Allow calling add_render_graph_node
on World
. (#19912)
# Objective - This unblocks some work I am doing for #19887. ## Solution - Rename `RenderGraphApp` to `RenderGraphExt`. - Implement `RenderGraphExt` for `World`. - Change `SubApp` and `App` to call the `World` impl.
This commit is contained in:
parent
c8cdb1197e
commit
f95f42b44a
@ -11,7 +11,7 @@ use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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use bevy_render::{
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extract_component::{ExtractComponent, ExtractComponentPlugin, UniformComponentPlugin},
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prelude::Camera,
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render_graph::RenderGraphApp,
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render_graph::RenderGraphExt,
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render_resource::{
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binding_types::{sampler, texture_2d, uniform_buffer},
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*,
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@ -11,7 +11,7 @@ use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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use bevy_render::{
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extract_component::{ExtractComponent, ExtractComponentPlugin},
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prelude::Camera,
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render_graph::{RenderGraphApp, ViewNodeRunner},
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render_graph::{RenderGraphExt, ViewNodeRunner},
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render_resource::{
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binding_types::{sampler, texture_2d},
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*,
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@ -58,7 +58,7 @@ use bevy_render::{
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extract_component::{ExtractComponent, ExtractComponentPlugin},
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render_asset::RenderAssets,
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render_graph::{
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NodeRunError, RenderGraphApp as _, RenderGraphContext, ViewNode, ViewNodeRunner,
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NodeRunError, RenderGraphContext, RenderGraphExt as _, ViewNode, ViewNodeRunner,
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},
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render_resource::{
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binding_types::{sampler, texture_2d, uniform_buffer},
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@ -21,7 +21,7 @@ use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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use bevy_render::{
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camera::{ExtractedCamera, MipBias, TemporalJitter},
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prelude::{Camera, Projection},
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render_graph::{NodeRunError, RenderGraphApp, RenderGraphContext, ViewNode, ViewNodeRunner},
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render_graph::{NodeRunError, RenderGraphContext, RenderGraphExt, ViewNode, ViewNodeRunner},
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render_resource::{
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binding_types::{sampler, texture_2d, texture_depth_2d},
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BindGroupEntries, BindGroupLayout, BindGroupLayoutEntries, CachedRenderPipelineId,
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@ -4,7 +4,7 @@ use bevy_ecs::prelude::*;
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use bevy_render::{
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extract_component::ExtractComponentPlugin,
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render_asset::RenderAssetPlugin,
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render_graph::RenderGraphApp,
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render_graph::RenderGraphExt,
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render_resource::{
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Buffer, BufferDescriptor, BufferUsages, PipelineCache, SpecializedComputePipelines,
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},
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@ -20,7 +20,7 @@ use bevy_render::{
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extract_component::{
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ComponentUniforms, DynamicUniformIndex, ExtractComponentPlugin, UniformComponentPlugin,
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},
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render_graph::{NodeRunError, RenderGraphApp, RenderGraphContext, ViewNode, ViewNodeRunner},
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render_graph::{NodeRunError, RenderGraphContext, RenderGraphExt, ViewNode, ViewNodeRunner},
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render_resource::*,
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renderer::{RenderContext, RenderDevice},
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texture::{CachedTexture, TextureCache},
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@ -52,7 +52,7 @@ use bevy_math::FloatOrd;
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use bevy_render::{
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camera::{Camera, ExtractedCamera},
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extract_component::ExtractComponentPlugin,
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render_graph::{EmptyNode, RenderGraphApp, ViewNodeRunner},
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render_graph::{EmptyNode, RenderGraphExt, ViewNodeRunner},
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render_phase::{
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sort_phase_system, BinnedPhaseItem, CachedRenderPipelinePhaseItem, DrawFunctionId,
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DrawFunctions, PhaseItem, PhaseItemExtraIndex, SortedPhaseItem, ViewBinnedRenderPhases,
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@ -92,7 +92,7 @@ use bevy_render::{
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camera::{Camera, ExtractedCamera},
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extract_component::ExtractComponentPlugin,
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prelude::Msaa,
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render_graph::{EmptyNode, RenderGraphApp, ViewNodeRunner},
