Default UI shadow samples fix (#15953)
# Objective In `queue_shadows`, the `UiBoxShadows` option is unwrapped incorrectly which results in the number of shadow samples being set to `u32::default()` instead of `UiBoxShadows::default()` if the camera entity doesn't have the component. ## Solution Just use `unwrap_or_default` directly without `map`.
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				| @ -356,7 +356,7 @@ pub fn queue_shadows( | |||||||
|             &ui_slicer_pipeline, |             &ui_slicer_pipeline, | ||||||
|             UiTextureSlicePipelineKey { |             UiTextureSlicePipelineKey { | ||||||
|                 hdr: view.hdr, |                 hdr: view.hdr, | ||||||
|                 samples: shadow_samples.map(|samples| samples.0).unwrap_or_default(), |                 samples: shadow_samples.copied().unwrap_or_default().0, | ||||||
|             }, |             }, | ||||||
|         ); |         ); | ||||||
| 
 | 
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|  | |||||||
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