add set_layout
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@ -1,4 +1,4 @@
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use super::ShaderDefVal;
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use super::{empty_bind_group_layout, ShaderDefVal};
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use crate::mesh::VertexBufferLayout;
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use crate::{
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define_atomic_id,
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@ -112,6 +112,20 @@ pub struct RenderPipelineDescriptor {
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pub zero_initialize_workgroup_memory: bool,
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}
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#[derive(Copy, Clone, Debug, Error)]
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#[error("RenderPipelineDescriptor has no FragmentState configured")]
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pub struct NoFragmentStateError;
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impl RenderPipelineDescriptor {
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pub fn fragment_mut(&mut self) -> Result<&mut FragmentState, NoFragmentStateError> {
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self.fragment.as_mut().ok_or(NoFragmentStateError)
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}
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pub fn set_layout(&mut self, index: usize, layout: BindGroupLayout) {
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filling_set_at(&mut self.layout, index, empty_bind_group_layout(), layout);
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}
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}
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#[derive(Clone, Debug, Eq, PartialEq, Default)]
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pub struct VertexState {
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/// The compiled shader module for this stage.
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