Commit Graph

4 Commits

Author SHA1 Message Date
Mads Marquart
e6a6c9fb4c
Link iOS example with rustc, and avoid C trampoline (#14780)
# Objective

On iOS:
- Allow `std` to do its runtime initialization.
- Avoid requiring the user to specify linked libraries and framework in
Xcode.
- Reduce the amount of work that `#[bevy_main]` does
- In the future we may also be able to eliminate the need for it on
Android, cc @daxpedda.

## Solution

We previously:
- Exposed an `extern "C" fn main_rs` entry point.
- Ran Cargo in a separate Xcode target as an external build system.
- Imported that as a dependency of `bevy_mobile_example.app`.
- Compiled a trampoline C file with Xcode that called `main_rs`.
- Linked that via. Xcode.

All of this is unnecessary; `rustc` is well capable of creating iOS
executables, the trick is just to place it at the correct location for
Xcode to understand it, namely `$TARGET_BUILD_DIR/$EXECUTABLE_PATH`
(places it in `bevy_mobile_example.app/bevy_mobile_example`).

Note: We might want to wait with the changes to `#[bevy_main]` until the
problem is resolved on Android too, to make the migration easier.

## Testing

Open the Xcode project, and build for an iOS target.

---

## Migration Guide

**If you have been building your application for iOS:**

Previously, the `#[bevy_main]` attribute created a `main_rs` entry point
that most Xcode templates were using to run your Rust code from C. This
was found to be unnecessary, as you can simply let Rust build your
application as a binary, and run that directly.

You have two options for dealing with this:

If you've added further C code and Xcode customizations, or it makes
sense for your use-case to continue link with Xcode, you can revert to
the old behaviour by adding `#[no_mangle] extern "C" main_rs() { main()
}` to your `main.rs`. Note that the old approach of linking a static
library prevents the Rust standard library from doing runtime
initialization, so certain functionality provided by `std` might be
unavailable (stack overflow handlers, stdout/stderr flushing and other
such functionality provided by the initialization routines).

The other, preferred option is to remove your "compile" and "link" build
phases, and instead replace it with a "run script" phase that invokes
`cargo build --bin ...`, and moves the built binary to the Xcode path
`$TARGET_BUILD_DIR/$EXECUTABLE_PATH`. An example of how to do this can
be viewed at [INSERT LINK TO UPDATED EXAMPLE PROJECT].
To make the debugging experience in Xcode nicer after this, you might
also want to consider either enabling `panic = "abort"` or to set a
breakpoint on the `rust_panic` symbol.

---------

Co-authored-by: François Mockers <mockersf@gmail.com>
Co-authored-by: François Mockers <francois.mockers@vleue.com>
2025-03-17 21:14:07 +00:00
charlotte
4b05d2f4d8
Upgrade to wgpu 23 (#15988)
Fixes https://github.com/bevyengine/bevy/issues/15893

---------

Co-authored-by: François Mockers <mockersf@gmail.com>
2024-11-05 21:18:48 +00:00
François
21dc3abe1b
daily job running mobile example on real devices (#8216)
# Objective

- Test mobile example on real devices

## Solution

- Use [BrowserStack](https://www.browserstack.com) to have access to
[real
devices](https://www.browserstack.com/list-of-browsers-and-platforms/app_automate)
- [App Automate](https://www.browserstack.com/app-automate) to run the
example
- [App Percy](https://www.browserstack.com/app-percy) to compare the
screenshot
- Added a daily/manual CI job that will build for iOS and Android, send
the apps to BrowserStack, run the app on one iOS device and one Android
device, capture a screenshot, send it for visual validation, and archive
it in the GitHub action

Example run: https://github.com/mockersf/bevy/actions/runs/4521883534

They currently have a bug with the settings to view snapshots, they
should be public. I'll raise it to them, and if they don't fix it in
time it's possible to work around for everyone to view the results
through their API.

@cart to get this to work, you'll need
- to set up an account on BrowserStack
- add the secrets `BROWSERSTACK_USERNAME` and `BROWSERSTACK_ACCESS_KEY`
to the Bevy repo
- create a project in Percy
- add the secret `PERCY_TOKEN` to the Bevy repo and modify the project
name line 122 in the `Daily.yml` file
2023-03-28 23:16:07 +00:00
François
7e0a9bfade IOS, Android... same thing (#7493)
# Objective

- Merge the examples on iOS and Android
- Make sure they both work from the same code

## Solution

- don't create window when not in an active state (from #6830)
- exit on suspend on Android (from #6830)
- automatically enable dependency feature of bevy_audio on android so that it works out of the box
- don't inverse y position of touch events
- reuse the same example for both Android and iOS

Fixes #4616
Fixes #4103
Fixes #3648
Fixes #3458
Fixes #3249
Fixes #86
2023-02-06 18:08:49 +00:00