Enable Constructing ReflectComponent/Resource (#6257)
# Objective - Fixes #6206 ## Solution - Create a constructor for creating `ReflectComponent` and `ReflectResource` --- ## Changelog > This section is optional. If this was a trivial fix, or has no externally-visible impact, you can delete this section. ### Added - Created constructors for `ReflectComponent` and `ReflectResource`, allowing for advanced scripting use-cases.
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@ -17,14 +17,55 @@ use bevy_reflect::{
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/// A [`ReflectComponent`] for type `T` can be obtained via
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/// [`bevy_reflect::TypeRegistration::data`].
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#[derive(Clone)]
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pub struct ReflectComponent {
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insert: fn(&mut World, Entity, &dyn Reflect),
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apply: fn(&mut World, Entity, &dyn Reflect),
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apply_or_insert: fn(&mut World, Entity, &dyn Reflect),
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remove: fn(&mut World, Entity),
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reflect: fn(&World, Entity) -> Option<&dyn Reflect>,
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reflect_mut: unsafe fn(&World, Entity) -> Option<Mut<dyn Reflect>>,
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copy: fn(&World, &mut World, Entity, Entity),
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pub struct ReflectComponent(ReflectComponentFns);
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/// The raw function pointers needed to make up a [`ReflectComponent`].
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///
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/// This is used when creating custom implementations of [`ReflectComponent`] with
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/// [`ReflectComponent::new()`].
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///
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/// > **Note:**
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/// > Creating custom implementations of [`ReflectComponent`] is an advanced feature that most users
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/// > will not need.
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/// > Usually a [`ReflectComponent`] is created for a type by deriving [`Reflect`]
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/// > and adding the `#[reflect(Component)]` attribute.
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/// > After adding the component to the [`TypeRegistry`][bevy_reflect::TypeRegistry],
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/// > its [`ReflectComponent`] can then be retrieved when needed.
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///
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/// Creating a custom [`ReflectComponent`] may be useful if you need to create new component types
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/// at runtime, for example, for scripting implementations.
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///
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/// By creating a custom [`ReflectComponent`] and inserting it into a type's
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/// [`TypeRegistration`][bevy_reflect::TypeRegistration],
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/// you can modify the way that reflected components of that type will be inserted into the Bevy
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/// world.
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#[derive(Clone)]
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pub struct ReflectComponentFns {
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/// Function pointer implementing [`ReflectComponent::insert()`].
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pub insert: fn(&mut World, Entity, &dyn Reflect),
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/// Function pointer implementing [`ReflectComponent::apply()`].
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pub apply: fn(&mut World, Entity, &dyn Reflect),
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/// Function pointer implementing [`ReflectComponent::apply_or_insert()`].
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pub apply_or_insert: fn(&mut World, Entity, &dyn Reflect),
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/// Function pointer implementing [`ReflectComponent::remove()`].
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pub remove: fn(&mut World, Entity),
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/// Function pointer implementing [`ReflectComponent::reflect()`].
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pub reflect: fn(&World, Entity) -> Option<&dyn Reflect>,
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/// Function pointer implementing [`ReflectComponent::reflect_mut()`].
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pub reflect_mut: unsafe fn(&World, Entity) -> Option<Mut<dyn Reflect>>,
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/// Function pointer implementing [`ReflectComponent::copy()`].
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pub copy: fn(&World, &mut World, Entity, Entity),
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}
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impl ReflectComponentFns {
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/// Get the default set of [`ReflectComponentFns`] for a specific component type using its
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/// [`FromType`] implementation.
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///
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/// This is useful if you want to start with the default implementation before overriding some
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/// of the functions to create a custom implementation.
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pub fn new<T: Component + Reflect + FromWorld>() -> Self {
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<ReflectComponent as FromType<T>>::from_type().0
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}
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}
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impl ReflectComponent {
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@ -34,7 +75,7 @@ impl ReflectComponent {
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///
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/// Panics if there is no such entity.
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pub fn insert(&self, world: &mut World, entity: Entity, component: &dyn Reflect) {
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(self.insert)(world, entity, component);
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(self.0.insert)(world, entity, component);
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}
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/// Uses reflection to set the value of this [`Component`] type in the entity to the given value.
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@ -43,7 +84,7 @@ impl ReflectComponent {
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///
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/// Panics if there is no [`Component`] of the given type or the `entity` does not exist.
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pub fn apply(&self, world: &mut World, entity: Entity, component: &dyn Reflect) {
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(self.apply)(world, entity, component);
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(self.0.apply)(world, entity, component);
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}
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/// Uses reflection to set the value of this [`Component`] type in the entity to the given value or insert a new one if it does not exist.
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@ -52,7 +93,7 @@ impl ReflectComponent {
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///
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/// Panics if the `entity` does not exist.
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pub fn apply_or_insert(&self, world: &mut World, entity: Entity, component: &dyn Reflect) {
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(self.apply_or_insert)(world, entity, component);
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(self.0.apply_or_insert)(world, entity, component);
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}
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/// Removes this [`Component`] type from the entity. Does nothing if it doesn't exist.
