fix wavy text (#725)
fix wavy text Co-authored-by: Carter Anderson <mcanders1@gmail.com>
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				| @ -119,15 +119,10 @@ impl<'a> Drawable for DrawableText<'a> { | ||||
|                     )?; | ||||
| 
 | ||||
|                     let bounds = outlined.px_bounds(); | ||||
|                     let offset = scaled_font.descent() + glyph_height; | ||||
|                     let transform = Mat4::from_translation( | ||||
|                         caret | ||||
|                             + Vec3::new( | ||||
|                                 0.0 + glyph_width / 2.0 + bounds.min.x, | ||||
|                                 glyph_height / 2.0 - bounds.min.y - offset, | ||||
|                                 0.0, | ||||
|                             ), | ||||
|                     ); | ||||
|                     let x = bounds.min.x + glyph_width / 2.0; | ||||
|                     // the 0.5 accounts for odd-numbered heights (bump up by 1 pixel)
 | ||||
|                     let y = -bounds.max.y + glyph_height / 2.0 - scaled_font.descent() + 0.5; | ||||
|                     let transform = Mat4::from_translation(caret + Vec3::new(x, y, 0.0)); | ||||
|                     let sprite = TextureAtlasSprite { | ||||
|                         index: glyph_atlas_info.char_index, | ||||
|                         color: self.style.color, | ||||
|  | ||||
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