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render_graph::{EmptyNode, RenderGraphExt, ViewNodeRunner},
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render_phase::{
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sort_phase_system, BinnedPhaseItem, CachedRenderPipelinePhaseItem, DrawFunctionId,
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DrawFunctions, PhaseItem, PhaseItemExtraIndex, SortedPhaseItem, ViewBinnedRenderPhases,
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@ -34,7 +34,7 @@ use bevy_render::{
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camera::{PhysicalCameraParameters, Projection},
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extract_component::{ComponentUniforms, DynamicUniformIndex, UniformComponentPlugin},
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render_graph::{
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NodeRunError, RenderGraphApp as _, RenderGraphContext, ViewNode, ViewNodeRunner,
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NodeRunError, RenderGraphContext, RenderGraphExt as _, ViewNode, ViewNodeRunner,
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},
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render_resource::{
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binding_types::{
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@ -30,7 +30,7 @@ use bevy_render::{
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experimental::occlusion_culling::{
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OcclusionCulling, OcclusionCullingSubview, OcclusionCullingSubviewEntities,
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},
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render_graph::{Node, NodeRunError, RenderGraphApp, RenderGraphContext},
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render_graph::{Node, NodeRunError, RenderGraphContext, RenderGraphExt},
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render_resource::{
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binding_types::{sampler, texture_2d, texture_2d_multisampled, texture_storage_2d},
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BindGroup, BindGroupEntries, BindGroupLayout, BindGroupLayoutEntries,
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@ -18,7 +18,7 @@ use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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use bevy_render::{
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camera::Camera,
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extract_component::{ExtractComponent, ExtractComponentPlugin, UniformComponentPlugin},
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render_graph::{RenderGraphApp, ViewNodeRunner},
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render_graph::{RenderGraphExt, ViewNodeRunner},
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render_resource::{ShaderType, SpecializedRenderPipelines},
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Render, RenderApp, RenderSystems,
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};
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@ -8,7 +8,7 @@ use bevy_color::LinearRgba;
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use bevy_ecs::{prelude::*, query::QueryItem};
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use bevy_render::{
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camera::ExtractedCamera,
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render_graph::{NodeRunError, RenderGraphApp, RenderGraphContext, ViewNode, ViewNodeRunner},
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render_graph::{NodeRunError, RenderGraphContext, RenderGraphExt, ViewNode, ViewNodeRunner},
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render_resource::*,
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renderer::RenderContext,
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view::{Msaa, ViewTarget},
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@ -10,7 +10,7 @@ use bevy_render::{
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camera::{Camera, ExtractedCamera},
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extract_component::{ExtractComponent, ExtractComponentPlugin},
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load_shader_library,
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render_graph::{RenderGraphApp, ViewNodeRunner},
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render_graph::{RenderGraphExt, ViewNodeRunner},
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render_resource::{BufferUsages, BufferVec, DynamicUniformBuffer, ShaderType, TextureUsages},
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renderer::{RenderDevice, RenderQueue},
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view::Msaa,
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@ -23,7 +23,7 @@ use bevy_render::{
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load_shader_library,
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render_asset::{RenderAssetUsages, RenderAssets},
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render_graph::{
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NodeRunError, RenderGraphApp as _, RenderGraphContext, ViewNode, ViewNodeRunner,
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NodeRunError, RenderGraphContext, RenderGraphExt as _, ViewNode, ViewNodeRunner,
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},
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render_resource::{
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binding_types::{sampler, texture_2d, uniform_buffer},
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@ -55,7 +55,7 @@ use bevy_render::{
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};
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use bevy_render::{
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extract_component::{ExtractComponent, ExtractComponentPlugin},
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render_graph::{RenderGraphApp, ViewNodeRunner},
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render_graph::{RenderGraphExt, ViewNodeRunner},
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render_resource::{TextureFormat, TextureUsages},
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renderer::RenderAdapter,
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Render, RenderApp, RenderSystems,
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@ -25,7 +25,7 @@ use bevy_render::{
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extract_component::{
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ComponentUniforms, ExtractComponent, ExtractComponentPlugin, UniformComponentPlugin,
