b-c082-457b-aacf-517228cc0c22"]
#[bind_group_data(StandardMaterialKey)]
#[uniform(0, StandardMaterialUniform)]
#[reflect(Default, Debug)]
pub struct StandardMaterial {
/// The color of the surface of the material before lighting.
///
@ -193,6 +194,8 @@ pub struct StandardMaterial {
/// Your 3D editing software should manage all of that.
///
/// [`Mesh`]: bevy_render::mesh::Mesh
// TODO: include this in reflection somehow (maybe via remote types like serde https://serde.rs/remote-derive.html)
#[reflect(ignore)]
pub cull_mode: Option<Face>,
/// Whether to apply only the base color to this material.

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@ -15,7 +15,7 @@ use bevy_asset::HandleUntyped;
use bevy_derive::{Deref, DerefMut};
use bevy_ecs::system::{lifetimeless::SRes, Resource, SystemParamItem};
use bevy_math::Vec2;
use bevy_reflect::TypeUuid;
use bevy_reflect::{FromReflect, Reflect, TypeUuid};
use std::hash::Hash;
use thiserror::Error;
use wgpu::{
@ -101,8 +101,9 @@ impl ImageFormat {
}
}
#[derive(Debug, Clone, TypeUuid)]
#[derive(Reflect, FromReflect, Debug, Clone, TypeUuid)]
#[uuid = "6ea26da6-6cf8-4ea2-9986-1d7bf6c17d6f"]
#[reflect_value]
pub struct Image {
pub data: Vec<u8>,
// TODO: this nesting makes accessing Image metadata verbose. Either flatten out descriptor or add accessors

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@ -86,7 +86,8 @@ impl Plugin for ImagePlugin {
app.add_plugin(RenderAssetPlugin::<Image>::with_prepare_asset_label(
PrepareAssetLabel::PreAssetPrepare,
))
.add_asset::<Image>();
.add_asset::<Image>()
.register_asset_reflect::<Image>();
app.world
.resource_mut::<Assets<Image>>()
.set_untracked(DEFAULT_IMAGE_HANDLE, Image::default());

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@ -54,6 +54,7 @@ impl Plugin for SpritePlugin {
let sprite_shader = Shader::from_wgsl(include_str!("render/sprite.wgsl"));
shaders.set_untracked(SPRITE_SHADER_HANDLE, sprite_shader);
app.add_asset::<TextureAtlas>()
.register_asset_reflect::<TextureAtlas>()
.register_type::<Sprite>()
.register_type::<Anchor>()
.register_type::<Mesh2dHandle>()

View File

@ -1,7 +1,7 @@
use bevy_app::{App, Plugin};
use bevy_asset::{load_internal_asset, Assets, Handle, HandleUntyped};
use bevy_asset::{load_internal_asset, AddAsset, Assets, Handle, HandleUntyped};
use bevy_math::Vec4;
use bevy_reflect::TypeUuid;
use bevy_reflect::{prelude::*, TypeUuid};
use bevy_render::{
color::Color, prelude::Shader, render_asset::RenderAssets, render_resource::*, texture::Image,
};
@ -23,7 +23,8 @@ impl Plugin for ColorMaterialPlugin {
Shader::from_wgsl
);
app.add_plugin(Material2dPlugin::<ColorMaterial>::default());
app.add_plugin(Material2dPlugin::<ColorMaterial>::default())
.register_asset_reflect::<ColorMaterial>();
app.world
.resource_mut::<Assets<ColorMaterial>>()
@ -38,7 +39,8 @@ impl Plugin for ColorMaterialPlugin {
}
/// A [2d material](Material2d) that renders [2d meshes](crate::Mesh2dHandle) with a texture tinted by a uniform color
#[derive(AsBindGroup, Debug, Clone, TypeUuid)]
#[derive(AsBindGroup, Reflect, FromReflect, Debug, Clone, TypeUuid)]
#[reflect(Default, Debug)]
#[uuid = "e228a544-e3ca-4e1e-bb9d-4d8bc1ad8c19"]
#[uniform(0, ColorMaterialUniform)]
pub struct ColorMaterial {

View File

@ -2,15 +2,16 @@ use crate::Anchor;
use bevy_asset::Handle;
use bevy_ecs::component::Component;
use bevy_math::{Rect, Vec2};
use bevy_reflect::{Reflect, TypeUuid};
use bevy_reflect::{FromReflect, Reflect, TypeUuid};
use bevy_render::{color::Color, texture::Image};
use bevy_utils::HashMap;
/// An atlas containing multiple textures (like a spritesheet or a tilemap).
/// [Example usage animating sprite.](https://github.com/bevyengine/bevy/blob/latest/examples/2d/sprite_sheet.rs)
/// [Example usage loading sprite sheet.](https://github.com/bevyengine/bevy/blob/latest/examples/2d/texture_atlas.rs)
#[derive(Debug, Clone, TypeUuid)]
#[derive(Reflect, FromReflect, Debug, Clone, TypeUuid)]
#[uuid = "7233c597-ccfa-411f-bd59-9af349432ada"]
#[reflect(Debug)]
pub struct TextureAtlas {
/// The handle to the texture in which the sprites are stored
pub texture: Handle<Image>,