# Objective
Fixes#19029 (also maybe sorta #18002, but we may want to handle the SPA
issue I outlined there more gracefully?)
## Solution
The most minimal / surgical approach I could think of, hopefully
cherry-pickable for a point release.
It seems that it's not *entirely* crazy for web services to return 403
for an item that was not found. Here's an example from [Amazon
CloudFront
docs](https://docs.aws.amazon.com/AmazonCloudFront/latest/DeveloperGuide/http-403-permission-denied.html#s3-origin-403-error).
If it is somewhat common for web services to behave this way, then I
think it's best to also treat these responses as if they were "not
found."
I was previously of the opinion that any 400 level error "might as well"
get this treatment, but I'm now thinking that's probably overkill and
there are quite a few 400 level statuses that would indicate some
problem that needs to be fixed, and interpreting these as "not found"
might add confusion to the debugging process.
## Testing
Tested this with a web server that returns 403 for requests to meta
files.
```bash
cargo run -p build-wasm-example -- --api webgl2 sprite && \
open "http://localhost:4000" && \
python3 test_403.py examples/wasm
```
`test_403.py`:
```python
from http.server import HTTPServer, SimpleHTTPRequestHandler
import os
import sys
class CustomHandler(SimpleHTTPRequestHandler):
def do_GET(self):
if self.path.endswith(".meta"):
self.send_response(403)
self.send_header("Content-type", "text/plain")
self.end_headers()
self.wfile.write(b"403 Forbidden: Testing.\n")
else:
super().do_GET()
if __name__ == "__main__":
if len(sys.argv) != 2:
print(f"Usage: {sys.argv[0]} <directory>")
sys.exit(1)
os.chdir(sys.argv[1])
server_address = ("", 4000)
httpd = HTTPServer(server_address, CustomHandler)
httpd.serve_forever()
```
---------
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Ben Frankel <ben.frankel7@gmail.com>
Co-authored-by: François Mockers <francois.mockers@vleue.com>
The goal of `bevy_platform_support` is to provide a set of platform
agnostic APIs, alongside platform-specific functionality. This is a high
traffic crate (providing things like HashMap and Instant). Especially in
light of https://github.com/bevyengine/bevy/discussions/18799, it
deserves a friendlier / shorter name.
Given that it hasn't had a full release yet, getting this change in
before Bevy 0.16 makes sense.
- Rename `bevy_platform_support` to `bevy_platform`.
- The `#[deprecated]` attributes supports a `since` field, which
documents in which version an item was deprecated. This field is visible
in `rustdoc`.
- We inconsistently use `since` throughout the project.
For an example of what `since` renders as, take a look at
`ChildOf::get()`:
```rust
/// The parent entity of this child entity.
pub fn get(&self) -> Entity {
self.0
}
```

- Add `since = "0.16.0"` to all `#[deprecated]` attributes that do not
already use it.
- Add an example of deprecating a struct with the `since` field in the
migration guide document.
I would appreciate if this could be included in 0.16's release, as its a
low-risk documentation improvement that is valuable for the release, but
I'd understand if this was cut.
You can use `cargo doc` to inspect the rendered form of
`#[deprecated(since = "0.16.0", ...)]`.
- the bevy workspace fails to publish
```
Packaging bevy_asset v0.16.0-dev (/home/runner/work/bevy-releasability/bevy-releasability/crates/bevy_asset)
Updating crates.io index
Updating `kellnr` index
error: failed to prepare local package for uploading
Caused by:
no matching package named `bevy_log` found
location searched: `kellnr` index
required by package `bevy_asset v0.16.0-dev (/home/runner/work/bevy-releasability/bevy-releasability/crates/bevy_asset)`
```
-
https://github.com/TheBevyFlock/bevy-releasability/actions/runs/14153238476/job/39649160443
- Remove bevy_log dev-dependency from bevy_asset
- Not sure of why this is a problem, but the dev-dependency is not
really needed so... 🤷
- Fixes#18010.
- Revert the offending PRs! These are #15481 and #18013. We now no
longer get an error if there are duplicate subassets.
- In theory we could untangle #18013 from #15481, but that may be
tricky, and may still introduce regressions. To avoid this worry (since
we're already in RC mode), I am just reverting both.