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},
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render_graph::{NodeRunError, RenderGraphApp, RenderGraphContext, ViewNode, ViewNodeRunner},
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render_graph::{NodeRunError, RenderGraphContext, RenderGraphExt, ViewNode, ViewNodeRunner},
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render_resource::{binding_types::uniform_buffer, *},
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renderer::{RenderContext, RenderDevice},
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view::{ExtractedView, ViewTarget, ViewUniformOffset},
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@ -75,7 +75,7 @@ use bevy_ecs::{
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use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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use bevy_render::{
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load_shader_library,
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render_graph::{RenderGraphApp, ViewNodeRunner},
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render_graph::{RenderGraphExt, ViewNodeRunner},
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renderer::RenderDevice,
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settings::WgpuFeatures,
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view::{self, prepare_view_targets, Msaa, Visibility, VisibilityClass},
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@ -38,7 +38,7 @@ use bevy_render::{
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UntypedPhaseBatchedInstanceBuffers,
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},
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experimental::occlusion_culling::OcclusionCulling,
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render_graph::{Node, NodeRunError, RenderGraphApp, RenderGraphContext},
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render_graph::{Node, NodeRunError, RenderGraphContext, RenderGraphExt},
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render_resource::{
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binding_types::{storage_buffer, storage_buffer_read_only, texture_2d, uniform_buffer},
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BindGroup, BindGroupEntries, BindGroupLayout, BindingResource, Buffer, BufferBinding,
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@ -23,7 +23,7 @@ use bevy_render::{
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globals::{GlobalsBuffer, GlobalsUniform},
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load_shader_library,
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prelude::Camera,
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render_graph::{NodeRunError, RenderGraphApp, RenderGraphContext, ViewNode, ViewNodeRunner},
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render_graph::{NodeRunError, RenderGraphContext, RenderGraphExt, ViewNode, ViewNodeRunner},
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render_resource::{
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binding_types::{
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sampler, texture_2d, texture_depth_2d, texture_storage_2d, uniform_buffer,
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@ -25,7 +25,7 @@ use bevy_image::BevyDefault as _;
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use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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use bevy_render::{
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extract_component::{ExtractComponent, ExtractComponentPlugin},
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render_graph::{NodeRunError, RenderGraphApp, RenderGraphContext, ViewNode, ViewNodeRunner},
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render_graph::{NodeRunError, RenderGraphContext, RenderGraphExt, ViewNode, ViewNodeRunner},
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render_resource::{
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binding_types, AddressMode, BindGroupEntries, BindGroupLayout, BindGroupLayoutEntries,
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CachedRenderPipelineId, ColorTargetState, ColorWrites, DynamicUniformBuffer, FilterMode,
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@ -47,7 +47,7 @@ use bevy_math::{
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use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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use bevy_render::{
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mesh::{Mesh, Meshable},
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render_graph::{RenderGraphApp, ViewNodeRunner},
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render_graph::{RenderGraphExt, ViewNodeRunner},
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render_resource::SpecializedRenderPipelines,
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sync_component::SyncComponentPlugin,
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view::Visibility,
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@ -38,7 +38,7 @@ use bevy_render::{
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render_asset::{
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prepare_assets, PrepareAssetError, RenderAsset, RenderAssetPlugin, RenderAssets,
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},
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render_graph::{NodeRunError, RenderGraphApp, RenderGraphContext, ViewNode, ViewNodeRunner},
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render_graph::{NodeRunError, RenderGraphContext, RenderGraphExt, ViewNode, ViewNodeRunner},
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render_phase::{
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AddRenderCommand, BinnedPhaseItem, BinnedRenderPhasePlugin, BinnedRenderPhaseType,
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CachedRenderPipelinePhaseItem, DrawFunctionId, DrawFunctions, PhaseItem,
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@ -1,11 +1,11 @@
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use bevy_app::{App, SubApp};
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use bevy_ecs::world::FromWorld;
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use bevy_ecs::world::{FromWorld, World};
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use tracing::warn;
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use super::{IntoRenderNodeArray, Node, RenderGraph, RenderLabel, RenderSubGraph};
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/// Adds common [`RenderGraph`] operations to [`SubApp`] (and [`App`]).
