Fix node update (#3785)
# Objective Fixes #3784 ## Solution Check if the node size is actually different from previous
This commit is contained in:
parent
b11ee3ffb8
commit
fe0e5580db
@ -278,10 +278,13 @@ pub fn flex_node_system(
|
||||
// PERF: try doing this incrementally
|
||||
for (entity, mut node, mut transform, parent) in node_transform_query.iter_mut() {
|
||||
let layout = flex_surface.get_layout(entity).unwrap();
|
||||
node.size = Vec2::new(
|
||||
let new_size = Vec2::new(
|
||||
to_logical(layout.size.width),
|
||||
to_logical(layout.size.height),
|
||||
);
|
||||
if node.size != new_size {
|
||||
node.size = new_size;
|
||||
}
|
||||
let position = &mut transform.translation;
|
||||
position.x = to_logical(layout.location.x + layout.size.width / 2.0);
|
||||
position.y = to_logical(layout.location.y + layout.size.height / 2.0);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user