Drive-by Docs Fixes: bevy_picking, bevy_text (#16946)

Noticed these were either incomplete or inconsistent, so I
fixed/augmented them.
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Marco Buono 2024-12-23 19:23:33 -03:00 committed by GitHub
parent b7ee23a59e
commit ff57e8082c
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2 changed files with 4 additions and 3 deletions

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@ -121,11 +121,11 @@
//!
//! You will eventually need to choose which picking backend(s) you want to use. This crate does not
//! supply any backends, and expects you to select some from the other bevy crates or the third-party
//! ecosystem. You can find all the provided backends in the [`backend`] module.
//! ecosystem.
//!
//! It's important to understand that you can mix and match backends! For example, you might have a
//! backend for your UI, and one for the 3d scene, with each being specialized for their purpose.
//! This crate provides some backends out of the box, but you can even write your own. It's been
//! Bevy provides some backends out of the box, but you can even write your own. It's been
//! made as easy as possible intentionally; the `bevy_mod_raycast` backend is 50 lines of code.
//!
//! #### Focus ([`focus`])

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@ -232,7 +232,8 @@ impl From<String> for TextSpan {
/// This only affects the internal positioning of the lines of text within a text entity and
/// does not affect the text entity's position.
///
/// _Has no affect on a single line text entity._
/// _Has no affect on a single line text entity_, unless used together with a
/// [`TextBounds`](super::bounds::TextBounds) component with an explicit `width` value.
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash, Reflect, Serialize, Deserialize)]
#[reflect(Serialize, Deserialize)]
pub enum JustifyText {