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pub trait RenderGraphApp {
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pub trait RenderGraphExt {
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// Add a sub graph to the [`RenderGraph`]
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fn add_render_sub_graph(&mut self, sub_graph: impl RenderSubGraph) -> &mut Self;
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/// Add a [`Node`] to the [`RenderGraph`]:
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@ -32,15 +32,15 @@ pub trait RenderGraphApp {
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) -> &mut Self;
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}
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impl RenderGraphApp for SubApp {
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impl RenderGraphExt for World {
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fn add_render_graph_node<T: Node + FromWorld>(
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&mut self,
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sub_graph: impl RenderSubGraph,
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node_label: impl RenderLabel,
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) -> &mut Self {
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let sub_graph = sub_graph.intern();
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let node = T::from_world(self.world_mut());
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let mut render_graph = self.world_mut().get_resource_mut::<RenderGraph>().expect(
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let node = T::from_world(self);
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let mut render_graph = self.get_resource_mut::<RenderGraph>().expect(
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"RenderGraph not found. Make sure you are using add_render_graph_node on the RenderApp",
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);
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if let Some(graph) = render_graph.get_sub_graph_mut(sub_graph) {
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@ -59,7 +59,7 @@ impl RenderGraphApp for SubApp {
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edges: impl IntoRenderNodeArray<N>,
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) -> &mut Self {
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let sub_graph = sub_graph.intern();
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let mut render_graph = self.world_mut().get_resource_mut::<RenderGraph>().expect(
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let mut render_graph = self.get_resource_mut::<RenderGraph>().expect(
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"RenderGraph not found. Make sure you are using add_render_graph_edges on the RenderApp",
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);
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if let Some(graph) = render_graph.get_sub_graph_mut(sub_graph) {
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@ -79,7 +79,7 @@ impl RenderGraphApp for SubApp {
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input_node: impl RenderLabel,
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) -> &mut Self {
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let sub_graph = sub_graph.intern();
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let mut render_graph = self.world_mut().get_resource_mut::<RenderGraph>().expect(
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let mut render_graph = self.get_resource_mut::<RenderGraph>().expect(
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"RenderGraph not found. Make sure you are using add_render_graph_edge on the RenderApp",
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);
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if let Some(graph) = render_graph.get_sub_graph_mut(sub_graph) {
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@ -93,7 +93,7 @@ impl RenderGraphApp for SubApp {
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}
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fn add_render_sub_graph(&mut self, sub_graph: impl RenderSubGraph) -> &mut Self {
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let mut render_graph = self.world_mut().get_resource_mut::<RenderGraph>().expect(
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let mut render_graph = self.get_resource_mut::<RenderGraph>().expect(
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"RenderGraph not found. Make sure you are using add_render_sub_graph on the RenderApp",
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);
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render_graph.add_sub_graph(sub_graph, RenderGraph::default());
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@ -101,13 +101,13 @@ impl RenderGraphApp for SubApp {
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}
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}
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impl RenderGraphApp for App {
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impl RenderGraphExt for SubApp {
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fn add_render_graph_node<T: Node + FromWorld>(
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&mut self,
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sub_graph: impl RenderSubGraph,
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node_label: impl RenderLabel,
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) -> &mut Self {
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SubApp::add_render_graph_node::<T>(self.main_mut(), sub_graph, node_label);
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World::add_render_graph_node::<T>(self.world_mut(), sub_graph, node_label);
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self
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}
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@ -117,7 +117,7 @@ impl RenderGraphApp for App {
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output_node: impl RenderLabel,
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input_node: impl RenderLabel,
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) -> &mut Self {
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SubApp::add_render_graph_edge(self.main_mut(), sub_graph, output_node, input_node);
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World::add_render_graph_edge(self.world_mut(), sub_graph, output_node, input_node);
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self
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}
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@ -126,12 +126,47 @@ impl RenderGraphApp for App {
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sub_graph: impl RenderSubGraph,
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edges: impl IntoRenderNodeArray<N>,
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) -> &mut Self {
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SubApp::add_render_graph_edges(self.main_mut(), sub_graph, edges);
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World::add_render_graph_edges(self.world_mut(), sub_graph, edges);
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self
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}
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fn add_render_sub_graph(&mut self, sub_graph: impl RenderSubGraph) -> &mut Self {
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SubApp::add_render_sub_graph(self.main_mut(), sub_graph);