- This is just a revert.
---
<Remove the migration guides for #15481 and #18013>
I will make a PR to the bevy_website repo after this is merged.
# Objective
Fixes#18461
Apparently `RustRover` creates a temporary file with a tilde like
`load_scene_example.scn.ron~` and at the moment of calling
`.canonicalize()` the file does not exists anymore.
## Solution
Not call `.unwrap()` and return `None` fixes the issue.
## Testing
- `cargo ci`: OK
- Tested the `scene` example with `file_watcher` feature and it works as
expected.
Co-authored-by: François Mockers <mockersf@gmail.com>
# Objective
- Some crates don't compile or have clippy warnings when building for
wasm32
## Solution
- bevy_asset: unused lifetime
- bevy_gltf: the error is not too large in wasm32
- bevy_remote: fails to compile as feature http is also gated on wasm32
- bevy_winit: unused import `error`
# Objective
`cargo clippy -p bevy_asset` warns on a pair of lints on my Windows 10
development machine (return from let binding).
## Solution
Addressed them!
## Testing
- CI
# Objective
Now that #13432 has been merged, it's important we update our reflected
types to properly opt into this feature. If we do not, then this could
cause issues for users downstream who want to make use of
reflection-based cloning.
## Solution
This PR is broken into 4 commits:
1. Add `#[reflect(Clone)]` on all types marked `#[reflect(opaque)]` that
are also `Clone`. This is mandatory as these types would otherwise cause
the cloning operation to fail for any type that contains it at any
depth.
2. Update the reflection example to suggest adding `#[reflect(Clone)]`
on opaque types.
3. Add `#[reflect(clone)]` attributes on all fields marked
`#[reflect(ignore)]` that are also `Clone`. This prevents the ignored
field from causing the cloning operation to fail.
Note that some of the types that contain these fields are also `Clone`,
and thus can be marked `#[reflect(Clone)]`. This makes the
`#[reflect(clone)]` attribute redundant. However, I think it's safer to
keep it marked in the case that the `Clone` impl/derive is ever removed.
I'm open to removing them, though, if people disagree.
4. Finally, I added `#[reflect(Clone)]` on all types that are also
`Clone`. While not strictly necessary, it enables us to reduce the
generated output since we can just call `Clone::clone` directly instead
of calling `PartialReflect::reflect_clone` on each variant/field. It
also means we benefit from any optimizations or customizations made in
the `Clone` impl, including directly dereferencing `Copy` values and
increasing reference counters.
Along with that change I also took the liberty of adding any missing
registrations that I saw could be applied to the type as well, such as
`Default`, `PartialEq`, and `Hash`. There were hundreds of these to
edit, though, so it's possible I missed quite a few.
That last commit is **_massive_**. There were nearly 700 types to
update. So it's recommended to review the first three before moving onto
that last one.
Additionally, I can break the last commit off into its own PR or into
smaller PRs, but I figured this would be the easiest way of doing it
(and in a timely manner since I unfortunately don't have as much time as
I used to for code contributions).
## Testing
You can test locally with a `cargo check`:
```
cargo check --workspace --all-features
```
# Objective
- Fixes#18342.
## Solution
- Canonicalize the root path so that when we try to strip the prefix, it
matches the canonicalized asset path.
- This is basically just a followup to #18023.
## Testing
- Ran the hot_asset_reloading example and it no longer panics.
# Objective
#13432 added proper reflection-based cloning. This is a better method
than cloning via `clone_value` for reasons detailed in the description
of that PR. However, it may not be immediately apparent to users why one
should be used over the other, and what the gotchas of `clone_value`
are.
## Solution
This PR marks `PartialReflect::clone_value` as deprecated, with the
deprecation notice pointing users to `PartialReflect::reflect_clone`.
However, it also suggests using a new method introduced in this PR:
`PartialReflect::to_dynamic`.
`PartialReflect::to_dynamic` is essentially a renaming of
`PartialReflect::clone_value`. By naming it `to_dynamic`, we make it
very obvious that what's returned is a dynamic type. The one caveat to
this is that opaque types still use `reflect_clone` as they have no
corresponding dynamic type.
Along with changing the name, the method is now optional, and comes with
a default implementation that calls out to the respective reflection
subtrait method. This was done because there was really no reason to
require manual implementors provide a method that almost always calls
out to a known set of methods.