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@ -61,12 +102,12 @@ impl ReflectComponent {
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///
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/// Panics if there is no [`Component`] of the given type or the `entity` does not exist.
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pub fn remove(&self, world: &mut World, entity: Entity) {
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(self.remove)(world, entity);
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(self.0.remove)(world, entity);
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}
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/// Gets the value of this [`Component`] type from the entity as a reflected reference.
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pub fn reflect<'a>(&self, world: &'a World, entity: Entity) -> Option<&'a dyn Reflect> {
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(self.reflect)(world, entity)
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(self.0.reflect)(world, entity)
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}
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/// Gets the value of this [`Component`] type from the entity as a mutable reflected reference.
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@ -76,7 +117,7 @@ impl ReflectComponent {
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entity: Entity,
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) -> Option<Mut<'a, dyn Reflect>> {
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// SAFETY: unique world access
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unsafe { (self.reflect_mut)(world, entity) }
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unsafe { (self.0.reflect_mut)(world, entity) }
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}
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/// # Safety
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@ -90,7 +131,7 @@ impl ReflectComponent {
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world: &'a World,
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entity: Entity,
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) -> Option<Mut<'a, dyn Reflect>> {
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(self.reflect_mut)(world, entity)
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(self.0.reflect_mut)(world, entity)
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}
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/// Gets the value of this [`Component`] type from entity from `source_world` and [applies](Self::apply()) it to the value of this [`Component`] type in entity in `destination_world`.
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@ -105,18 +146,33 @@ impl ReflectComponent {
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source_entity: Entity,
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destination_entity: Entity,
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) {
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(self.copy)(
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(self.0.copy)(
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source_world,
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destination_world,
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source_entity,
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destination_entity,
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);
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}
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/// Create a custom implementation of [`ReflectComponent`].
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///
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/// This is an advanced feature,
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/// useful for scripting implementations,
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/// that should not be used by most users
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/// unless you know what you are doing.
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///
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/// Usually you should derive [`Reflect`] and add the `#[reflect(Component)]` component
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/// to generate a [`ReflectComponent`] implementation automatically.
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///
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/// See [`ReflectComponentFns`] for more information.
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pub fn new(fns: ReflectComponentFns) -> Self {
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Self(fns)
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}
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}
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impl<C: Component + Reflect + FromWorld> FromType<C> for ReflectComponent {
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fn from_type() -> Self {
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ReflectComponent {
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ReflectComponent(ReflectComponentFns {
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insert: |world, entity, reflected_component| {
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let mut component = C::from_world(world);
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component.apply(reflected_component);
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@ -165,7 +221,7 @@ impl<C: Component + Reflect + FromWorld> FromType<C> for ReflectComponent {
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})
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}
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},
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}
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})
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}
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}
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@ -174,20 +230,61 @@ impl<C: Component + Reflect + FromWorld> FromType<C> for ReflectComponent {
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/// A [`ReflectResource`] for type `T` can be obtained via
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/// [`bevy_reflect::TypeRegistration::data`].
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#[derive(Clone)]
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pub struct ReflectResource {
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insert: fn(&mut World, &dyn Reflect),
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apply: fn(&mut World, &dyn Reflect),
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apply_or_insert: fn(&mut World, &dyn Reflect),
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remove: fn(&mut World),
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reflect: fn(&World) -> Option<&dyn Reflect>,
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reflect_unchecked_mut: unsafe fn(&World) -> Option<Mut<dyn Reflect>>,
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copy: fn(&World, &mut World),
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pub struct ReflectResource(ReflectResourceFns);
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/// The raw function pointers needed to make up a [`ReflectResource`].
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///
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/// This is used when creating custom implementations of [`ReflectResource`] with
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/// [`ReflectResource::new()`].
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///
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/// > **Note:**
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/// > Creating custom implementations of [`ReflectResource`] is an advanced feature that most users
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/// > will not need.
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/// > Usually a [`ReflectResource`] is created for a type by deriving [`Reflect`]
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/// > and adding the `#[reflect(Resource)]` attribute.
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/// > After adding the component to the [`TypeRegistry`][bevy_reflect::TypeRegistry],
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/// > its [`ReflectResource`] can then be retrieved when needed.
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///
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/// Creating a custom [`ReflectResource`] may be useful if you need to create new resource types at
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/// runtime, for example, for scripting implementations.
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///
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/// By creating a custom [`ReflectResource`] and inserting it into a type's
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/// [`TypeRegistration`][bevy_reflect::TypeRegistration],
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/// you can modify the way that reflected resources of that type will be inserted into the bevy
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/// world.
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#[derive(Clone)]
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pub struct ReflectResourceFns {
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/// Function pointer implementing [`ReflectResource::insert()`].
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pub insert: fn(&mut World, &dyn Reflect),
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/// Function pointer implementing [`ReflectResource::apply()`].