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World::add_render_sub_graph(self.world_mut(), sub_graph);
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self
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}
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}
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impl RenderGraphExt for App {
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fn add_render_graph_node<T: Node + FromWorld>(
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&mut self,
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sub_graph: impl RenderSubGraph,
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node_label: impl RenderLabel,
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) -> &mut Self {
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World::add_render_graph_node::<T>(self.world_mut(), sub_graph, node_label);
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self
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}
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fn add_render_graph_edge(
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&mut self,
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sub_graph: impl RenderSubGraph,
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output_node: impl RenderLabel,
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input_node: impl RenderLabel,
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) -> &mut Self {
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World::add_render_graph_edge(self.world_mut(), sub_graph, output_node, input_node);
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self
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}
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fn add_render_graph_edges<const N: usize>(
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&mut self,
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sub_graph: impl RenderSubGraph,
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edges: impl IntoRenderNodeArray<N>,
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) -> &mut Self {
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World::add_render_graph_edges(self.world_mut(), sub_graph, edges);
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self
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}
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fn add_render_sub_graph(&mut self, sub_graph: impl RenderSubGraph) -> &mut Self {
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World::add_render_sub_graph(self.world_mut(), sub_graph);
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self
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}
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}
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@ -9,7 +9,7 @@ use bevy_core_pipeline::core_3d::graph::{Core3d, Node3d};
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use bevy_ecs::{component::Component, reflect::ReflectComponent, schedule::IntoScheduleConfigs};
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use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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use bevy_render::{
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render_graph::{RenderGraphApp, ViewNodeRunner},
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render_graph::{RenderGraphExt, ViewNodeRunner},
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renderer::RenderDevice,
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view::Hdr,
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ExtractSchedule, Render, RenderApp, RenderSystems,
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|
@ -13,7 +13,7 @@ use bevy_ecs::{component::Component, reflect::ReflectComponent, schedule::IntoSc
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use bevy_pbr::DefaultOpaqueRendererMethod;
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use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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use bevy_render::{
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render_graph::{RenderGraphApp, ViewNodeRunner},
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render_graph::{RenderGraphExt, ViewNodeRunner},
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renderer::RenderDevice,
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view::Hdr,
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ExtractSchedule, Render, RenderApp, RenderSystems,
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|
@ -36,7 +36,7 @@ use bevy_render::{
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render_asset::{
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prepare_assets, PrepareAssetError, RenderAsset, RenderAssetPlugin, RenderAssets,
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},
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render_graph::{NodeRunError, RenderGraphApp, RenderGraphContext, ViewNode, ViewNodeRunner},
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render_graph::{NodeRunError, RenderGraphContext, RenderGraphExt, ViewNode, ViewNodeRunner},
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render_phase::{
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AddRenderCommand, BinnedPhaseItem, BinnedRenderPhasePlugin, BinnedRenderPhaseType,
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CachedRenderPipelinePhaseItem, DrawFunctionId, DrawFunctions, InputUniformIndex, PhaseItem,
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|
@ -30,7 +30,7 @@ use bevy::{
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IndirectParametersIndexed,
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},
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experimental::occlusion_culling::OcclusionCulling,
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render_graph::{self, NodeRunError, RenderGraphApp, RenderGraphContext, RenderLabel},
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render_graph::{self, NodeRunError, RenderGraphContext, RenderGraphExt, RenderLabel},
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render_resource::{Buffer, BufferDescriptor, BufferUsages, MapMode},
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renderer::{RenderContext, RenderDevice},
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settings::WgpuFeatures,
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|
@ -19,7 +19,7 @@ use bevy::{
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UniformComponentPlugin,
|
||||
},
|
||||
render_graph::{
|
||||
NodeRunError, RenderGraphApp, RenderGraphContext, RenderLabel, ViewNode, ViewNodeRunner,
|
||||
NodeRunError, RenderGraphContext, RenderGraphExt, RenderLabel, ViewNode, ViewNodeRunner,
|
||||
},
|
||||
render_resource::{
|
||||
binding_types::{sampler, texture_2d, uniform_buffer},
|
||||
|
@ -39,7 +39,7 @@ use bevy::{
|
||||
mesh::{allocator::MeshAllocator, MeshVertexBufferLayoutRef, RenderMesh},
|
||||
render_asset::RenderAssets,
|
||||
render_graph::{
|
||||
NodeRunError, RenderGraphApp, RenderGraphContext, RenderLabel, ViewNode, ViewNodeRunner,
|
||||
NodeRunError, RenderGraphContext, RenderGraphExt, RenderLabel, ViewNode, ViewNodeRunner,
|
||||
},
|
||||
render_phase::{
|
||||
sort_phase_system, AddRenderCommand, CachedRenderPipelinePhaseItem, DrawFunctionId,
|
||||
|
@ -0,0 +1,7 @@
|
||||
---
|
||||
title: `RenderGraphApp` renamed to `RenderGraphExt`.
|
||||
pull_requests: [19912]
|
||||
---
|
||||
|
||||
`RenderGraphApp` has been renamed to `RenderGraphExt`. Rename this for cases where you are
|
||||
explicitly importing this trait.
|
Loading…
Reference in New Issue
Block a user