Lastly, to make this default implementation work, this PR also did a
similar thing with the `clone_dynamic ` methods on the reflection
subtraits. For example, `Struct::clone_dynamic` has been marked
deprecated and is superseded by `Struct::to_dynamic_struct`. This was
necessary to avoid the "multiple names in scope" issue.
### Open Questions
This PR maintains the original signature of `clone_value` on
`to_dynamic`. That is, it takes `&self` and returns `Box<dyn
PartialReflect>`.
However, in order for this to work, it introduces a panic if the value
is opaque and doesn't override the default `reflect_clone`
implementation.
One thing we could do to avoid the panic would be to make the conversion
fallible, either returning `Option<Box<dyn PartialReflect>>` or
`Result<Box<dyn PartialReflect>, ReflectCloneError>`.
This makes using the method a little more involved (i.e. users have to
either unwrap or handle the rare possibility of an error), but it would
set us up for a world where opaque types don't strictly need to be
`Clone`. Right now this bound is sort of implied by the fact that
`clone_value` is a required trait method, and the default behavior of
the macro is to use `Clone` for opaque types.
Alternatively, we could keep the signature but make the method required.
This maintains that implied bound where manual implementors must provide
some way of cloning the value (or YOLO it and just panic), but also
makes the API simpler to use.
Finally, we could just leave it with the panic. It's unlikely this would
occur in practice since our macro still requires `Clone` for opaque
types, and thus this would only ever be an issue if someone were to
manually implement `PartialReflect` without a valid `to_dynamic` or
`reflect_clone` method.
## Testing
You can test locally using the following command:
```
cargo test --package bevy_reflect --all-features
```
---
## Migration Guide
`PartialReflect::clone_value` is being deprecated. Instead, use
`PartialReflect::to_dynamic` if wanting to create a new dynamic instance
of the reflected value. Alternatively, use
`PartialReflect::reflect_clone` to attempt to create a true clone of the
underlying value.
Similarly, the following methods have been deprecated and should be
replaced with these alternatives:
- `Array::clone_dynamic` → `Array::to_dynamic_array`
- `Enum::clone_dynamic` → `Enum::to_dynamic_enum`
- `List::clone_dynamic` → `List::to_dynamic_list`
- `Map::clone_dynamic` → `Map::to_dynamic_map`
- `Set::clone_dynamic` → `Set::to_dynamic_set`
- `Struct::clone_dynamic` → `Struct::to_dynamic_struct`
- `Tuple::clone_dynamic` → `Tuple::to_dynamic_tuple`
- `TupleStruct::clone_dynamic` → `TupleStruct::to_dynamic_tuple_struct`
# Objective
- Prevents #18291.
- Previously, attempting to direct-nested-load a subasset would return
the root of the nested-loaded asset. This is most problematic when doing
direct-nested-**untyped**-loads of subassets, where you may not even
realize you're dealing with the entirely wrong asset (at least with
typed loads, *most of the time* the root asset has a different type from
the subasset, and so at least you'd get an error that the types don't
match).
## Solution
- We now return an error when doing these kinds of loads.
Note an alternative would be to "solve" this problem, by just looking up
the appropriate subasset after doing the nested load. However there's
two problems: 1) we don't know which subassets of the root asset are
necessary for the subasset we are looking up (so any handles in that
subasset may never get registered), 2) a solution will likely hamper
attempts to resolve#18010. AFAICT, no one has complained about this
issue, so it doesn't seem critical to fix this for now.
## Testing
- Added a test to ensure this returns an error. I also checked that the
error before this was just a mismatched type error, meaning it was
trying to pass off the root asset type `CoolText` as the subasset type
`SubText` (which would have worked had I not been using typed loads).
# Objective
Prevents duplicate implementation between IntoSystemConfigs and
IntoSystemSetConfigs using a generic, adds a NodeType trait for more
config flexibility (opening the door to implement
https://github.com/bevyengine/bevy/issues/14195?).
## Solution
Followed writeup by @ItsDoot:
https://hackmd.io/@doot/rJeefFHc1x
Removes IntoSystemConfigs and IntoSystemSetConfigs, instead using
IntoNodeConfigs with generics.
