Tweak camera height and enable HDR by default
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@ -253,7 +253,11 @@ fn setup(
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// Camera
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commands.spawn((
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Camera3dBundle {
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transform: Transform::from_xyz(0.0, 2.8, 7.0).looking_at(Vec3::ZERO, Vec3::Y),
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camera: Camera {
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hdr: true,
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..default()
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},
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transform: Transform::from_xyz(0.0, 1.8, 7.0).looking_at(Vec3::ZERO, Vec3::Y),
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color_grading: ColorGrading {
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exposure: -2.0,
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post_saturation: 1.2,
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