Use De Morgan's laws to make #[cfg()] more readable
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402518fd57
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@ -29,7 +29,7 @@ use bevy::{
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render::view::ColorGrading,
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};
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#[cfg(any(not(feature = "webgl2"), not(target_arch = "wasm32")))]
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#[cfg(not(all(feature = "webgl2", target_arch = "wasm32")))]
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use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin};
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use rand::random;
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@ -49,7 +49,7 @@ fn main() {
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// *Note:* TAA is not _required_ for specular transmission, but
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// it _greatly enhances_ the look of the resulting blur effects.
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// Sadly, it's not available under WebGL.
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#[cfg(any(not(feature = "webgl2"), not(target_arch = "wasm32")))]
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#[cfg(not(all(feature = "webgl2", target_arch = "wasm32")))]
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app.insert_resource(Msaa::Off)
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.add_plugins(TemporalAntiAliasPlugin);
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@ -354,7 +354,7 @@ fn setup(
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tonemapping: Tonemapping::TonyMcMapface,
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..default()
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},
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#[cfg(any(not(feature = "webgl2"), not(target_arch = "wasm32")))]
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#[cfg(not(all(feature = "webgl2", target_arch = "wasm32")))]
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TemporalAntiAliasBundle::default(),
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EnvironmentMapLight {
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diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
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@ -506,7 +506,7 @@ fn example_control_system(
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camera.hdr = !camera.hdr;
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}
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#[cfg(any(not(feature = "webgl2"), not(target_arch = "wasm32")))]
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#[cfg(not(all(feature = "webgl2", target_arch = "wasm32")))]
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if input.just_pressed(KeyCode::D) {
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if depth_prepass.is_none() {
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commands
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