Add after
dependencies for all systems that use Mesh2dPipeline
in RenderStartup
.
This commit is contained in:
parent
306f0812b0
commit
f9c67f4de7
@ -27,7 +27,9 @@ use bevy_render::{
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Render, RenderApp, RenderSystems,
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Render, RenderApp, RenderSystems,
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};
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};
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use bevy_render::{sync_world::MainEntity, RenderStartup};
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use bevy_render::{sync_world::MainEntity, RenderStartup};
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use bevy_sprite::{Mesh2dPipeline, Mesh2dPipelineKey, SetMesh2dViewBindGroup};
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use bevy_sprite::{
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init_mesh_2d_pipeline, Mesh2dPipeline, Mesh2dPipelineKey, SetMesh2dViewBindGroup,
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};
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use bevy_utils::default;
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use bevy_utils::default;
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use tracing::error;
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use tracing::error;
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@ -56,7 +58,9 @@ impl Plugin for LineGizmo2dPlugin {
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)
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)
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.add_systems(
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.add_systems(
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RenderStartup,
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RenderStartup,
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init_line_gizmo_pipelines.after(init_line_gizmo_uniform_bind_group_layout),
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init_line_gizmo_pipelines
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.after(init_line_gizmo_uniform_bind_group_layout)
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.after(init_mesh_2d_pipeline),
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)
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)
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.add_systems(
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.add_systems(
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Render,
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Render,
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@ -1,6 +1,7 @@
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use crate::{
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use crate::{
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DrawMesh2d, Mesh2d, Mesh2dPipeline, Mesh2dPipelineKey, RenderMesh2dInstances,
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init_mesh_2d_pipeline, DrawMesh2d, Mesh2d, Mesh2dPipeline, Mesh2dPipelineKey,
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SetMesh2dBindGroup, SetMesh2dViewBindGroup, ViewKeyCache, ViewSpecializationTicks,
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RenderMesh2dInstances, SetMesh2dBindGroup, SetMesh2dViewBindGroup, ViewKeyCache,
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ViewSpecializationTicks,
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};
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};
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use bevy_app::{App, Plugin, PostUpdate};
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use bevy_app::{App, Plugin, PostUpdate};
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use bevy_asset::prelude::AssetChanged;
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use bevy_asset::prelude::AssetChanged;
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@ -286,7 +287,10 @@ where
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.add_render_command::<Transparent2d, DrawMaterial2d<M>>()
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.add_render_command::<Transparent2d, DrawMaterial2d<M>>()
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.init_resource::<RenderMaterial2dInstances<M>>()
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.init_resource::<RenderMaterial2dInstances<M>>()
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.init_resource::<SpecializedMeshPipelines<Material2dPipeline<M>>>()
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.init_resource::<SpecializedMeshPipelines<Material2dPipeline<M>>>()
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.add_systems(RenderStartup, init_material_2d_pipeline::<M>)
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.add_systems(
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RenderStartup,
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init_material_2d_pipeline::<M>.after(init_mesh_2d_pipeline),
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)
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.add_systems(
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.add_systems(
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ExtractSchedule,
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ExtractSchedule,
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(
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(
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@ -1,6 +1,6 @@
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use crate::{
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use crate::{
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DrawMesh2d, Mesh2dPipeline, Mesh2dPipelineKey, RenderMesh2dInstances, SetMesh2dBindGroup,
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init_mesh_2d_pipeline, DrawMesh2d, Mesh2dPipeline, Mesh2dPipelineKey, RenderMesh2dInstances,
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SetMesh2dViewBindGroup, ViewKeyCache, ViewSpecializationTicks,
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SetMesh2dBindGroup, SetMesh2dViewBindGroup, ViewKeyCache, ViewSpecializationTicks,
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};
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};
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use bevy_app::{App, Plugin, PostUpdate, Startup, Update};
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use bevy_app::{App, Plugin, PostUpdate, Startup, Update};
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use bevy_asset::{
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use bevy_asset::{
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@ -129,7 +129,10 @@ impl Plugin for Wireframe2dPlugin {
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Node2d::PostProcessing,
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Node2d::PostProcessing,
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),
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),
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)
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)
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.add_systems(RenderStartup, init_wireframe_2d_pipeline)
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.add_systems(
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RenderStartup,
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init_wireframe_2d_pipeline.after(init_mesh_2d_pipeline),
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)
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.add_systems(
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.add_systems(
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ExtractSchedule,
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ExtractSchedule,
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(
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(
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@ -30,8 +30,8 @@ use bevy::{
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Extract, Render, RenderApp, RenderStartup, RenderSystems,
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Extract, Render, RenderApp, RenderStartup, RenderSystems,
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},
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},
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sprite::{
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sprite::{
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extract_mesh2d, DrawMesh2d, Material2dBindGroupId, Mesh2dPipeline, Mesh2dPipelineKey,
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extract_mesh2d, init_mesh_2d_pipeline, DrawMesh2d, Material2dBindGroupId, Mesh2dPipeline,
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Mesh2dTransforms, MeshFlags, RenderMesh2dInstance, SetMesh2dBindGroup,
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Mesh2dPipelineKey, Mesh2dTransforms, MeshFlags, RenderMesh2dInstance, SetMesh2dBindGroup,
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SetMesh2dViewBindGroup,
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SetMesh2dViewBindGroup,
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},
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},
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};
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};
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@ -309,7 +309,10 @@ impl Plugin for ColoredMesh2dPlugin {
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.add_render_command::<Transparent2d, DrawColoredMesh2d>()
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.add_render_command::<Transparent2d, DrawColoredMesh2d>()
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.init_resource::<SpecializedRenderPipelines<ColoredMesh2dPipeline>>()
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.init_resource::<SpecializedRenderPipelines<ColoredMesh2dPipeline>>()
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.init_resource::<RenderColoredMesh2dInstances>()
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.init_resource::<RenderColoredMesh2dInstances>()
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.add_systems(RenderStartup, init_colored_mesh_2d_pipeline)
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.add_systems(
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RenderStartup,
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init_colored_mesh_2d_pipeline.after(init_mesh_2d_pipeline),
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)
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.add_systems(
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.add_systems(
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ExtractSchedule,
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ExtractSchedule,
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extract_colored_mesh2d.after(extract_mesh2d),
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extract_colored_mesh2d.after(extract_mesh2d),
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