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								 Marek Legris | 474bb5403e | Transform Rewrite (#374) Remove individual Translation / Rotation / Scale components in favor of a combined Transform component | 2020-09-14 14:00:32 -07:00 |  | 
			
				
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								 Victor "multun" Collod | d138647818 | enforce cargo fmt --check | 2020-08-16 05:02:06 -07:00 |  | 
			
				
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								 Carter Anderson | bb111cbafa | more example cleanup and polish | 2020-07-31 17:10:29 -07:00 |  | 
			
				
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								 Carter Anderson | 6dadf34401 | add more example comments | 2020-07-28 13:45:36 -07:00 |  | 
			
				
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								 Carter Anderson | 726eb37198 | use rh coordinate system in 2d z = 0 is now "farthest back" and z=1000 "farthest forward" | 2020-07-19 17:00:08 -07:00 |  | 
			
				
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								 Carter Anderson | b12c4d0a48 | render: simplify imports and cleanup prelude | 2020-07-16 18:26:21 -07:00 |  | 
			
				
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								 Carter Anderson | 1db77b2435 | examples: cleanup imports | 2020-07-16 17:20:42 -07:00 |  | 
			
				
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								 Carter Anderson | c81ab99dac | cargo fmt | 2020-07-10 01:37:06 -07:00 |  | 
			
				
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								 Carter Anderson | 950e50bbb1 | Bevy ECS migration | 2020-07-10 01:06:21 -07:00 |  | 
			
				
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								 Carter Anderson | e75496772e | legion: change query system ordering | 2020-06-27 10:18:27 -07:00 |  | 
			
				
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								 Carter Anderson | 92c44320ee | ecs: rename EntityArchetype to ComponentSet | 2020-06-25 11:21:56 -07:00 |  | 
			
				
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								 Carter Anderson | 75429f4639 | render: use left-handed coordinate system and y-up | 2020-06-24 15:29:10 -07:00 |  | 
			
				
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								 Carter Anderson | 3ee8aa8b0f | camera: make camera transform in world coordinates instead of the inverse | 2020-06-23 19:18:32 -07:00 |  | 
			
				
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								 Carter Anderson | faacd2778d | sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout | 2020-06-21 17:43:36 -07:00 |  | 
			
				
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								 Carter Anderson | 74d0055a3d | render: move dynamic_bindings to PipelineSpecialization This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings | 2020-06-17 18:10:29 -07:00 |  | 
			
				
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								 Carter Anderson | 0931fd0266 | fix a few things in shader examples | 2020-06-17 17:44:26 -07:00 |  | 
			
				
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								 Carter Anderson | e855995145 | cargo fmt | 2020-06-15 12:47:35 -07:00 |  | 
			
				
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								 Carter Anderson | f799d3ac93 | render: add RenderPipeline and begin moving logic there | 2020-06-15 00:08:50 -07:00 |  | 
			
				
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								 Carter Anderson | fc4160ea41 | AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState. | 2020-06-10 18:54:17 -07:00 |  | 
			
				
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								 Carter Anderson | 3d07fbdc81 | render: "Immediate Mode" draw api This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible | 2020-06-09 23:16:48 -07:00 |  | 
			
				
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								 Carter Anderson | 1426208e2f | remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api | 2020-06-08 14:35:13 -07:00 |  | 
			
				
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								 Carter Anderson | 62c434274f | shader_defs: new leaner shader defs. they are now separate from uniforms | 2020-06-07 22:24:53 -07:00 |  | 
			
				
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								 Carter Anderson | fd8f87400d | add RenderResources/RenderResource traits to replace Uniforms/Uniform | 2020-06-07 19:12:41 -07:00 |  | 
			
				
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								 Carter Anderson | 5add29f8cf | rename LocalToWorld -> Transform and LocalToParent -> LocalTransform | 2020-06-07 13:39:50 -07:00 |  | 
			
				
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								 Carter Anderson | 5ea979dd0e | move shaders in examples into consts | 2020-06-05 00:13:18 -07:00 |  | 
			
				
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								 Carter Anderson | 21a79c56a7 | camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform. | 2020-05-31 10:31:18 -07:00 |  | 
			
				
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								 Carter Anderson | 51d41b2302 | camera: remove active camera components in favor of camera names | 2020-05-29 22:07:55 -07:00 |  | 
			
				
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								 Carter Anderson | fcc0a6303b | update mesh on gpu when it changes | 2020-05-16 00:21:04 -07:00 |  | 
			
				
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								 Carter Anderson | 2bcb8a2a41 | cargo fmt | 2020-05-13 18:05:18 -07:00 |  | 
			
				
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								 Carter Anderson | 6381611e89 | Resource -> Res, Ref->Com | 2020-05-13 17:57:08 -07:00 |  | 
			
				
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								 Carter Anderson | fb8f9e8636 | RenderGraph::add_node now requires a name | 2020-05-13 17:35:48 -07:00 |  | 
			
				
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								 Carter Anderson | 06f3a4efb9 | Use system fns for all setup code | 2020-05-13 17:31:56 -07:00 |  | 
			
				
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								 Carter Anderson | 70f122b92a | Rename AssetStorage to Assets | 2020-05-13 16:45:18 -07:00 |  | 
			
				
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								 Carter Anderson | 16b568e00e | Asset events and AddAsset builder | 2020-05-13 16:17:44 -07:00 |  | 
			
				
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								 Carter Anderson | 7b79b3de8d | organize examples and add ecs guide | 2020-05-01 13:12:47 -07:00 |  |