## Testing
Pending
---
## Showcase
N/A
## Migration Guide
SystemSetConfigs -> NodeConfigs<InternedSystemSet>
SystemConfigs -> NodeConfigs<ScheduleSystem>
IntoSystemSetConfigs -> IntoNodeConfigs<InternedSystemSet, M>
IntoSystemConfigs -> IntoNodeConfigs<ScheduleSystem, M>
---------
Co-authored-by: Christian Hughes <9044780+ItsDoot@users.noreply.github.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
# Objective
- Prevent usage of `println!`, `eprintln!` and the like because they
require `std`
- Fixes#17446
## Solution
- Enable the `print_stdout` and `print_stderr` clippy lints
- Replace all `println!` and `eprintln!` occurrences with `log::*` where
applicable or alternatively ignore the warnings
## Testing
- Run `cargo clippy --workspace` to ensure that there are no warnings
relating to printing to `stdout` or `stderr`
# Objective
- Contributes to #15460
- Supersedes #8520
- Fixes#4906
## Solution
- Added a new `web` feature to `bevy`, and several of its crates.
- Enabled new `web` feature automatically within crates without `no_std`
support.
## Testing
- `cargo build --no-default-features --target wasm32v1-none`
---
## Migration Guide
When using Bevy crates which _don't_ automatically enable the `web`
feature, please enable it when building for the browser.
## Notes
- I added [`cfg_if`](https://crates.io/crates/cfg-if) to help manage
some of the feature gate gore that this extra feature introduces. It's
still pretty ugly, but I think much easier to read.
- Certain `wasm` targets (e.g.,
[wasm32-wasip1](https://doc.rust-lang.org/nightly/rustc/platform-support/wasm32-wasip1.html#wasm32-wasip1))
provide an incomplete implementation for `std`. I have not tested these
platforms, but I suspect Bevy's liberal use of usually unsupported
features (e.g., threading) will cause these targets to fail. As such,
consider `wasm32-unknown-unknown` as the only `wasm` platform with
support from Bevy for `std`. All others likely will need to be treated
as `no_std` platforms.
# Objective
- Today, enabling asset processing can generate many meta files. This
makes it a painful transition for users as they get a "mega commit"
containing tons of meta files.
## Solution
- Stop automatically generating meta files! Users can just leave the
meta files defaulted.
- Add a function `AssetServer::write_default_meta_file_for_path`
## Testing
- Tested this manually on the asset_processing example (by removing the
meta files for the assets that had default meta files).
- I did not add a unit test for the `write_default_meta_file_for_path`
since we don't have an in-memory asset writer. Writing one could be
useful in the future.
---
## Showcase
Asset processing no longer automatically generates meta files! This
makes it much easier to transition to using asset processing since you
don't suddenly get many meta files when turning it on.
You can still manually generate meta files using the new
`AssetServer::write_default_meta_file_for_path` function.
# Objective
Fixes#18022
## Solution
Canonicalize asset paths
## Testing
I ran the examples `sprite`, `desk_toy` and `game_menu` with the feature
`file_watcher` enabled. All correctly updated an asset when the source
file was altered.
Co-authored-by: Threadzless <threadzless@gmail.com>
# Objective
- Makes #18010 more easily debuggable. This doesn't solve that issue,
but protects us from it in the future.
## Solution
- Make `LoadContext::add_labeled_asset` and friends return an error if
it finds a duplicate asset.
## Testing
- Added a test - it fails before the fix.
---
## Migration Guide
- `AssetLoader`s must now handle the case of a duplicate subasset label
when using `LoadContext::add_labeled_asset` and its variants. If you
know your subasset labels are unique by construction (e.g., they include
an index number), you can simply unwrap this result.
# Objective
- Fixes#17960
## Solution
- Followed the [edition upgrade
guide](https://doc.rust-lang.org/edition-guide/editions/transitioning-an-existing-project-to-a-new-edition.html)
## Testing
- CI
---
## Summary of Changes
### Documentation Indentation
When using lists in documentation, proper indentation is now linted for.
This means subsequent lines within the same list item must start at the
same indentation level as the item.
```rust
/* Valid */
/// - Item 1
/// Run-on sentence.
