Reexport wgpu::Maintain (#10461)
# Objective Calling `RenderDevice::poll` requires an instance of `wgpu::Maintain`, but the type was not reexported by bevy. Working around it requires adding a dependency on `wgpu`, since bevy does not reexport the `wgpu` crate as a whole anywhere. ## Solution Reexport `wgpu::Maintain` in `render_resource`, where the other wgpu types are reexported.
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@ -38,9 +38,9 @@ pub use wgpu::{
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ComputePipelineDescriptor as RawComputePipelineDescriptor, DepthBiasState, DepthStencilState,
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ComputePipelineDescriptor as RawComputePipelineDescriptor, DepthBiasState, DepthStencilState,
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Extent3d, Face, Features as WgpuFeatures, FilterMode, FragmentState as RawFragmentState,
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Extent3d, Face, Features as WgpuFeatures, FilterMode, FragmentState as RawFragmentState,
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FrontFace, ImageCopyBuffer, ImageCopyBufferBase, ImageCopyTexture, ImageCopyTextureBase,
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FrontFace, ImageCopyBuffer, ImageCopyBufferBase, ImageCopyTexture, ImageCopyTextureBase,
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ImageDataLayout, ImageSubresourceRange, IndexFormat, Limits as WgpuLimits, LoadOp, MapMode,
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ImageDataLayout, ImageSubresourceRange, IndexFormat, Limits as WgpuLimits, LoadOp, Maintain,
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MultisampleState, Operations, Origin3d, PipelineLayout, PipelineLayoutDescriptor, PolygonMode,
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MapMode, MultisampleState, Operations, Origin3d, PipelineLayout, PipelineLayoutDescriptor,
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PrimitiveState, PrimitiveTopology, PushConstantRange, RenderPassColorAttachment,
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PolygonMode, PrimitiveState, PrimitiveTopology, PushConstantRange, RenderPassColorAttachment,
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RenderPassDepthStencilAttachment, RenderPassDescriptor,
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RenderPassDepthStencilAttachment, RenderPassDescriptor,
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RenderPipelineDescriptor as RawRenderPipelineDescriptor, SamplerBindingType, SamplerDescriptor,
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RenderPipelineDescriptor as RawRenderPipelineDescriptor, SamplerBindingType, SamplerDescriptor,
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ShaderModule, ShaderModuleDescriptor, ShaderSource, ShaderStages, StencilFaceState,
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ShaderModule, ShaderModuleDescriptor, ShaderSource, ShaderStages, StencilFaceState,
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