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pub apply: fn(&mut World, &dyn Reflect),
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/// Function pointer implementing [`ReflectResource::apply_or_insert()`].
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pub apply_or_insert: fn(&mut World, &dyn Reflect),
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/// Function pointer implementing [`ReflectResource::remove()`].
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pub remove: fn(&mut World),
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/// Function pointer implementing [`ReflectResource::reflect()`].
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pub reflect: fn(&World) -> Option<&dyn Reflect>,
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/// Function pointer implementing [`ReflectResource::reflect_unchecked_mut()`].
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pub reflect_unchecked_mut: unsafe fn(&World) -> Option<Mut<dyn Reflect>>,
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/// Function pointer implementing [`ReflectResource::copy()`].
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pub copy: fn(&World, &mut World),
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}
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impl ReflectResourceFns {
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/// Get the default set of [`ReflectResourceFns`] for a specific resource type using its
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/// [`FromType`] implementation.
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///
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/// This is useful if you want to start with the default implementation before overriding some
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/// of the functions to create a custom implementation.
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pub fn new<T: Resource + Reflect + FromWorld>() -> Self {
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<ReflectResource as FromType<T>>::from_type().0
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}
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}
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impl ReflectResource {
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/// Insert a reflected [`Resource`] into the world like [`insert()`](World::insert_resource).
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pub fn insert(&self, world: &mut World, resource: &dyn Reflect) {
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(self.insert)(world, resource);
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(self.0.insert)(world, resource);
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}
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/// Uses reflection to set the value of this [`Resource`] type in the world to the given value.
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@ -196,28 +293,28 @@ impl ReflectResource {
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///
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/// Panics if there is no [`Resource`] of the given type.
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pub fn apply(&self, world: &mut World, resource: &dyn Reflect) {
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(self.apply)(world, resource);
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(self.0.apply)(world, resource);
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}
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/// Uses reflection to set the value of this [`Resource`] type in the world to the given value or insert a new one if it does not exist.
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pub fn apply_or_insert(&self, world: &mut World, resource: &dyn Reflect) {
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(self.apply_or_insert)(world, resource);
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(self.0.apply_or_insert)(world, resource);
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}
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/// Removes this [`Resource`] type from the world. Does nothing if it doesn't exist.
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pub fn remove(&self, world: &mut World) {
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(self.remove)(world);
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(self.0.remove)(world);
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}
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/// Gets the value of this [`Resource`] type from the world as a reflected reference.
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pub fn reflect<'a>(&self, world: &'a World) -> Option<&'a dyn Reflect> {
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(self.reflect)(world)
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(self.0.reflect)(world)
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}
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/// Gets the value of this [`Resource`] type from the world as a mutable reflected reference.
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pub fn reflect_mut<'a>(&self, world: &'a mut World) -> Option<Mut<'a, dyn Reflect>> {
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// SAFETY: unique world access
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unsafe { (self.reflect_unchecked_mut)(world) }
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unsafe { (self.0.reflect_unchecked_mut)(world) }
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}
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/// # Safety
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@ -231,7 +328,7 @@ impl ReflectResource {
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world: &'a World,
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) -> Option<Mut<'a, dyn Reflect>> {
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// SAFETY: caller promises to uphold uniqueness guarantees
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(self.reflect_unchecked_mut)(world)
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(self.0.reflect_unchecked_mut)(world)
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}
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/// Gets the value of this [`Resource`] type from `source_world` and [applies](Self::apply()) it to the value of this [`Resource`] type in `destination_world`.
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@ -240,13 +337,28 @@ impl ReflectResource {
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///
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/// Panics if there is no [`Resource`] of the given type.
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pub fn copy(&self, source_world: &World, destination_world: &mut World) {
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(self.copy)(source_world, destination_world);
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(self.0.copy)(source_world, destination_world);
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}
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/// Create a custom implementation of [`ReflectResource`].
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///
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/// This is an advanced feature,
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/// useful for scripting implementations,
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/// that should not be used by most users
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/// unless you know what you are doing.
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///
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/// Usually you should derive [`Reflect`] and add the `#[reflect(Resource)]` component
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/// to generate a [`ReflectResource`] implementation automatically.
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///
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/// See [`ReflectResourceFns`] for more information.
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pub fn new(&self, fns: ReflectResourceFns) -> Self {
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Self(fns)
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}
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}
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impl<C: Resource + Reflect + FromWorld> FromType<C> for ReflectResource {
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fn from_type() -> Self {
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ReflectResource {
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ReflectResource(ReflectResourceFns {
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insert: |world, reflected_resource| {
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let mut resource = C::from_world(world);
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resource.apply(reflected_resource);
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@ -285,7 +397,7 @@ impl<C: Resource + Reflect + FromWorld> FromType<C> for ReflectResource {
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destination_resource.apply(source_resource);
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destination_world.insert_resource(destination_resource);
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},
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}
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})
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}
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}
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