/// - Item 2
struct Foo;
/* Invalid */
/// - Item 1
/// Run-on sentence.
/// - Item 2
struct Foo;
```
### Implicit `!` to `()` Conversion
`!` (the never return type, returned by `panic!`, etc.) no longer
implicitly converts to `()`. This is particularly painful for systems
with `todo!` or `panic!` statements, as they will no longer be functions
returning `()` (or `Result<()>`), making them invalid systems for
functions like `add_systems`. The ideal fix would be to accept functions
returning `!` (or rather, _not_ returning), but this is blocked on the
[stabilisation of the `!` type
itself](https://doc.rust-lang.org/std/primitive.never.html), which is
not done.
The "simple" fix would be to add an explicit `-> ()` to system
signatures (e.g., `|| { todo!() }` becomes `|| -> () { todo!() }`).
However, this is _also_ banned, as there is an existing lint which (IMO,
incorrectly) marks this as an unnecessary annotation.
So, the "fix" (read: workaround) is to put these kinds of `|| -> ! { ...
}` closuers into variables and give the variable an explicit type (e.g.,
`fn()`).
```rust
// Valid
let system: fn() = || todo!("Not implemented yet!");
app.add_systems(..., system);
// Invalid
app.add_systems(..., || todo!("Not implemented yet!"));
```
### Temporary Variable Lifetimes
The order in which temporary variables are dropped has changed. The
simple fix here is _usually_ to just assign temporaries to a named
variable before use.
### `gen` is a keyword
We can no longer use the name `gen` as it is reserved for a future
generator syntax. This involved replacing uses of the name `gen` with
`r#gen` (the raw-identifier syntax).
### Formatting has changed
Use statements have had the order of imports changed, causing a
substantial +/-3,000 diff when applied. For now, I have opted-out of
this change by amending `rustfmt.toml`
```toml
style_edition = "2021"
```
This preserves the original formatting for now, reducing the size of
this PR. It would be a simple followup to update this to 2024 and run
`cargo fmt`.
### New `use<>` Opt-Out Syntax
Lifetimes are now implicitly included in RPIT types. There was a handful
of instances where it needed to be added to satisfy the borrow checker,
but there may be more cases where it _should_ be added to avoid
breakages in user code.
### `MyUnitStruct { .. }` is an invalid pattern
Previously, you could match against unit structs (and unit enum
variants) with a `{ .. }` destructuring. This is no longer valid.
### Pretty much every use of `ref` and `mut` are gone
Pattern binding has changed to the point where these terms are largely
unused now. They still serve a purpose, but it is far more niche now.
### `iter::repeat(...).take(...)` is bad
New lint recommends using the more explicit `iter::repeat_n(..., ...)`
instead.
## Migration Guide
The lifetimes of functions using return-position impl-trait (RPIT) are
likely _more_ conservative than they had been previously. If you
encounter lifetime issues with such a function, please create an issue
to investigate the addition of `+ use<...>`.
## Notes
- Check the individual commits for a clearer breakdown for what
_actually_ changed.
---------
Co-authored-by: François Mockers <francois.mockers@vleue.com>
Fixes#17856.
## Migration Guide
- `EventWriter::send` has been renamed to `EventWriter::write`.
- `EventWriter::send_batch` has been renamed to
`EventWriter::write_batch`.
- `EventWriter::send_default` has been renamed to
`EventWriter::write_default`.
---------
Co-authored-by: François Mockers <mockersf@gmail.com>
# Objective
`bevy_assets` has long been unapproachable for contributors and users.
More and better documentation would help that.
We're gradually moving towards globally denying missing docs (#3492)!
However, writing all of the hundreds of missing doc strings in a single
go will be miserable to review.
## Solution
Remove the allow for missing docs temporarily, and then pick some easy
missing doc warnings largely at random to tackle.
Stop when the change set is starting to feel intimidating.
# Objective
While surveying the state of documentation for bevy_assets, I noticed a
few minor issues.
## Solution
Revise the docs to focus on clear explanations of core ideas and
cross-linking related objects.
# Objective
Fixes#15417.
## Solution
- Remove the `labeled_assets` fields from `LoadedAsset` and
`ErasedLoadedAsset`.
- Created new structs `CompleteLoadedAsset` and
`CompleteErasedLoadedAsset` to hold the `labeled_subassets`.
- When a subasset is `LoadContext::finish`ed, it produces a
`CompleteLoadedAsset`.
- When a `CompleteLoadedAsset` is added to a `LoadContext` (as a
subasset), their `labeled_assets` are merged, reporting any overlaps.
One important detail to note: nested subassets with overlapping names
could in theory have been used in the past for the purposes of asset
preprocessing. Even though there was no way to access these "shadowed"
nested subassets, asset preprocessing does get access to these nested
subassets. This does not seem like a case we should support though. It
is confusing at best.
## Testing
- This is just a refactor.
---
## Migration Guide
- Most uses of `LoadedAsset` and `ErasedLoadedAsset` should be replaced
with `CompleteLoadedAsset` and `CompleteErasedLoadedAsset` respectively.
This pr uses the `extern crate self as` trick to make proc macros behave
the same way inside and outside bevy.
# Objective
- Removes noise introduced by `crate as` in the whole bevy repo.
- Fixes#17004.
- Hardens proc macro path resolution.
## TODO
- [x] `BevyManifest` needs cleanup.
- [x] Cleanup remaining `crate as`.
- [x] Add proper integration tests to the ci.
## Notes
- `cargo-manifest-proc-macros` is written by me and based/inspired by
the old `BevyManifest` implementation and
[`bkchr/proc-macro-crate`](https://github.com/bkchr/proc-macro-crate).
- What do you think about the new integration test machinery I added to
the `ci`?
More and better integration tests can be added at a later stage.
The goal of these integration tests is to simulate an actual separate
crate that uses bevy. Ideally they would lightly touch all bevy crates.
## Testing
- Needs RA test
- Needs testing from other users
- Others need to run at least `cargo run -p ci integration-test` and
verify that they work.
---------
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
# Objective
Fix#16477.
## Solution
- Remove temporary silence introduced in #16763
- bump version of `notify-debouncer-full` to remove transitive
dependency on `instant` crate.
# Objective
- publish script copy the license files to all subcrates, meaning that
all publish are dirty. this breaks git verification of crates
- the order and list of crates to publish is manually maintained,
leading to error. cargo 1.84 is more strict and the list is currently
wrong
## Solution
- duplicate all the licenses to all crates and remove the
`--allow-dirty` flag
- instead of a manual list of crates, get it from `cargo package
--workspace`
- remove the `--no-verify` flag to... verify more things?
# Objective
- Make use of the new `weak_handle!` macro added in
https://github.com/bevyengine/bevy/pull/17384
## Solution
- Migrate bevy from `Handle::weak_from_u128` to the new `weak_handle!`
macro that takes a random UUID
- Deprecate `Handle::weak_from_u128`, since there are no remaining use
cases that can't also be addressed by constructing the type manually
## Testing
- `cargo run -p ci -- test`
---
## Migration Guide
Replace `Handle::weak_from_u128` with `weak_handle!` and a random UUID.
# Objective
- A common bevy pattern is to pre-allocate a weak `Handle` with a
static, random ID and fill it during `Plugin::build` via
`load_internal_asset!`
- This requires generating a random 128-bit number that is interpreted
as a UUID. This is much less convenient than generating a UUID directly,
and also, strictly speaking, error prone, since it often results in an
invalid UUIDv4 – they have to follow the pattern
`xxxxxxxx-xxxx-4xxx-xxxx-xxxxxxxxxxxx`, where `x` is a random nibble (in
practice this doesn't matter, since the UUID is just interpreted as a
bag of bytes).
## Solution
- Add a `weak_handle!` macro that internally calls
[`uuid::uuid!`](https://docs.rs/uuid/1.12.0/uuid/macro.uuid.html) to
parse a UUID from a string literal.
- Now any random UUID generation tool can be used to generate an asset
ID, such as `uuidgen` or entering "uuid" in DuckDuckGo.
Previously:
```rust
const SHADER: Handle<Shader> = Handle::weak_from_u128(314685653797097581405914117016993910609);
```
After this PR:
```rust
const SHADER: Handle<Shader> = weak_handle!("1347c9b7-c46a-48e7-b7b8-023a354b7cac");
```
Note that I did not yet migrate any of the existing uses. I can do that
if desired, but want to have some feedback first to avoid wasted effort.
## Testing
Tested via the included doctest.
# Objective
Fixes#17662
## Solution
Moved `Item` and `fetch` from `WorldQuery` to `QueryData`, and adjusted
their implementations accordingly.
Currently, documentation related to `fetch` is written under
`WorldQuery`. It would be more appropriate to move it to the `QueryData`
documentation for clarity.
I am not very experienced with making contributions. If there are any
mistakes or areas for improvement, I would appreciate any suggestions
you may have.
## Migration Guide
The `WorldQuery::Item` type and `WorldQuery::fetch` method have been
moved to `QueryData`, as they were not useful for `QueryFilter` types.
---------
Co-authored-by: Chris Russell <8494645+chescock@users.noreply.github.com>
# Cold Specialization
## Objective
An ongoing part of our quest to retain everything in the render world,
cold-specialization aims to cache pipeline specialization so that
pipeline IDs can be recomputed only when necessary, rather than every
frame. This approach reduces redundant work in stable scenes, while
still accommodating scenarios in which materials, views, or visibility
might change, as well as unlocking future optimization work like
retaining render bins.
## Solution
Queue systems are split into a specialization system and queue system,
the former of which only runs when necessary to compute a new pipeline
id. Pipelines are invalidated using a combination of change detection
and ECS ticks.
### The difficulty with change detection
Detecting “what changed” can be tricky because pipeline specialization
depends not only on the entity’s components (e.g., mesh, material, etc.)
but also on which view (camera) it is rendering in. In other words, the
cache key for a given pipeline id is a view entity/render entity pair.
As such, it's not sufficient simply to react to change detection in
order to specialize -- an entity could currently be out of view or could
be rendered in the future in camera that is currently disabled or hasn't
spawned yet.
### Why ticks?
Ticks allow us to ensure correctness by allowing us to compare the last
time a view or entity was updated compared to the cached pipeline id.
This ensures that even if an entity was out of view or has never been
seen in a given camera before we can still correctly determine whether
it needs to be re-specialized or not.
## Testing
TODO: Tested a bunch of different examples, need to test more.
## Migration Guide
TODO
- `AssetEvents` has been moved into the `PostUpdate` schedule.
---------
Co-authored-by: Patrick Walton <pcwalton@mimiga.net>
# Objective
- Fixes CI failure due to `uuid` 1.13 using the new version of
`getrandom` which requires using a new API to work on Wasm.
## Solution
- Based on [`uuid` 1.13 release
notes](https://github.com/uuid-rs/uuid/releases/tag/1.13.0) I've enabled
the `js` feature on `wasm32`. This will need to be revisited once #17499
is up for review
- Updated minimum `uuid` version to 1.13.1, which fixes a separate issue
with `target_feature = atomics` on `wasm`.
## Testing
- `cargo check --target wasm32-unknown-unknown`
# Objective
- Contributes to #16877
## Solution
- Moved `hashbrown`, `foldhash`, and related types out of `bevy_utils`
and into `bevy_platform_support`
- Refactored the above to match the layout of these types in `std`.
- Updated crates as required.
## Testing
- CI
---
## Migration Guide
- The following items were moved out of `bevy_utils` and into
`bevy_platform_support::hash`:
- `FixedState`
- `DefaultHasher`
- `RandomState`
- `FixedHasher`
- `Hashed`
- `PassHash`
- `PassHasher`
- `NoOpHash`
- The following items were moved out of `bevy_utils` and into
`bevy_platform_support::collections`:
- `HashMap`
- `HashSet`
- `bevy_utils::hashbrown` has been removed. Instead, import from
`bevy_platform_support::collections` _or_ take a dependency on
`hashbrown` directly.
- `bevy_utils::Entry` has been removed. Instead, import from
`bevy_platform_support::collections::hash_map` or
`bevy_platform_support::collections::hash_set` as appropriate.
- All of the above equally apply to `bevy::utils` and
`bevy::platform_support`.
## Notes
- I left `PreHashMap`, `PreHashMapExt`, and `TypeIdMap` in `bevy_utils`
as they might be candidates for micro-crating. They can always be moved
into `bevy_platform_support` at a later date if desired.
# Objective
Dependabot tried up update this earlier, but it was noticed that this
broke wasm builds. A new release has happened since then which includes
a fix for that.
Here's the
[changelog](https://github.com/smol-rs/async-broadcast/blob/master/CHANGELOG.md).
Closes#11830
## Solution
Use `async-broadcast` `0.7.2`.
## Testing
I ran a few some examples involving assets on macos / wasm.
# Objective
`bevy_ecs`'s `system` module is something of a grab bag, and *very*
large. This is particularly true for the `system_param` module, which is
more than 2k lines long!
While it could be defensible to put `Res` and `ResMut` there (lol no
they're in change_detection.rs, obviously), it doesn't make any sense to
put the `Resource` trait there. This is confusing to navigate (and
painful to work on and review).
## Solution
- Create a root level `bevy_ecs/resource.rs` module to mirror
`bevy_ecs/component.rs`
- move the `Resource` trait to that module
- move the `Resource` derive macro to that module as well (Rust really
likes when you pun on the names of the derive macro and trait and put
them in the same path)
- fix all of the imports
## Notes to reviewers
- We could probably move more stuff into here, but I wanted to keep this
PR as small as possible given the absurd level of import changes.
- This PR is ground work for my upcoming attempts to store resource data
on components (resources-as-entities). Splitting this code out will make
the work and review a bit easier, and is the sort of overdue refactor
that's good to do as part of more meaningful work.
## Testing
cargo build works!
## Migration Guide
`bevy_ecs::system::Resource` has been moved to
`bevy_ecs::resource::Resource`.
Makes use of `std` explicit, simplifying a possible `no_std` port.
# Objective
- Contributes to #15460
- Simplify future `no_std` work on `bevy_asset`
## Solution
- Add `#![no_std]` to switch to `core::prelude` instead of
`std::prelude`
## Testing
- CI
---
## Notes
This is entirely a change around the names of imports and has no impact
on functionality. This just reduces the quantity of changes involved in
the (likely more controversial) `no_std`-ification of `bevy_asset`.
# Objective
Fixes https://github.com/bevyengine/bevy/issues/17111
## Solution
Move `#![warn(clippy::allow_attributes,
clippy::allow_attributes_without_reason)]` to the workspace `Cargo.toml`
## Testing
Lots of CI testing, and local testing too.
---------
Co-authored-by: Benjamin Brienen <benjamin.brienen@outlook.com>
# Objective
I realized that setting these to `deny` may have been a little
aggressive - especially since we upgrade warnings to denies in CI.
## Solution
Downgrades these lints to `warn`, so that compiles can work locally. CI
will still treat these as denies.
# Objective
Stumbled upon a `from <-> form` transposition while reviewing a PR,
thought it was interesting, and went down a bit of a rabbit hole.
## Solution
Fix em
# Objective
Many instances of `clippy::too_many_arguments` linting happen to be on
systems - functions which we don't call manually, and thus there's not
much reason to worry about the argument count.
## Solution
Allow `clippy::too_many_arguments` globally, and remove all lint
attributes related to it.
# Objective & Solution
- Update `downcast-rs` to the latest version, 2.
- Disable (new) `sync` feature to improve compatibility with atomically
challenged platforms.
- Remove stub `downcast-rs` alternative code from `bevy_app`
## Testing
- CI
## Notes
The only change from version 1 to version 2 is the addition of a new
`sync` feature, which allows disabling the `DowncastSync` parts of
`downcast-rs`, which require access to `alloc::sync::Arc`, which is not
available on atomically challenged platforms. Since Bevy makes no use of
the functionality provided by the `sync` feature, I've disabled it in
all crates. Further details can be found
[here](https://github.com/marcianx/downcast-rs/pull/22).
# Objective
- https://github.com/bevyengine/bevy/issues/17111
## Solution
Set the `clippy::allow_attributes` and
`clippy::allow_attributes_without_reason` lints to `deny`, and bring
`bevy_asset` in line with the new restrictions.
No code changes have been made - except if a lint that was previously
`allow(...)`'d could be removed via small code changes. For example,
`unused_variables` can be handled by adding a `_` to the beginning of a
field's name.
## Testing
`cargo clippy` and `cargo test --package bevy_asset --features
multi_threaded` were run, and no errors were encountered.